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Assetto Corsa Competizione
Assetto Corsa Competizione - The Official Blancpain GT Series Game
Car Setups and Pitstop
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Category:Settings
Changelog 1.1.0 -Mayor Update- 23.10.2019
Changelog 1.1.1 -Hotfix- 24.10.2019
Changelog 1.1.2 -Hotfix- 29.10.2019
Changelog 1.3.1 -Hotfix- 05.02.2020
Custom Car
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Driver Profile and Rating
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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[[Category:Multiplayer]] [[Category:Settings]] [[Category:Pitstop]] <languages/> [[File:ACC Dedicated Server.png|right|650px]] == Windows / Linux == === Windows specific === {| class="wikitable" |- ! style="text-align:left;"| Default Installation Path |- | C:\Program Files (x86)\Steam\steamapps\common\Assetto Corsa Competizione Dedicated Server\server\server.exe |} Change the configuration.json, event.json and settings.js under the cfg Folder for your needs. After that you can Doubleclick on the accServer.exe to Start the Server. Keep in mind that you need to make Port Forwarding on your Router to get Players on your Server. Else it's just Locally accessible. === Linux specific (Ubuntu 18.04) === We need Wine because there is no Nativ Binary for Linux. {| class="wikitable" |- | sudo apt-get install wine-development |} Copy now all Server Files from your Windows System where you have ACC Installed to the Linux Server. After that you can Start your Server with {| class="wikitable" |- | wine ./accServer.exe |} You need to have "ignorePrematureDisconnects":0 in settings.json == Installation == <span style="color:red;">After version 1.5.7, the Assetto Corsa Competizione dedicated server and Broadcast SDK is transferred to and now available as a separate download in the "Assetto Corsa Competizione Dedicated Server" item in the Steam Tools library.</span> Install in Steam under Tools "Assetto Corsa Competizione Dedicated Server" and you find all this under "..:\Steam\steamapps\common\Assetto Corsa Competizione Dedicated Server". {| class="wikitable" ! colspan="2"| Folders !! Description |- | cfg || || The files for setting up a multiplayer server are located in this folder. In the further course of this description, you will be shown what additional folders and files are added automatically or manually. |- | cfg || current || If you have started a server, .txt-files are generated here. With these you can check whether the server was started with your parameters. If a parameter was not accepted, you made a mistake in the .json-file. |- | log || || This folder contains the server.log file, which permanently records what happens on the server. |- | results || || The results of qualifications and races are stored here. |- | sdk || broadcasting || |- | server || || contains the executable file accServer.exe and the official server manual from Kunos as a PDF file |- | server || cfg || ^^ ''currently I can't find any meaning of the additional cfg folder'' |} === cfg-Folder === ...\Steam\steamapps\common\Assetto Corsa Competizione Dedicated Server\cfg\ {| class="wikitable mw-datatable" |- ! !!style="text-align:left;"| Link to Description |- | assistRules.json || [[Server_Configuration#assistRules.json|↓assistRules.json]] |- | configuration.json || [[Server_Configuration#configuration.json|↓configuration.json]] |- | event.json || [[Server_Configuration#event.json|↓event.json]] |- | settings.json || [[Server_Configuration#settings.json|↓settings.json]] |} In the further course of this description, you will be shown what additional folders and files are added automatically or manually. === current-Folder === If you start accServer.exe now, a folder "current" will be created in "cfg" Folder. This contains your settings from the .json-files as a text file. If you make a mistake in .json, it will be corrected when the server is started and will be displayed in the text file. This gives you another way to go about troubleshooting. {| class="wikitable mw-datatable" |- ! !!style="text-align:left;"| Compare them with your settings at: |- | configuration.txt || [[Server_Configuration#configuration.json|↓configuration.json]] |- | entrylist.txt || [[Server_Configuration#entrylist.json|↓entrylist.json]] |- | event.txt || [[Server_Configuration#event.json|↓event.json]] |- | eventRules.txt || [[Server_Configuration#eventRules.json|↓eventRules.json]] |- | settings.txt || [[Server_Configuration#settings.json|↓settings.json]] |} == Configuration == The server is exclusively configured via JSON files in UTF16-LE format. In general, it is a good idea to get used to the JSON syntax, and/or test your configurations with an syntax check on [https://jsonformatter.curiousconcept.com/ https://jsonformatter.curiousconcept.com/]. To get a clean start, you can just remove the .json files and start the server once, it will autogenerate them with current defaults. Additionally, you can reduce the “configVersion” contained in each file to get new properties generated (this is true for all the configs). Certain “advanced” settings will be hidden when the value is set to it’s default during this process. The configuration is split into different files, which represent different levels of what you would possibly like to keep or change frequently: === configuration.json === * Here we define the very technical settings that possibly never change and define the server “identity”. * The most important thing to know is that both