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Assetto Corsa Competizione
Assetto Corsa Competizione - The Official Blancpain GT Series Game
Car Setups and Pitstop
Cars Overview
Category:Settings
Changelog 1.1.0 -Mayor Update- 23.10.2019
Changelog 1.1.1 -Hotfix- 24.10.2019
Changelog 1.1.2 -Hotfix- 29.10.2019
Changelog 1.3.1 -Hotfix- 05.02.2020
Custom Car
Custom cars
Driver Profile and Rating
Game Settings
Main Page
MediaWiki:Sidebar
Mods and Tweaks
MoTeC Support
Multiplayer Overview
Racetracks Overview
Server Configuration
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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[[Category:Settings]] <languages/> [[File:Options_overview_eng.png|right|500px]] __TOC__ == Video == {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Fullscreen || Here you can set whether the game should be displayed in full screen or in the window. * Full Screen is resource efficient. Because Windows stops or ends all resources that are not relevant to the game. * In frameless window or window mode, the game behaves like any program. || menuSettings.json || useFullscreen |- | Resolution || Higher values lead to a better picture. It is recommended to choose the native resolution of your monitor. For more resolution manipulation settings. * ↓ Basic / Resolution Scale * ↓ Advanced / Temporal Upsampling || menuSettings.json || resolution (x, y) |- | V-Sync || It allows synchronizing the frame rate of the game with the monitor refresh rate for a better stability and smoother image. </br> Disabling V-Sync can Result in higher frame rate but this action may introduce unwanted artefacts in the Game. </br> You may experiance some output lag when V-Sync is turned on. When you have a Free-Sync or G-Sync Monitor you can turn V-Sync off. || ... .json || |- | Framerate Limit || limit the maximum amount of FPS that should be achieved ( works with V-Sync on and off ) || menuSettings.json || frameLimit |- | Menu Framerate Limiter || Avoid excessive GPU usage in the menus by capping the framerate in the main UI. || menuSettings.json || graphicOptions → fpsCapUI |- | Triple Screen || Turn on triple-screen support * ↓ View Settings incl. Triple Screen || menuSettings.json || useTripleScreen |- | HDR Output || Enables high dynamic range output on HDR-compatible Displays. || menuSettings.json || useHDROutput |} === View Settings / Triple Screen === You won't find these settings in these options. You have to be in a vehicle to get there. Now press the ESC-key on your keyboard, a menu with various options appears. Click on "View Settings" there.</br> Not all settings are available for the different driving views ( F1 key) {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Height || Adjust driver eye level / -30 to 30 || cameraSettings.json || (carname) offsets: x |- | Lateral || adjust the seat to left or right / -30 to 30 || cameraSettings.json || (carname) offsets: y |- | Distance || Distance Driver to Cockpit / -60 to 60 || cameraSettings.json || (carname) offsets: z |- | FOV || Field of View / 10° to 90° || cameraSettings.json || cameraFOV |- | Pitch || adjust the angle of view downwards or upwards / -20.0° to 20.0° |- | |- | Driver & Wheel || Both / Wheel only / Locked Wheel / Hidden |- | Dashboard Display in HUD || ON / OFF || cameraSettings.json || dashInHud |- | Dashboard Display Opacity || / 0 to 100% || cameraSettings.json || dashOpacity |- | Lock to Horizon || Hold on to the horizon :) / 0% to 100% || cameraSettings.json || horizonLock |- | Movement || Adjust vehicle movement / 0% to 100% |- | Dashcam Factor || How much of the set vehicle movement should be taken over in the DASH perspective. / 0% to 100% || cameraSettings.json || dashcamFactor |- | Look with Wheel || Adjust head movement when steering / 0% to 100% || cameraSettings.json || lookWithSteerGain |- | LWW Gamma || / 0% to 100% || cameraSettings.json || lookWithSteerGamma |- | LWW Smooth|| / 0% to 100% || cameraSettings.json || lookWithSteerSmoothing |- | Projection Correction || / 0.0 to 1.0 |- ! colspan="4"| TRIPLE SCREEN |- | Distance From Screen || Set here how big is the distance from your eyes to the middle monitor / 0mm to 3000mm || cameraSettings.json || tripleDistance |- | Screen Width || / 0mm to 3000mm || cameraSettings.json || tripleWidth |- | Bezel Width || How wide are the side edges of your monitors / -1000mm to 1000mm || cameraSettings.json || tripleBezel |- | Side Screen Angle || At what angle to the middle monitor are the side monitors set up. / 0° to 90° || cameraSettings.json || tripleAngle |- ! colspan="4"| HDR |- | HDR Exposure || || cameraSettings.json || hDRExposure |- | HDR Contrast || || cameraSettings.json || hDRContrast |} === Predefined Settings === {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 200px; width: 10%"| Setting !! Description !! colspan="2" style="width:15%"| is saved under |- | Manage Custom Video Presets || Save your graphic sets here ( only settings from here on ) || Documents\Assetto Corsa Competizione\Customs\VideoSettings |- | Presets || select: LOW / MID / HIGH / EPIC / VR LOW / VR HIGH / CUSTOM ( or the name of the saved custom preset used ) |} === Basic === {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Resolution Scale || It allows downscaling (for better performance) and upscaling (for better image quality) the game resolution without changing the system resolution. If you have the slider set to a value below 100, it is recommended to set the anti-aliasing mode to TAA or KTAA,the anti-aliasing quality to High, and temporal upscaling to Enabled.|| menuSettings || resolutionQuality |- | View Distance || Set the distance from the camera for objects to be drawn. || menuSettings || viewDistanceQuality |- | Shadows || Set the quality of dynamic shadows of track objects. The highest settings require significant computing power. If set to Mid or lower, car/cockpit self shadowing is disabled. || menuSettings || shadowQuality |- | Shadows Distance || Set the distance of dynamic shadows of track objects. The highest settings require significant computing power. || menuSettings || shadowDistanceQuality |- | Contact Shadows || Additional shadow pass that helps in occluding small details that would normally be excluded by regular shadows. |- | Antialiasing || Set the amount of antialiasing for the selected antialiasing type. || menuSettings || antiAliasingQuality |- | Antialiasing Type || Set the method here with which jagged edges on objects can be avoided. * <b>TAA</b>: Temporal Antialiasing. A core feature of Unreal Engine 4, it works by taking many samples of edge areas across several frames. The problem with it is that it produces a soft, blurry image along with ghosting artifacts. ** You can sharpen the picture with the following options: *** ↓ Advanced / Advanced Sharpen Filter *** ↓ Image customization / sharpness * <b> FXAA </b>: An older and much faster AA technique; the overall picture is shown sharper, but the edges are only very slightly smoothed. * <b> KTAA </b>: is a Kunos-edited version of <b> TAA </b> that cuts down on the ghosting artifacts. |- | TAA Gen5 || Eneables Gen5 Temporal AA Upsampling method. Improves the visual quality of Temporal anti-aliasing at a moderate performance cost. Only selectable with Temporal anti-aliasing type. || menuSettings || tAAGen5 |- | DLSS || '''NVIDIA DLSS ( Deep Lerning Super Sampling )''' DLLS is a deep lerning neural network developed by NVIDIA that increases graphics performance. DLSS take a lower internal render resolution and increases the pixel count to a target resolution using AI processors on NVIDIA RTX GPUs, called Tensor Cores. * '''DLSS requirements''': ** NVIDIA RTX GPU with DLSS support ( 20XX or newer ) ** Windows 10, 64bit, Version 1709, Windows 10 Fall 2017 Creators Update ** NVIDIA GPU driver version 470 or higher ( recommended version 496.79 or higher ) Using DLSS will override other anti-aliasing methods and their functions. || menuSettings || dLSSEnable |- | DLSS Quality || DLSS mode settings ;Quality ;Balanced ;Performance ;Ultra Performance *Each setting defines the level of super sampling with different ratio of render and target resolutions. * "Quality" setting prioritizes image quality by rendering the game internally at the closest relotution possible to the target, while "Ultra Performance" prioritizes performance with the highest difference between the internal and output resolution. * In between, "Balance" and "Performance" settings aim for various levels of compromise between graphical fidelity and performance gain. || menuSettings || dLSSQuality |- | DLSS Sharpness || Sharpening filter applied on the DLSS pass. Recommended to be used inversely with quality mode ( higher quality - lower sharpening percentage ). Recommended default is 0%. || menuSettings || dLSSSharpness |- | FSR || '''AMD FidelityFX - Super Resolution ( FSR )''' * FidelityFX - Super Resolution is a spatial upscaler: it works by taking the current anti-aliasing frame and upscaling it to display resolution, without relying on other data such as frame history or motion vectors, producing a high-fidelity image at a performance gain over traditional rendering methods. * At the heart of FSR is a cutting-edge algorithm that detects an recreates high-reolution edges from the source image. * Fidelity FX Super Resolution is a compatible with AMD and NVIDIA GPUs. * With no built-in anti-aliasing override, FSR can be combined with other TAA