Difference between revisions of "Custom cars"
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DiRTyDRiVER (talk | contribs) |
DiRTyDRiVER (talk | contribs) |
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} | } | ||
</source> | </source> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! ... !! Note | ||
+ | |- | ||
+ | | playerID || SteamID from Driver, insert an "S" in front of it | ||
+ | |- | ||
+ | | more properties || For further information see in the "Server Admin Manual" to: \Steam\steamapps\common\Assetto Corsa Competizione\server in '''VI. Entry List''' | ||
+ | |- | ||
+ | | overrideDriverInfo || If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining. | ||
+ | |- | ||
+ | | overrideCarModelForCustomCar || If "customCar" is used, this setting will apply the car model configured if the value is set to 1 ( which is the default ). If set to 0, all values except the "carModelType" are applied, so the user is free to pick a car but while team name and appearance will be applied | ||
+ | |- | ||
+ | | customCar|| If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: “overrideCarModelForCustomCar” ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “” = default ) to let the user chose the car via car selection UI. | ||
+ | |} |
Revision as of 10:34, 19 October 2019
create File “entrylist.json”
create File “entrylist.json” in Folder “cfg”, with the following content:
{ "entries":[
{ "drivers": [
{ "playerID": "S765611xxxxxxxxxx1"}
],
"overrideDriverInfo": 0,
"overrideCarModelForCustomCar": 1,
"customCar": "exampleCar.json",
},
{ "drivers": [
{ "playerID": "S765611xxxxxxxxxx2"}
],
"overrideDriverInfo": 0,
"overrideCarModelForCustomCar": 1,
"customCar": "exampleCar2.json",
}
]
}
... | Note |
---|---|
playerID | SteamID from Driver, insert an "S" in front of it |
more properties | For further information see in the "Server Admin Manual" to: \Steam\steamapps\common\Assetto Corsa Competizione\server in VI. Entry List |
overrideDriverInfo | If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining. |
overrideCarModelForCustomCar | If "customCar" is used, this setting will apply the car model configured if the value is set to 1 ( which is the default ). If set to 0, all values except the "carModelType" are applied, so the user is free to pick a car but while team name and appearance will be applied |
customCar | If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: “overrideCarModelForCustomCar” ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “” = default ) to let the user chose the car via car selection UI. |