ports must be unique on the system, the firewall allows connections and the ports are accessible from the internet. {| class="wikitable mw-datatable" ! style="width:222px;"| Property !! Description |- style="vertical-align:top;" | tcpPort || ACC clients will use this port to establish a connection to the server |- style="vertical-align:top;" | udpPort || Connected clients will use this Port to stream the car positions and is used for the ping test. In case you never see your server getting a ping value, this indicates that the udpPort is not accessible |- style="vertical-align:top;" | registerToLobby || * 0 = This server is not registered in the backend. the server is declared →[[Multiplayer_Overview#Variants_of_Servers|Private Multiplayer]]. Is useful for LAN sessions. * 1 = this server register to the backend. the server is declared →[[Multiplayer_Overview#Variants_of_Servers|Public Multiplayer]]. |- style="vertical-align:top;" | maxConnections || The maximum amount of connections a server will accept at a time. If you own the hardware server, you can just set any high number you want. If you rented a 16 or 24 slot server, your Hosting Provider probably has set this here and doesn’t give you write-access to this configuration file. * ↓[[Server_Configuration#settings.json|setting.json / maxCarSlot]] * ↓[[Server_Configuration#settings.json|setting.json / spectatorPassword]] |- style="vertical-align:top;" | lanDiscovery || Defines if the server will listen to LAN discovery requests. Can be turned off for dedicated servers. |- style="vertical-align:top;" | configVersion || ... |- style="vertical-align:top;" | publicIP || Explicitly defines the public IP address. Useful if the backend is connected via a load balancer or reverse proxy. '''Attention:''' If used, the server ''must'' use the same port number for tcpPort and udpPort (e.g. 9231 for ''both''), and respond to an additional handshake on the UDP port one number higher (e.g. 9232) than its udpPort, or it will shutdown during startup. |} <span style="color:red;">'''Attention''': Running a server on a private PC is not recommended. It requires opening and forwarding Ports onto your private system, which makes it vulnerable to random and/or malicious internet traffic. Additionally, private ISP bandwidth is often asymmetrically limited in the upload, which can easily lead to a bad server performance and in the result in a bad multiplayer experience for everyone around.</span> === settings.json === In these settings, you define the parameters of the server that only need to be changed in certain situations, e.g. vehicle class. {| class="wikitable mw-datatable" ! style="width:222px;"| Property !! Description |- style="vertical-align:top;" | serverName || The server name displayed in the ACC UI pages |- style="vertical-align:top;" | adminPassword || The password you specify allows a driver or spectator to log in as Server Admin in the chat window ( ENTER key ) of the server. * ↓[[Server_Configuration#entrylist.json|entrylist.json / isServerAdmin]] * ↓[[Server_Configuration#Admin Commands|Admin Commands]] |- style="vertical-align:top;" | carGroup || Defines the car group for this server. Possible values are * FreeForAll = where “FreeForAll” will allow any driver to join with any car ( that he defined as Primary Car ). * GT3 = Limit this server to GT3 Vehicles * GT4 = Limit this server to GT4 Vehicles * GTC = Limit this server to Porsche 991 II GT3 Cup + Lamborghini Huracan Super Trofeo |- style="vertical-align:top;" | trackMedalsRequirement || Defines the amount of track medals that a user has to have for the given track * values: 0, 1, 2, 3 |- style="vertical-align:top;" | safetyRatingRequirement || Defines the Safety Rating (SA) that a user must have to join this server * values: -1, 0, 1, 2, 3, 4, .... 97, 98, 99 |- style="vertical-align:top;" | racecraftRatingRequirement || Defines the Racecraft Rating (RC) that a user must have to join this server * values: -1, 0, 1, 2, 3, 4, .... 97, 98, 99 |- style="vertical-align:top;" | password || Password required to enter this server. If a password is set, the server is declared →[[Multiplayer_Overview#Variants_of_Servers|Private Multiplayer]]. |- style="vertical-align:top;" | spectatorPassword || Password to enter the server as spectator. Must be different to “password” if both is set. |- style="vertical-align:top;" | maxCarSlots || Defines the amount of car slots the server can occupy; this value is overridden if the pit count of the track is lower, or with 30 for public MP. The gap between maxCarSlots and maxConnections ( in configuration.json ) defines how many spectators or other irregular connections ( ie entry list entries ) can be on the server. |- style="vertical-align:top;" | dumpLeaderboards || If set to 1, any session will write down the result leaderboard in a “results” folder ( must be manually created ). * ↓[[Server_Configuration#Result_Files|Results File]] |- style="vertical-align:top;" | dumpEntryList || Will save an entry list at the end of any Qualifying session. This can be a quick way to collect a starting point to build an entry list, and is a way to save the defaultGridPositions which can be used to run a race without Qualifying session and predefined grid. Also see the corresponding admin command. |- style="vertical-align:top;" | isRaceLocked || If set to 0, the server will allow joining during a race session. Is not useful in →[[Multiplayer_Overview#Variants_of_Servers|Public Multiplayer]], as the user-server matching will ignore