features. || menuSettings || aMDFSREnable |- | FSR Quality || FSR Presets ;Ultra Quality mode : produces an upscaled image with quality very close to native rendering. It should be selected when the highest quality is desired. ;Quality mode : produces an upscaled image with quality representive of native rendering, with a sizeable performance gain. ;Balanced mode : produces an upscaled image approximating native rendering quality, with a mojor performance gain compared to native. ;Performance mode : visibly impacts image quality and is suited for situations where needing additional performance is critical. ;Custom mode : allows the user to customize the source resolution scale with complete freedom, including the ability to use native resolution ( 100% ) or supersampling ( Higher than 100% ) with the added benefits of FSR`s proprietary sharpening method ( RCAS ) || menuSettings || aMDFSRQuality |- | FSR Sharpness || * FidelityFX Super Resolution uses a highly efficient sharpening method called Robust Contrast Adaptive Shapening ( RCAS ) * Recommended to be used inversely with FSR quality preset ( Higher quality mode - lower shapening percentage ). Recommended default 80%. || menuSettings || aMDFSRSharpness |- | Effects || Set the quality of visual effects. Setting this to High or Epic enables screen-space reflections in addition to the default dynamic cubemaps. || menuSettings || effectsQuality |- | Post Processing || Set the quality of post-processing effects such as motion blur and depth of field. This also alters the ambient occlusion effect. If set to Low, ambient occlusion is disabled.|| menuSettings || postProcessQuality |- | Foliage || Set the level of visible secondary-level vegetation. If set to Low, grass is disabled.|| menuSettings || foliageQuality |- | Texture || Set the quality Level of Object Textures. || menuSettings || textureQuality |- | Mirror Quality || Set the quality for the image in the mirrors. || menuSettings || mirrorQualityLevel |- | Mirror View Distance || Set the Distance of opponent cars to be shown in the Mirrors. || menuSettings || mirrorDistance |- | Mirror Framerate Limit || Sets the refresh rate ( in frames per second ) for the mirror. * The options available are: ** "AUTO" which will adappt the rate mirror are redrawn based on the game`s overall framerate up to a maximum of 60 frames per second and a minimum of 20. ** "1/2" and "1/3" which keep the mirrror refresh rate of half or one third the games`s overall framerate. ** and a series of fixed framerates ranging from 20 to 90 FPS |- | Mirror Resolution || Set the resolution of the image rendered in the Mirrors. || menuSettings || mirrorsResolution |- | Opponents visibility || Set the Number of visible opponent Cars at the same Time. Rendering fewer Cars can allow you to race with larger Grids. |} === Virtual Reality === {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | VR Pixel Density || Set the percentage of samples for VR rendering. Going over 100% results in a sharper Image but requires more processing power. |- | Virtual to Real Scale || Decreasing this value will increase the perceived world scale. |} === Advanced === {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Materials Quality || Level of complexity of some Materials. Setting this to Epic enables extremely performance-intensive tesselation effects on the kerbs and gravel, giving them a 3D effect. || menuSetting.json || materialsQuality |- | Temporal Upsampling || Engine feature used in conjunction with Resolution Scale. Results in a better Overall Image Quality when [[Game_Settings#Basic|↑Basic /Resolution Scale]] is lower than 100. It is also useful to avoid specular higlight flickering off of lit materials. || menuSetting.json || temporalUpsampling |- | Bloom Quality || Quality level of light diffusion in high contrast scenarios. || menuSetting.json || bloomQuality |- | Volumetric Fog || Atmospheric effect that makes haze visible when hit by light. || menuSetting.json || volumetricFog |- | Foliage LOD Quality || Simple multiplier for instanced mesh LOD switching. Epic setting can impact GPU Performance with low/mid-range configurations. || menuSetting.json || foliageLodQuality |- | Car LOD Quality || Adjust car model level of detail - lower values make cars appear less detailed in the distance at the benefit of higher framerates. || menuSetting.json || carLODSet |- | HLOD || Enable or disable HLOD's. HLOD is a hierarchical level of detail function that combines complex track objects into simplified objects at greater distance. Enabling them increases performance by lowering the number of draw calls per frame. || menuSetting.json || hLODEnabled |- | Advanced Sharpen Filter || An additional post-processing Filter that