Custom cars
Revision as of 10:34, 19 October 2019 by DiRTyDRiVER (talk | contribs) (→create File “entrylist.json”)
create File “entrylist.json”
create File “entrylist.json” in Folder “cfg”, with the following content:
{ "entries":[
{ "drivers": [
{ "playerID": "S765611xxxxxxxxxx1"}
],
"overrideDriverInfo": 0,
"overrideCarModelForCustomCar": 1,
"customCar": "exampleCar.json",
},
{ "drivers": [
{ "playerID": "S765611xxxxxxxxxx2"}
],
"overrideDriverInfo": 0,
"overrideCarModelForCustomCar": 1,
"customCar": "exampleCar2.json",
}
]
}
... | Note |
---|---|
playerID | SteamID from Driver, insert an "S" in front of it |
more properties | For further information see in the "Server Admin Manual" to: \Steam\steamapps\common\Assetto Corsa Competizione\server in VI. Entry List |
overrideDriverInfo | If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining. |
overrideCarModelForCustomCar | If "customCar" is used, this setting will apply the car model configured if the value is set to 1 ( which is the default ). If set to 0, all values except the "carModelType" are applied, so the user is free to pick a car but while team name and appearance will be applied |
customCar | If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: “overrideCarModelForCustomCar” ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “” = default ) to let the user chose the car via car selection UI. |