ongoing race sessions. |- style="vertical-align:top;" | shortFormationLap || * 0 = one formation lap - Useful for →[[Multiplayer_Overview#Variants_of_Servers|Private Multiplayer]] * 1 = short formation lap |- style="vertical-align:top;" | formationLapType || Toggles the formation lap type that is permanently used on this server: * 5 = short formation lap with position control and UI + 1 ghosted cars lap * 4 = one free formation lap + 1 ghosted cars lap * 3 – default formation lap with position control and UI * 1 – old limiter lap * 0 – free (replaces /manual start), only usable for private servers |- style="vertical-align:top;" | doDriverSwapBroadcast || ? |- style="vertical-align:top;" | randomizeTrackWhenEmpty || If set to 1, the server will change to a random track when the last drivers leaves ( which causes a reset to FP1 ). The “track” property will only define the default state for the first session. |- style="vertical-align:top;" | centralEntryListPath || Can override the default entryList path “cfg/entrylist.json”, so multiple ACC servers on the machine can use the same entrylist ( and custom car files ). Set a full path like “C:/customEntryListSeriesA/”, where the entrylist is stored. <span style="color:red;">Attention: The path seperators have to be slashes ( / ), backslashes ( \ ) will not work.</span> |- style="vertical-align:top;" | allowAutoDQ || If set to 0, the server won’t automatically disqualify drivers, and instead hand out Stop&Go ( 30 Secounds ) penalties. This way a server admin / race director has 3 laps time to review the incident, and either use /dq or /clear based on his judgement. |- style="vertical-align:top;" | ignorePrematureDisconnects || Removes a ( very good ) fix where users can randomly lose the connection. There is no sane reason to turn this off. * 1 – default: less arbitrary connections lost * 0 – more timeouts, but strict disconnection of anyone who appears inactive for 5 seconds. Can be useful on unsupported platforms where TCP sockets act differently |- style="vertical-align:top;" | configVersion || |} === event.json === Defines the race weekend the server runs. This configuration file is meant to be swappable, so you can easily switch between different event templates by renaming/overwriting them. {| class="wikitable mw-datatable" |- style="vertical-align:top;" ! style="width:222px;"| Property !! Description |- style="vertical-align:top;" | track || The track we run. * ↓[[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]] Setting a wrong value will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly. |- style="vertical-align:top;" | preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s. |- style="vertical-align:top;" | sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended. * <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span> |- style="vertical-align:top;" | ambientTemp || Sets the baseline ambient temperature in °C. * →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]] * cloudLevel * rain * weatherRandomness |- style="vertical-align:top;" | cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]. * Values 0.0, 0.1, .... 1.0 |- style="vertical-align:top;" | rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance. <gallery mode="traditional"> Rain00.jpg|0.0 = dry Rain01.jpg|to 0.2 light rain Rain03.jpg|to 0.5 rain Rain06.jpg|to 0.7 heavy rain Rain08.jpg|to 1.0 very heavy </gallery> Values greater than 0.1 can override the value of cloudLevel. |- style="vertical-align:top;" | weatherRandomness || Sets the dynamic weather level: * 0 = static weather * 1 - 4 = fairly realistic weather * 5 - 7 = more sensational |- style="vertical-align:top;" | postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure. |- style="vertical-align:top;" | postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts. |- style="vertical-align:top;" | metaData || A user defined string that will be transferred to the result outputs. |- style="vertical-align:top;" | simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions. |- style="vertical-align:top;" | isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only. |- style="vertical-align:top;" | sessions || A list of session objects, see the next table |- style="vertical-align:top;" ! Property !! Description |- style="vertical-align:top;" | hourOfDay || Session starting hour of the day * Values 0, 1, 2 ... 22, 23 |- style="vertical-align:top;" | dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]: * 1 = Friday * 2 = Saturday * 3 = Sunday |- style="vertical-align:top;" | timeMultiplier || Rate at which the session time advances in realtime. * Values 0, 1, ... 24 |- style="vertical-align:top;" | sessionType || Race session type: * P = ( P )ractice * Q = ( Q )ualifying * R = ( R )ace |- style="vertical-align:top;" | sessionDurationMinutes || Session duration in minutes |} * Remarks: # At least one non-race session must be set up # Setting up unreasonable day and hours ( also consider time multipliers ! ) can lead to wrong track and weather behaviour, e.g. avoid jumping from Saturday to Friday === eventRules.json === Defines the pitstop rules. Public MP servers will ignore this json file and use default values. The basic pitstop features offer a huge array of combinations and different aspects you can set up your non-public races. Not every combination does make sense though, so it’s your responsibility to setup the rules so drivers have a good experience. It should be entirely possible to create a race in the style of a single Sprint series race