improves clarity for details further away from the playing position. It is highly suggested to Enable Advanced Sharpen Filter only if Sharpen setting in the Basic tab is unchanged. || menuSetting.json || advancedSharpenFilter |} === Image customization === {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Motion Blur || Show blur effect with the fast movement of track objects. || menuSettings.json || isMBlurEnabled |- | Saturation || Set the amount of color saturation of the ingame image. || menuSettings.json || colorSaturation |- | White Balance || Adjust the white balance of the in-game image. The Settings range from cold to warm. || menuSettings.json || whiteBalance |- | Sharpness || Set the percentage of a post-processing filter that increases the sharpness of the overall image. It is highly suggested to edit Sharpness only if Advanced Sharpen filter is disabled. || menuSettings.json || sharpen |- | Camera Dirt Effect || Post-Processing Effect that simulates a dirty lens in the Camera. Setting it to 1.0 disables the effect.|| menuSettings.json || cameraDirtLevel |- | Image Contrast || Adjust the contrast of the ingame image. || menuSettings.json || imageContrast |- | Exposure Gain || Adjust the exposure gain of the in-game image || menuSettings.json || imageExposureGain |- | Tone Mapping || Selects the filmic tonemapper ( ACES ) or the legacy ( Default ) one. THe filmic tonemapper gives a cinematic look more similar to the one used for output. || menuSettings.json || useLegacyTonemapper |- | HDR Color Gamut || Selects between REC2020 ( standard color gamut for HDR ) and DCI-P3 ( closer to current HDR displays, colours are more saturated ) || menuSettings.json || hDRColorGamut |- | HDR UI Brightness || Adjust the brightness of the UI when using HDR output. || menuSettings.json || hDRUILevel |} == Audio == {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Output Device || Sets the Output Device for the Audio Output. || menuSettings.json || audio → driveraudio → name |- | Master || Sets the overall volume. || menuSettings.json || audio → main |- | |- | Onboard Engine || Sets the volume of onboard engine sound. || menuSettings.json || audio → engineInt |- | Exterior Engine || Sets the volume of exterior engine sound. || menuSettings.json || audio → engineExt |- | Tyres || Sets the volume of tyre skids, brake squealing, ABS, kerbs rumble and surface noises. || menuSettings.json || audio → wheel |- | Chassis || Sets the volume of sounds emitted by the car`s suspension, chassis and air-jacks. || menuSettings.json || audio → bodywork |- | Damage || Sets the volume of crashes, vehicle damage and bodywork sounds. || menuSettings.json || audio → damage |- | |- | Opponents || Sets the volume of the opponents. This value is a factor multiplied by the exterior engine volume. || menuSettings.json || audio→ opponent |- | Weather || Sets the volume of wind, rain and thunder when using onbard cameras. || menuSettings.json || audio → wind |- | Ambience || Sets the volume of the soundscape ( crowd, track, speakers, pit lane alarm ), rain and thunder when using track cameras. || menuSettings.json || audio → environment |- | |- | Radio Comms || Set the volume of the radio comms. || menuSettings.json || audio → comms |- | Starting Comms || on/off || menuSettings.json || audio → startingComms |- | Spotter || Enables or disables Spotter calls, such as "Car left", "Clear", etc. || menuSettings.json || audio → spotter |- | |- | Music || Sets the volume of the menu music. || menuSettings.json || audio → music |- | User Interface || Sets the volume of the interface interactions. || menuSettings.json || audio → gui |- | Video Sequences || Sets the volume of the Video Sequences. || menuSettings.json || audio → video |} == Controls == The simulation is playable with <span style="background-color:#e00000;color:white;padding:5px;">FFB Racing Wheels</span>, <span style="background-color:#006b93;color:white;padding:5px">XBox-GamePad</span> and <span style="background-color:#334e33;color:white;padding:5px">Keyboards</span>. === FFB Racing Wheels Support === {| class="wikitable mw-datatable" |- ! style="width: 175px;"| Brand !! Wheels / Sets !! Pedals !! H-Shifter |- style="vertical-align:top;" | [https://fanatec.com Fanatec] || all || all || all |- style="vertical-align:top;" | [https://www.logitechg.com Logitech] || G25, G27, G29, G920 || included with the wheels ||<ul><li>included with the wheels G25, G27</li><li> Driving Force Shifter G29, G920</li></ul> |- style="vertical-align:top;" | [http://www.thrustmaster.com Thrustmaster] || T-Series: T150, T300, TX-Racing, T500, TS-PC Racer || T3PA, T3PA-PRO, T-LCM || TH8A |- style="vertical-align:top;" | [https://www.simucu.be Simucube] || SIMUCUBE 