Car Setups and Pitstop
Revision as of 22:24, 10 November 2019 by DiRTyDRiVER (talk | contribs) (Marked this version for translation)
Setup
- Acc wiki carsetup engl 2.jpg
???
- Acc wiki carsetup engl 4.jpg
???
Pitstop
A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open
- Server Setting: Server Configuration / eventRules.json / mandatoryPitstopCount (-1)
- Server Setting: Server Configuration / eventRules.json / pitWindowLengthSec (-1)
Mandatory Pitstop
- Variant 1: mandatory Pitstop possible throughout the race.
- Server Setting: Server Configuration / eventRules.json / mandatoryPitstopCount (1)
- Variant 2: mandatory Pitstop Window is limited in time. ( Pitstop for damage repair always possible )
- Server Setting: Server Configuration / eventRules.json / mandatoryPitstopCount (1)
- Server Setting: Server Configuration / eventRules.json / pitWindowLengthSec (600 [10 Minutes])
- Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute
Driver Swap
Have in the entrylist.json you 2 rider under "drivers", so they form a team together. Both drivers can be on the server. The waiting driver is not here as a spectator in the sense of spectator fashion.
Using the Pit strategy page in the (M)ulti(F)unctional(D)isplay ( key: insert ), the driver can assign a driver swap which will be automatically executed during the next pitstop.
References
- Suspension and Spart... setups, I mean setups! - Kunos Forum - ACC Blog von Aristotelis
- ECU maps implementation - Kunos Forum - ACC Blog von Aristotelis
- Brake ducts and Tyre damage - Kunos Forum - ACC Blog von Aristotelis
- Bumpstop telemetry in the setup screen - Kunos Forum - ACC Blog von Aristotelis
- MSRL - Midnight Sim Racing Liga - YouTube Playlist: MSRL SetupGuide (German):