as well as a 3-24h endurance race with or without driver swaps. Of course this shouldn’t limit you to think about your series and especially race event durations, and possibly add more fairness to balance fuel efficient cars – or allow a certain depth of tactics. Additional notes regarding stints: * Stint timer (top left corner in the timing HUD) is reset when the car crosses the pit entry and starts counting down again when crossing the pit exit. * When serving a penalty, the stint timer will freeze and continue counting down after pit exit without resetting. * When a player's total remaining driving time is less than his current stint time, the total driving time will override the stint timer (!). When this happens, the stint timer's background turns red, indicating the final stint of the active driver. {| class="wikitable mw-datatable" |- style="vertical-align:top;" ! style="width:266px;"| Property !! Description |- style="vertical-align:top;" | qualifyStandingType || * 1 = fastest lap * 2 = average lap ( running Endurance mode for multiple Q sessions ) <span style="color:red;">Use 1, averaging Qualy is not yet officially supported.</span> |- style="vertical-align:top;" | superpoleMaxCar || <span style="color:red;">Not currently listed or described in the Kunos Server Admin manual</span> |- style="vertical-align:top;" | pitWindowLengthSec || Defines a pit window at the middle of the race. Obviously covers the Sprint series format. * -1 = will disable the pit window * 600 = Insert the length of the pit stop window here in seconds. ( 10 minutes = 600 seconds ) - Only use with ↓mandatoryPitstopCount with a value of 1 or higher. |- style="vertical-align:top;" | driverStintTimeSec || Defines the maximum time a driver can stay out without getting a penalty. Can be used to balance fuel efficient cars in endurance races. The stint time resets in the pitlane, no real stop is required. * 3300 ( = 55 Minutes ) * -1 will disable the stint times |- style="vertical-align:top;" | isRefuellingAllowedInRace || Defines if refuelling is allowed during the race pitstops. * true = refueling possible during the race * false = No refueling possible during the race |- style="vertical-align:top;" | isRefuellingTimeFixed || If set to true, any refuelling will take the same amount of time ( 25 seconds ). If turned off, refuelling will consume time linear to the amount refuelled. Very useful setting to balance fuel efficient cars, especially if combined with other features. |- style="vertical-align:top;" | mandatoryPitstopCount || Defines the basic mandatory pit stops. If the value is greater zero, any car that did not execute the mandatory pitstops will be disqualified at the end of the race. The necessary actions can be further configured using the “isMandatoryPitstopXYRequired” properties. A value of zero disables the feature. |- style="vertical-align:top;" | maxTotalDrivingTime || Restricts the maximum driving time for a single driver. Is only useful for driver swap situations and allows to enforce a minimum driving time for each driver ( IRL this is used to make sure mixed teams like Pro/Am have a fair distributions of the slower drivers ). -1 disables the feature. |- style="vertical-align:top;" | maxDriversCount || In driver swap situations, set this to the maximum number of drivers on a car. The maxTotalDrivingTime property will be scaled down to apply to teams with less drivers. |- style="vertical-align:top;" | isMandatoryPitstopRefuellingRequired || Defines if a mandatory pitstop requires refuelling. * true = every driver must refuel at least 1 liter * false = refuel as needed |- style="vertical-align:top;" | isMandatoryPitstopTyreChangeRequired || Defines if a mandatory pitstop requires changing tyres. * true = every driver must tyre change * false = tyre change as needed |- style="vertical-align:top;" | isMandatoryPitstopSwapDriverRequired || Defines if a mandatory pitstop requires a driver swap. Will only be effective for cars in driver swap situations; even in a mixed field this will be skipped for cars with a team size of 1 driver. |- | tyreSetCount || Specify the number of permitted tire sets, 1-50 are possible. <span style="color:red;">Not currently listed or described in the Kunos Server Admin manual</span> |} === assistRules.json === Can be used to turn off certain assists for any car connected to this server. Beware: disabling assists will effectively remove the effect, but there is no special handling how the assists look like in the menu. Without instructions, users will be surprised and confused – up to a point where they become a risk for other drivers. Whenever you think about disabling something, please be sure this is really necessary and a risk in terms of fairness. It is out of question that the ( quite strong ) driving aids “Stability Control” and “Autosteer” may be candidates for league racing, but just turning off the ideal line will not improve anything for anyone (except that the one driver using it may become less safe and ruins the race of others). Even innocent elements like auto-engine start and pit limiter may just force users to re-map their wheels, and for example lose the ability to use their indicators in lapping traffic – again nobody is winning in this scenario. For (very) obvious reasons, public MP servers will ignore this json file and allow everything. {| class="wikitable mw-datatable" |- style="vertical-align:top;" ! style="width:222px;"| Property !! Description |- style="vertical-align:top;" | stabilityControlLevelMax || Set’s