2 Sport / Pro / Ultimate |- | [https://heusinkveld.com/products/sim-pedals/?v=3a52f3c22ed6 Heusinkveld] || || Sim Pedals Sprint, Sim Pedals Ultimate |- | ... || |} === Force Feedback - FFB=== {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Gain || FFB strength. Use whatever is comfortable, just not so high you get FFB clipping. / 0% to 100% |- | Minimum Force || Only for steering wheels that have a force feedback deadzone in the center. Most notably the Logitech G25-27-29, need around 7% to 12% minimum force. Maybe some Thrustmasters need a tiny bit too, but that only affects the center dead zone of force. If the wheel shakes while going in a straight line, decrease this value. [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-48#post-1028227] / 0% to 15% |- | Dynamic Damping || Models real gyroscopic forces from the wheels. It makes the steering wheel more "unwilling" to move from whatever angle the front wheels point, and the faster you go the stronger it gets. 100% is the intended realistic value, but might on some steering wheels saturate the signal and cause a very flat FFB feeling (clipping).[https://www.assettocorsa.net/forum/index.php?threads/dynamic-damper-details.52794/#post-1005331] / 0% to 200% |- | Road Effects || An artificial effect to simulate forces that are felt mostly through the body rather than through the steering wheel in a real car. Can make subtler "real" effects harder to detect if set too high. For pure FFB, you can leave it at 0. [https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-v-forza-6-v-pcars-at-mp4-12c-brands-nordschleife.29482/page-2#post-606238] [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-74#post-1088523] / 0% to 100% |- | Frequency || How fast should the query of the FFB information be made or processed. / 111Hz / 266Hz / 400Hz * <span style="color:red;">'''CAUTION:''' For old racing steering wheels, example G25 / G27, leave the value at 111Hz</span> || controls.json || "forceFeedbackIntervalSteps" |- ! colspan="4"| Advanced |- | Steer Lock || Set maximum steering angle. Set the Native Angle of the Steering Wheel / Wheel Base. / 0° to 1200° |- | Steer Liniarity || ... / 1.00 to 4.00 |- | Brake Gamma || Changes the linearity of the brake axis / 1.00 to 5.00 |- | Gearshift Debouncing || Double upshift when operating the gear? Here with a higher value try to fix. / 50ms, 60ms to 500ms |} === Hotkeys === {| class="wikitable mw-datatable" style="width:100%" |- ! style="background-color:#334e33;color:white;min-width: 175px; width: 10%" rowspan="2"| Button !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | '''F1''' || Switch on the driving camera</br> ( Driver / dash / helmet / bonnet / front / flying camera close & far ) |- | '''F2''' || Switch HUD forward ( blank / HUD help / table / broadcast ) |- | '''Shift + F2''' || Switch HUD backwards ( blank / HUD help / table / broadcast ) |- | '''F3''' || Switch on TV cameras (near / far / helicopter) |- | '''F6''' || Switch on vehicle cameras |- | '''F7''' || Turn on the free camera * Open Photo Mode Menu → Press the mouse wheel * Camera Speed → Turn the mouse wheel * Change camera direction → Mouse click and drag * Change camera position - keys: ← → ↑ ↓ * Unlock camera from car position: Ctrl + F7 |- | '''F8''' || Create a screenshot. You find them under: ...:\Users\***\Documents\Assetto Corsa Competizione\Screenshots |- | '''F11''' || Switch window mode: window with frame and full screen |- | '''Enter''' || Open chat in multiplayer |- | '''Insert''' || Switch on the multifunction display ( RealTime / Standing / Vehicle Setup / Pitstop [ in race only ] ) |- | '''TAB''' || current table ( in driving mode ) |- | '''Shift + ←''' || watch next vehicle |- | '''Shift + →''' || watch the previous vehicle |- | '''Shift + ↑''' || back to your vehicle |- | '''CTRL + ←''' || Field of View "FOV" lower |- | '''CTRL + →''' || Field of view "FOV" higher |- | '''CTRL + ↑''' || Move driver position forward |- | '''CTRL + ↓''' || Move driver position to the rear |- | '''CTRL + Shift + ↑''' || driver position: up |- | '''CTRL + Shift + ↓''' || driver position: down |- | '''CTRL + Shift + ←''' || driver position: left |- | '''CTRL + Shift + →''' || driver position: right |- | '''ALT + ↑''' || camera pitch ( angle ): up |- | '''ALT + ↓''' || camera pitch ( angle ): down |- | '''ALT + ←''' || left indicator |- | '''ALT + →''' || right indicator |- | '''Shift + I''' || Ignition on/off |- | '''S''' || Start the Engine |- | '''ALT + R''' || Switch Wiper Mode |- | '''ALT + W''' || Wiper on/off |- | '''Shift + A''' || ABS: Increase |- | '''CTRL + A''' || ABS: Decrease |- | '''Shift + B''' || Brake Bias: Increase |- | '''CTRL + B''' || Brake Bias: Decrease |- | '''Shift + E''' || Engine Map: Increase |- | '''CTRL + E''' || Engine Map: Decrease |- | '''Shift + T''' || Traction Control - TC: Increase |- | '''CTRL + T''' || Traction Control - TC: Decrease |- | '''Shift + Y''' || Traction Control Cut -TCC: Increase ( examble: Ferrari ) |- | '''CTRL + Y''' || Traction Control Cut -TCC: Decrease |- | '''Shift + D''' || Racelogic ( dashboard ) - switch to the previous display |- | '''CTRL + D''' || Racelogic ( dashboard ) - switch to the next display |- | '''ALT + D''' || Racelogic ( dashboard ) - switch through the ads |- | '''L''' || Light modes: on / off / endurance auxiliary lights |- | '''Shift + L''' || Flasher |- | '''CTRL + L''' || Rain light on/off ( located at the rear of the vehicle ) |- | '''ALT + L''' || Pit Limiter on/off |- | '''V''' || Driver name: on/off / only in multiplayer view |- | '''NumPad2''' || look backwards |- | '''NumPad4''' || look to the left |- | '''NumPad6''' || look to the right |- | '''M''' || Save replay ( outsmart 1H limitation of replays ) |- | '''ALT + M''' || Save highlight |} == General == {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Language || Set the language for the Game. || menuSettings.json || currentLanguage |- | Skip intro sequence || Disable the intro camera sequence when entering a session. This option is automatically set to off in VR mode and Multiplayer. || menuSettings.json || skipIntroSequence |- | D-Box Motion || Enable or disable the D-Box motion Plugin. || menuSettings.json || isNativeDBoxEnabled |- | Fanatec Leds || Enable or disable the Fanatec LED Plugin. || menuSettings.json || isNativeFanatecLedsEnabled |- | || |- | Replay max Length || Set the maximum length of a saved replay. ( max is 1h 15min ) || replay.json || maxTimeReplaySeconds |- | Replay quality || Set the quality level of the replay. || replay.json || replayQuality |- | Far AI replay quality || Set the replay quality of distant opponent cars from the player car. || replay.json || farAIReplayQuality |- | Auto highlights || Enable or disable automatic saving of replay highlights. || replay.json || automaticHiglightEnabled |- | Player-only Auto highlights || Enable or disable automatic featuring only the player car || replay.json || useOnlyPlayerCarHighlights |- | Manual highlights per Time || Set the pre-time duration of replay highlights. || replay.json || highlightsRecTimeBefore |- | Manual highlights post Time || Set the post-time duration of replay highlights. || replay.json || highlightsRecTimeAfter |- | Auto Save replay || Enable or disable automatic saving of replays. || replay.json || autoSaveEnabled |- | Min replay Time for autosave || Set the minimum reply time duration for automatic replay saving || replay.json || autoSaveMinTimeSeconds |- | Replay Race Autosave Slots || Set the Number of automatic saving slots for race sessions. || replay.json || autoSaveRaceNumber |- | Replay Qualy Autosave Slots || Set the number of automatic saving slots for qualifying sessions. || replay.json || autoSaveQualifyNumber |- | Replay Other Autosave Slots || Set the number of automatic saving slots for other sessions. || replay.json || autoSaveOthersNumber |- | 16:9 Broadcast Cameras || Contrain the aspect ratio of cameras used for broadcasting to 16:9. This will cause a letterbox/pillarbox effect on screens of a different aspect ratio. * HINT: changing this setting will only take effect after reentering the session. || || |- | Pitcrew Animation || Toggle the visibility of the pit crew and related animations. || menuSettings.json || pitcrewAnimationEnabled |- | Pit Markers || Toggle the visibility of additional animated pit marker. || menuSettings.json || pitmarkersVisible |- | Rating || Allow to turn off Rating for Singleplayer game modes. You can use this to protect your SA Rating, or just freeze your Ratings while you show Assetto Corsa Competitione to friends and family. Please note that this intended to disable any kind of progress, including Track Medals and Special Event leaderboard entries. || ksonmatchmakingparameters.json || isRatingMPOnly |- | Online Stats || Allows to turn off Driver Statistik for Singleplayer game modes. You can use thiss to freeze your Statistik while you show Assetto Corsa Competitione to friends and family. || ksonmatchmakingparameters.json || isStatisticsMPOnly |} == Assists == All of these driving aids can prohibit operators of password-protected servers, regardless of their settings. →[[Server Configuration#assistRules.json|Server Configuration / assistRules.json]] {| class="wikitable mw-datatable" style="width:100%" |- ! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\ |- ! File !! Line |- | Gearbox || GT3 racing cars use sequential gearboxes that change gears in a sequence without using a manual clutch. Automatic mode changes gears automatically, except for reverse and neutral. Automatic mode affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || autoGear |- | Clutch || Automatic clutch mode operates the clutch automatically when the car is stopped or starts from a standstill. By doing so, it protects the engine from stalling. <b>Note: The car will still stall with autoclutch in some situations.</b> It changes to automatic mode if engine start is also set to automatic. Manual clutch settings will let you operate the clutch manually during start or when the car is stopped with a gear engaged. Failing to operate the clutch correctly will result in the car stalling. || assists.json || autoClutch |- | Engine Start || Automatic engine start means the engine will start automatically even when you spin or stop with a gear engaged. If the engine stalls, it will start again automatically. When it is selected, the clutch will also be set to automatic mode. Manual engine start requires you to set up inputs to control the ignition and engine starter. If the engine stalls while driving, you will need to restart it by pressing the key or button configured in the controller settings. || assists.json || autoEngineSwitch |- | Wipers || Toggles automatic or manual wipers. The automatic wiper function will automatically enable the wiper and set the appropriate wiper speed according to the weather conditions. It also senses water spray kicked up by opponent cars in front of the player. || assists.json || autoWiper |- | Lights || Toggles automatic or manual lights. Using automatic lights will automatically turn on the appropriate light stage according to the time of day and weather conditions. || assists.json || autoLights |- | Pit Limiter || Toggles automatic or manual pit limiter. The automatic pit limiter will engage the pit limiter when crossing the pitlane entry line. However, the automatic pit limiter does not function as automatic brake, the car still needs to be slowed down to the pit speed limit before entering the pitlane. Also, you need to be in first gear. When you shift up, it will automatically turn off the limiter. || assists.json || autoPitLimiter |- | Stability Control || Stability control allows more stable cornering and makes it harder to spin. The higher percentage is set, the more stable the car will be, and thus, easer to drive. The use of stability control is prohibited in blancpain regulations, so this setting is to be considered an additional gameplay assist and not a realistic option. Enabling any percentage of stability control affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || stabilityControlLevelMin </br> stabilityControlLevelMax |- | Ideal Line || Enabling the Ideal line draws a graphical line on the circuit that is visible during driving. The line shows the optimum racing line to follow. The line will change colours if you need to brake before a curve or accelerate out of a curve. Enabling the Ideal line affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || showIdealLine |} == HUD == [[File:Hud_eng.png|500px]] {| class="wikitable mw-datatable" |- ! No. !! Settings !! | Description !! colspan="2"| Documents\Assetto Corsa Competizione\Config\ |- | - || Scale || Adjust the overall scaling of all the HUD elements. || hud.json || overallHUDScale |- | - || Left Margin || Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. || hud.json || safezoneLeft |- | - || Right Margin || Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. || hud.json || safezoneRight |- | || |- | 6 || Gear / Speed || Enable or disable the gear and speed widget on the racing HUD. This widget shows basic information about the car, uncluding engine speed, ground speed, traction control, ABS, brake bias levels and pedal inputs. || hud.json || |- | 1 || Lap Time || Enable or disable the Lap timing information on the HUD. || hud.json || |- | 11 || Circuit Map || Enable or disable the circuit map overlay on the racing HUD. || hud.json || trackMapVisible |- | 7 || Tyres App || Enable or disable the tyres widget on the racing HUD. || hud.json || |- | 10 ||Session Info || Enable or disable the session information overlay on the racing HUD. || hud.json || |- | 5 || Rating Practice Info || Adjust the competence focus of the rating widget in the practice sessions. Use this option to work on specific driving competences, such as driving consistency and car control. || hud.json || |- | - || Radar || Enable or disable the radar widget on the racing HUD. The radar increases spatial awareness by displaying cars in the proximity of the player car, and uses visual cues to alert the player of overlap to help avoid collisions. || hud.json || |- | - || Pit Info & Driver