the maximum % of SC that can be used. In case a client has a higher SC set than allowed by the server, he will only run what is allowed (25% in this example). Obviously setting this property to 0 removes all SC, including mouse and keyboard users. The Stability Control is an artificial driving aid that allows the car to act out of the physics boundaries, and highly recommended to overcome input methods like Keyboards, Gamepads and Mouse steering. However, there is a built-in effect that makes the SC performance inferior, so in theory using (and relying) on SC is already more than enough penalty, and the way to improve performance is to practice driving without. * Default: 100 |- style="vertical-align:top;" | disableAutosteer || Disables the steering aid that is only available for gamepad controllers. Unlike SC, this works inside the physics and does not allow unrealistic driving behaviour – except that this is a very strong aid with superhuman feeling for grip and high reaction speed. There is a built-in penalty that should balance the driving performance in most cases, and give an incentive to learn not to use the driving aid. * Default: 0 |- style="vertical-align:top;" | disableIdealLine || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoPitLimiter || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoGear || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoClutch || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoEngineStart || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoWiper || * 1 = Forces the equivalent assist option to “off” |- style="vertical-align:top;" | disableAutoLights || * 1 = Forces the equivalent assist option to “off” |} === entrylist.json === [[File:Acc-wiki server entrylists.jpg|right|thumb]] Using entry lists a server admin can setup special roles that link drivers (by Steam Id) to those configuration entries. It allows the server to identify persons, and allows to force or allow various aspects. Entry list entries will always bypass Rating Requirements, and will be able to join servers even if they are full (as long as we have pit slots left, and the driver number is smaller than configuration.json/ maxClients). To start, just add a new file called entrylist.json in the “cfg” folder. Using an entry list does not interfere with the classification of “Public” or “Private” MP, and you can selectively use an entry to e.g. reserve a slot for you in a Public MP server. Serious groups might use slots for their members and run a race with a 90 SA restriction in Public MP to fill up their rows with highly capable “randoms”. {| class="wikitable mw-datatable" |- ! style="width:250px;"| File Content</br>Example: 1x Driver as Admin / 2 Drivers as Team !! Property !! Description |- style="vertical-align:top;" | rowspan="20" style="vertical-align:top;"| <span style="color:red; font-weight:bold;">{</span></br> "entries": <span style="color:blue; font-weight:bold;">[</span></br> <span style="color:orange; font-weight:bold;">{</span></br> "drivers": [</br> {</br> "playerID": "S765611xxxxxxxxxx1"</br> }</br> ],</br> "raceNumber": 88,</br> "forcedCarModel": -1,</br> "overrideDriverInfo": 0,</br> "isServerAdmin": 1</br> <span style="color:orange; font-weight:bold;">}</span>,</br> <span style="color:orange; font-weight:bold;">{</span></br> "drivers": [</br> {</br> "firstName": "First",</br> "lastName": "Driver",</br> "shortName": "NO1",</br> "driverCategory": 2,</br> "playerID": "S765611xxxxxxxxxx3"</br> },</br> {</br> "firstName": "Another",</br> "lastName": "Person",</br> "shortName": "NO2",</br> "driverCategory": 1,</br> "playerID": "S765611xxxxxxxxxx4"</br> }</br> ],</br> "raceNumber": 114,</br> "forcedCarModel": -1,</br> "overrideDriverInfo": 0,</br> "defaultGridPosition": -1,</br> "ballastKg": 0,</br> "restrictor": 0,</br> "customCar": "exampleCar.json",</br> "overrideCarModelForCustomCar": 1,</br> "isServerAdmin": 0</br> <span style="color:orange; font-weight:bold;">}</span></br> <span style="color:blue; font-weight:bold;">]</span>,</br> "forceEntryList": 0</br> <span style="color:red; font-weight:bold;">}</span> | entries || List of entries |- style="vertical-align:top;" | drivers || List of drivers, see next table. Must at least contain one driver with the SteamId |- style="vertical-align:top;" | raceNumber || The preferred race number add. * -1 if the driver may decide by picking his car. * other values: 1, 2, 3 .... 996, 997, 998 |- style="vertical-align:top;" | forcedCarModel || * -1: the driver may pick which car to drive. * other values: ↓[[Server_Configuration#ID_Lists|Car model list]] |- style="vertical-align:top;" | overrideDriverInfo || If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining. |- style="vertical-align:top;" | customCar || If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: overrideCarModelForCustomCar ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “”, =default ) to let the user chose the car via car selection UI. |- style="vertical-align:top;" | overrideCarModelForCustomCar || If customCar is used, this setting will apply the car model configured if the value is set to 1 (which is the default). If set to 0, all values except the carModel are applied, so the user is free to pick a car but while team name and appearance will be applied. |- style="vertical-align:top;" | isServerAdmin || If set to 1, that user will be automatically elevated to server admin when he joins. |- style="vertical-align:top;" | defaultGridPosition || If set to a value of 1 or greater, this car will