Timers || || hud.json || |- | 8 || Light Indicators || || hud.json || lightIndicators |- | || |- | - || Speed Units || Set metric or imperial units when displaying speed values on the racing HUD. || hud.json || useMPH |- | 4 || Virtual Mirror || Enable or disable the virtual mirror. The virtual mirror allows the player to see the mirror image even with narrow field of view. This will not work in VR. || hud.json || virtualMirrorVisible |- | || Proximity Indicators || Enable or disable the proximity indicators on the racing HUD. Proximity indicators help indicate opponent cars behind and on the side of the player car. || hud.json || proximityIndicatorsVisible |- | - || Green Light || Enable or disable the green light indicator shown at the start of a race. || hud.json || greenLightsVisible |- | - || Driver Name Tags || Enable or disable driver name tags over cars. Settings include enable, disable and Multiplayer only. || hud.json || showDriverNamePlates |- | || |- | 9 || Server Statistics || Display server connection statistics during multiplayer session. || hud.json || serverStatsVisible |- | - || Pop-Up Chat Messages || Enable to have new chat messages pop up in the HUD || hud.json || chatPopupOnMessage |- | || |- | - || Centered Comms Panel || Set the minimum priority of communication messages to display. Available priorities are Low, Normal, High and Maximum. || hud.json || |- | - || Minimum Message Priority || Enable this to display all communication pamel messages in the lower center of the HUD regardless of priority. || hud.json || |- | 2 || race data || || hud.json || |- | 3 || PitLimiter Warning || is permanently displayed if the pit limiter has not been activated in the pit lane || hud.json || |} == Tweaks == === Prevents self-generating DDS files for SkinMods === * go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config * search to ”texDDS”: 1, * change value 1 to 0 ( change only if ACC is not running ) === Better graphics for SkinMods === * go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config * search to ”texCap”: 1, * change value 1 to 0 ( change only if ACC is not running ) [[File:TexCap 1 and 0.png]] === WheelCheck / LUT Generator: FFB Processing === <gallery style="text-align:left;" mode="packed-hover"> File:Wheel_check.png|Wheel_check File:LUT_Generator_graph.png|The Picture is from a Fanatec Base 2.5 </gallery> * Download the iRacing WheelCheck: https://www.dropbox.com/s/3zxf5yd1bvujyi5/WheelCheck_1_72.zip?dl=0 # Extract & Run WheelCheck # Max Count to: 50 or higher for better Results # Select Spring force: Step Long 2 (linear force test) * Download LUT Generator: https://www.racedepartment.com/downloads/lut-generator-for-ac.9740/ # Extract & Run LUT Generator # Select the CSV generated from the WheelCheck ( Documents/log2_DATE.csv ) # Save the generated LUT File under Documents/Assetto Corsa Competizione/cfg/myLut.lut # Now you should see the Output Graph * Create Documents/Assetto Corsa Competizione/cfg/ff_post_process.ini with followed content {| class="wikitable" |- | [HEADER]<br /> VERSION=1<br /> TYPE=LUT<br /> ENABLED=1<br /> [GAMMA]<br /> VALUE=1<br /> [LUT]<br /> CURVE=myLUT.lut<br /> |} === Bigger HUD === [[File:Acc-wiki tweaks bighud.jpg|200px|Big HUD: 2560x1440 with 400%]] The size of the HUD elements can be increased. This is helpful for higher-resolution screens, as well as VR. # Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config # Open the file "hud.json" # Scroll down to overallHUDScale # Edit the value, example: 400% # Save, start ACC, start a session, hit Drive and observe the changes to the HUD. === FPS / System Info make visible === [[File:Acc wiki tweaks fPSVisible.jpg|200px|"fPSVisible": 1;]] # Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config # Open the file hud.json # Go to "fPSVisible" # Set value to 1 == References == * Dynamic Dambing - Details by Pax - https://www.assettocorsa.net/forum/index.php?threads/dynamic-damper-details.52794/ * Mabix: https://www.youtube.com/watch?v=2KuGmLaKkyE | Meine GRAFIKEINSTELLUNGEN in ACC | Assetto Corsa Competizione Settings | Tutorial German | YouTube * CrewChief [http://thecrewchief.org/ CrewChief] - Alternative Spotter * Logitech G27 - [https://www.racedepartment.com/downloads/dirtys-acc-g27-controls-json.26224/ dIrtYs ACC G27 controls.json] * Logitech G29 - [https://www.racedepartment.com/downloads/acc-g29-controls-json.26804/ ACC G29 controls.json] * Thrustmaster TX Racing Base + OpenWheel Addon + T-LCM Pedals - [https://www.racedepartment.com/downloads/dirtys-contols-json-for-thrustmaster-tx-base-openwheel-t-lcm-pedalset.32305/ dIrtYs contols.json for Thrustmaster: TX-Base+OpenWheel+T-LCM Pedalset]
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