obtain this grid position if a race starts without any qualifying session before ( e.g. P -> R ). |- style="vertical-align:top;" | ballastkg || Assigns ballast in kg for this car. Will be additive to ballast for the car model ( via [[Server_Configuration#bop.json|bop.json]] ), and can be overridden by the [[Server_Configuration#Admin_Commands|admin command]] /ballast. Range is 0 to 100. |- style="vertical-align:top;" | restrictor || Assigns restrictor in % for this car. Will be additive to restrictor for the car model ( via [[Server_Configuration#bop.json|bop.json]] ), and can be overridden by the [[Server_Configuration#Admin_Commands|admin command]] /restrictor. Range is 0 to 20. |- style="vertical-align:top;" | forceEntryList || Will reject drivers that are not in the entry list. Default is 0, which allows the partial definition of entries in a “normal” server configuration. Cannot be used on public servers. |- ! colspan="2" style="text-align:center;"| '''For each entry in “drivers”, we will need at least the SteamId defining the entry. Other possible. values:''' |- | firstName || First name of the driver, if “overrideDriverInfo” is set to 1 |- | lastName || Last name of the driver, if “overrideDriverInfo” is set to 1 |- | shortName || Short name of the driver, if “overrideDriverInfo” is set to 1 |- | driverCategory || Bronze / Silver / Gold / Platinum category, if “overrideDriverInfo” is set to 1. * ↓[[Server_Configuration#ID_Lists|Driver Category list]] |- | playerID || Steam64 Id for this client; Add a “S” in the front |} === bop.json === In addition to the admin commands and entry list based ballast and restrictor, you globally define those values for car and track combinations. To accomplish this, just add a bop.json like this: {| class="wikitable mw-datatable" |- style="vertical-align:top;" ! style="width:135px;"| File Content !! Property !! Description |- style="vertical-align:top;" | rowspan="20" style="vertical-align:top;"| <span style="color:red; font-weight:bold;">{</span></br> "entries": [</br> {</br> "track": "zolder",</br> "carModel": 7,</br> "ballastKg": 1,</br> "restrictor": 2</br> },</br> {</br> "track": "silverstone_2019",</br> "carModel": 2,</br> "restrictor": 5</br> }</br> ]</br> <span style="color:red; font-weight:bold;">}</span> | entries || |- style="vertical-align:top;" | track || enter a Racetrack here * [[Server_Configuration#ID_Lists|ID Lists / Track Name IDs]] |- style="vertical-align:top;" | carModel || enter a CarModel here * [[Server_Configuration#ID_Lists|ID Lists / Car Model IDs]] |- style="vertical-align:top;" | ballast || Assigns ballast in kg for this car. Can be overridden by the admin command /ballast. * Range is 0 to 100 * [[Server_Configuration#Admin_Commands|Server Admin Commands]] |- style="vertical-align:top;" | restrictor || Assigns restrictor in % for this car. Can be overridden by the admin command /restrictor. * Range is 0 to 20. * [[Server_Configuration#Admin_Commands|Server Admin Commands]] |} Each “entry” can be understood as a line with a composite key of track and car model, and the ballast/restrictor are applied if both math. This way you can apply a small balance to one precise combination, or create your full blown custom BoP for all kinds of seasons, tracks and cars. Important notes: # The additional BoP is at the moment adjustable on public servers, but we will look at this closely. If we see bad and overdone efforts that affect the experience of average users, we will limit the additional BoP to private servers # It is very hard to improve the current BoP, much harder than it may look (especially for 2019, where SRO did a great job). Do not fall for the mistake to use hotlap performance as the reference, and also make sure to start with tiny adjustments. The values of the bop.json act additive to the entry list, so you can combine a championship penalty with your track/car specific changes. Any admin command (/ballast or /restrictor) will set the corresponding value to whatever you define, and overwrite potential configurations until the car rejoins. === Result Files === Using the “dumpLeaderboards”: 1 option, any session that is finished will write the final standing into a .json file in the “results” folder. Those files are generated with a filename in the pattern of “190806_193009_R.json”, including date, time and session type (P, Q, R). {| class="wikitable" |- ! File Content |- | <span style="color:red; font-weight:bold;">{</span></br> "sessionType": "R",</br> "trackName": "silverstone",</br> "sessionIndex": 1,</br> "sessionResult": {</br> "bestlap": 117915,</br> "bestSplits": [</br> 34770,</br> 49359,</br> 33258</br> ],</br> "isWetSession": 0,</br> "type": 1,</br> "leaderBoardLines": [</br> {</br> "car": {</br> "carId": 1073,</br> "raceNumber": 912,</br> "carModel": 0,</br> "cupCategory": 0,</br> "teamName": "",</br> "drivers": [</br> {</br> "firstName": "Somebody",</br> "lastName": "Else",</br> "shortName": "SOE",</br> "playerId": "S76561191111111111"</br> }</br> ]</br> },</br> "currentDriver": {</br> "firstName": "Somebody",</br> "lastName": "Else",</br> "shortName": "SOE",</br> "playerId": "S76561191111111111"</br> },</br> "currentDriverIndex": 0,</br> "timing": {</br> "lastLap": 119223,</br> "lastSplits": [</br> 35286,</br> 50178,</br> 33759</br> ],</br> "bestLap": 118404,</br> "bestSplits": [</br> 35265,</br> 49659,</br> 33438</br> ],</br> "totalTime": 719894,</br> "lapCount": 6,</br> "lastSplitId": 0</br> },</br> "missingMandatoryPitstop": 0,</br> "driverTotalTimes": [</br> 0.0</br> ]</br> }, ...</br> ]</br> },</br> "laps": [</br> {</br> "carId": 1073,</br> "driverIndex": 0,</br> "laptime": 125511,</br> "isValidForBest": true,</br> "splits": [</br> 40197,</br> 51537,</br> 33777</br> ]</br> }, ...</br> ],</br> "penalties": [</br> {</br> "carId": 1079,</br> "driverIndex": 0,</br> "reason": "Cutting",</br> "penalty": "DriveThrough",</br> "penaltyValue": 3,</br> "violationInLap": 0,</br> "clearedInLap": 1</br> },</br> {</br> "carId": 1081,</br> "driverIndex": 0,</br> "reason": "PitSpeeding",</br> "penalty": "StopAndGo_20",</br> "penaltyValue": 20,</br> "violationInLap": 4,</br> "clearedInLap": 5</br> }</br> ]</br> <span style="color:red; font-weight:bold;">}</span> |} In a nutshell, the root object contains information about the session and track, next to a leaderboard representation, a complete list of laps and a complete list of penalties for this session. The properties should be self-explanatory, in case of doubts and questions please do not hesitate to join the official support forum. == Spectator Mode == '''The necessary server settings:''' The difference between <code>"maxConnections": 40;</code> ''( configuration.json )'' and <code> "maxCarSlots": 30; </code> ''( settings.json )'' defines How many seats are available on the server. In this case, it is 10. Now only one password has to be assigned. This must be different than what is stated for the accession of the driver. Check also: * configuration.json / maxConnections * settings.json / spectatorPassword * settings.json / maxCarSlots If someone wants to join a server as a spectator, he must enter the password for the spectator mode. == ID Lists == Removed all “_2019”, “_2020”, “_2021” track suffixes, please just use the track name in any configuration now <div style="float:left; margin-right:1em;"> {| class="wikitable" |+ Track Name ID's |- | barcelona |- | brands_hatch |- | cota |- | donington |- | hungaroring |- | imola |- | indianapolis |- | kyalami |- | laguna_seca |- | misano |- | monza |- | mount_panorama |- | nurburgring |- | oulton_park |- | paul_ricard |- | silverstone |- | snetterton |- | spa |- | suzuka |- | watkins_glen |- | zandvoort |- | zolder |} </div> <div style="float:left; margin-right:1em;"> {| class="wikitable sortable mw-datatable" |+ Car Models ! colspan="3"| !! colspan="5"| selectable in the MP Vehicle classes |- ! ID !! Car Model !! Year !! FreeForAll !! GT3 !! GT4 !! GTC !! TCX |- | 0 || Porsche 991 GT3 R || 2018 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 1 || Mercedes-AMG GT3 || 2015 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 2 || Ferrari 488 GT3 || 2018 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 3 || Audi R8 LMS || 2015 || {{yes C|}}|| {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 4 || Lamborghini Huracán GT3 || 2015 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 5 || McLaren 650S GT3 || 2015 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 6 || Nissan GT-R Nismo GT3 || 2018 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 7 || BMW M6 GT3 || 2017 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 8 || Bentley Continental GT3 || 2018 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 9 || Porsche 991 II GT3 Cup || 2017 || {{yes C|}} || {{no X|}} || {{no X|}} || {{yes C|}} || {{no X|}} |- | 10 || Nissan GT-R Nismo GT3 || 2015 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 11 || Bentley Continental GT3 || 2015 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 12 || AMR V12 Vantage GT3 || 2013 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 13 || Reiter Engineering R-EX GT3 || 2017 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 14 || Emil Frey Jaguar G3 || 2012 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 15 || Lexus RC F GT3 || 2016 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 16 || Lamborghini Huracan GT3 Evo || 2019 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 17 || Honda NSX GT3 || 2017 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 18 || Lamborghini Huracan SuperTrofeo || 2015 || {{yes C|}} || {{no X|}} || {{no X|}} || {{yes C|}} || {{no X|}} |- | 19 || Audi R8 LMS Evo || 2019 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 20 || AMR V8 Vantage || 2019 || {{yes C|}}|| {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 21 || Honda NSX GT3 Evo || 2019 || {{yes C|}}|| {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 22 || McLaren 720S GT3 || 2019 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 23 || Porsche 991 II GT3 R || 2019 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 24 || Ferrari 488 GT3 Evo || 2020 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 25 || Mercedes-AMG GT3 || 2020 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 26 || Ferrari 488 Challenge Evo || 2020 || {{yes C|}} || {{no X|}} || {{no X|}} || {{yes C|}} || {{no X|}} |- | 27 || BMW M2 Club Sport Racing || 2020 || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} || {{yes C|}} |- | 28 || Porsche 992 GT3 Cup || 2021 || {{yes C|}} || {{no X|}} || {{no X|}} || {{yes C|}} || {{no X|}} |- | 29 || Lamborghini Huracán SuperTrofeo EVO2 || 2021 || {{yes C|}} || {{no X|}} || {{no X|}} || {{yes C|}} || {{no X|}} |- | 30 || BMW M4 GT3 || 2022 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 31 || Audi R8 LMS GT3 Evo 2 || 2022 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 32 || Ferrari 296 GT3 || 2023 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 33 || Lamborghini Huracan GT3 Evo 2 || 2023 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 34 || Porsche 992 GT3 R || 2023 || {{yes C|}} || {{yes C|}} || {{no X|}} || {{no X|}} || {{no X|}} |- | 50 || Alpine A110 GT4 || 2018 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 51 || Aston Martin Vantage GT4 || 2018 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 52 || Audi R8 LMS GT4 || 2018 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 53 || BMW M4 GT4 || 2018 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 55 || Chevrolet Camaro GT4 || 2017 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 56 || Ginetta G55 GT4 || 2012 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 57 || KTM X-Bow GT4 || 2016 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 58 || Maserati MC GT4 || 2016 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 59 || McLaren 570S GT4 || 2016 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 60 || Mercedes AMG GT4 || 2016 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |- | 61 || Porsche 718 Cayman GT4 Clubsport || 2019 || {{yes C|}} || {{no X|}} || {{yes C|}} || {{no X|}} || {{no X|}} |} </div> <div style="float:left; margin-right:1em;"> {| class="wikitable sortable mw-datatable" |+ Driver Categorys ! ID !! Category |- | 3 || Platinum |- | 2 || Gold |- | 1 || Silver |- | 0 || Bronze |} </div> <div style="float:left; margin-right:1em;"> {| class="wikitable sortable mw-datatable" |+ Cup Categorys ! ID !! Category |- | 0 || Overall |- | 1 || ProAm |- | 2 || Am |- | 3 || Silver |- | 4 || National |} </div> <div style="float:left; margin-right:1em;"> {| class="wikitable sortable mw-datatable" |+ Session Types ! ID !! Session Type |- | 0 || Practice |- | 4 || Qualifying |- | 10 || Race |} </div> <div style="clear:both;"></div> == Admin Commands == While connected to a server ( both as driver and spectator ), users can elevate to “server admins” if they are aware of the password. That allows them to use a few special commands. Version 1.0 start with a limited set, which is expected to be extended in future versions. To elevate to admin, hit “enter” to use the chat and type /admin adminPw123. A notification will tell you if successful. Additionally, you can setup an “Entry lists” entry for the admin(s) steamids. {| class="wikitable mw-datatable" |+ Once elevated, you can use several commands: ! style="width:120px;"| Command !! Number !! Description |- | /next || || Skips the current session |- | /restart || || Restarts the current session. Do not use this during the preparation phase |- !colspan="3" style="color:red;"| Insert a space between the command and the start number / Kg / % |- | /kick || 1 to 998 || Kicks a user from the server, preventing him to join again until the race weekend restarts |- | /ban || 1 to 998 || Bans a user from the server, preventing him to join again until the server restarts |- | /dq || 1 to 998 || Instantly disqualifies the car, teleporting it to the pits with locked controls |- | /clear || 1 to 998 || Removes pending penalties ( e.g. Drivethrough or Stop&Go ) |- | /clear_all || || clears all penalties from all cars |- | /cleartp || 1 to 998 || clears time penalties |- | /sg10 || 1 to 998 || + 10 seconds stop&go penalty |- | /sg20 || 1 to 998 || + 20 seconds stop&go penalty |- | /sg30 || 1 to 998 || + 30 seconds stop&go penalty |- | /tp5 || 1 to 998 || + 5 seconds penalty time ( reusable ) |- | /tp5c || 1 to 998 || + 5 seconds penalty time + Indication of the reason: collision ( reusable ) |- | /tp15 || 1 to 998 || + 15 seconds penalty time ( reusable ) |- | /tp15c || 1 to 998 || + 15 seconds penalty time + Indication of the reason: collision ( reusable ) |- | /dt || 1 to 998 || Assigns a drivethrough penalty to the given car. As other DTs, it has to be served within 3 laps or the car will become disqualified. In case of a race finish within those 3 laps, the DT will be transformed to a 80s time penalty. |- | /dtc || 1 to 998 || see dt + Indication of the reason: collision ( reusable ) |- | /ballast || 1 to 998</br>+ kg || Sets the car’s ballast (in kg) to what you defined. This overrides any other ballast this car has been assigned. * Example: /ballast 113 15 = will give car #113 15kg of ballast * Range is 0 to 100 |- | /restrictor || 1 to 998</br>+ % || Sets the car’s restrictor (in %) to what you defined. This overrides any other restrictor this car has been assigned. * Example: /restrictor 113 7 = will give car #113 7% restrictor, resulting in roughly 7% less hp at max rpm. * Range is 0 to 20 |- | /manual entrylist || || Manually creates an entry list json file containing the drivers connected in this moment. See also [[Server_Configuration#settings.json|settings.json / dumpEntryList]] |- | /debug formation || || Prints information about the current cars and their states. Useful information to report bugs during the formation lap |- | /debug bandwidth || || Let’s the server console print the current bandwidth relevant data for both TCP and UDP traffic. Type again to turn it off |- | /debug qos || || Let’s the server console print the current network connection quality data. Type again to turn it off. |} == References == # test your configurations with an [https://jsonformatter.curiousconcept.com/ Online Syntax Check]. # Server Admin Handbook (PDF) - find in ACC Install under ..:\Steam\steamapps\common\Assetto Corsa Competizione\server # Server Admin Handbook (Forum) - https://www.assettocorsa.net/forum/index.php?threads/the-server-admin-handbook-thread.59017
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