Difference between revisions of "Car Setups and Pitstop/it"

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(Updating to match new version of source page)
(Updating to match new version of source page)
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=== with Driver Widget ===
 
=== with Driver Widget ===
  
Each driver is guided through the start of the race by a widget. The driver must always try to stay on the green scale here. First in the single arrow at 90 km/h, then in the double arrow at 60 km/h.
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Each driver is guided through the start of the race by a widget. The driver must always try to stay on the green scale here. First in the single file at 90 km/h, then in the double file at 60 km/h.
  
[[File:Position Widget single.png|frameless|250px]]
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{|
 +
|-
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| [[File:new start 1.jpg|frameless|150px]] || [[File:new start 2.jpg|frameless|150px]] || [[File:new start 3.jpg|frameless|150px]] || [[File:new start 4.jpg|frameless|150px]] || [[File:new start 5.jpg|frameless|150px]] || [[File:new start 6.jpg|frameless|150px]] ||
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|}
  
 
* You can press "Drive" 30 seconds before the end of the countdown. Don't forget to fill up!
 
* You can press "Drive" 30 seconds before the end of the countdown. Don't forget to fill up!
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* The pole-sitter starts first and all other vehicles are now unlocked one after the other and its drivers can engage 1st gear and drive off. - Note: collisions are possible
 
* The pole-sitter starts first and all other vehicles are now unlocked one after the other and its drivers can engage 1st gear and drive off. - Note: collisions are possible
 
* A widget is now displayed for every driver and you are asked to ...
 
* A widget is now displayed for every driver and you are asked to ...
** Short formation to drive round in double arrow.
+
** Short formation to drive round in double file.
** Long formation lap in the single arrow ( 90km/h ) and from a certain point in the double arrow ( 60 km/h )
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** Long formation lap in the single file ( 90km/h ) and from a certain point in the double file ( 60 km/h )
 
* By always being on the green colored scale of the widget, you are always in the right starting position
 
* By always being on the green colored scale of the widget, you are always in the right starting position
 
* shortly before the start you will be informed that you must not drive over 60 km/h
 
* shortly before the start you will be informed that you must not drive over 60 km/h

Revision as of 10:30, 17 March 2020


Other languages:
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Setups Auto

Choose Preset Setup

You have a choice of preset setups or you have the option to go directly to the current setup:

  1. Safe Preset Setup
  2. Aggressive Preset Setup
  3. Wet Preset Setup
  4. Current Setup

Pneumatici

Tire Pressures

Current Setup / TAB Tires

The current psi values ​​are displayed in the tire app. Zursätzlich is represented by the different heights, at the three large bars, the differences in the three tire zones. At the front wheels above and at the rear wheels below.

  • Drive 10 laps and watch the tire pressure. At the end of the curve and at the end of the longest straight.
  • good values are dry 28,0 - 28,5 psi and wet / cold ~30 psi
  • The default settings usually give you lower values. Increase the values in the tire setup menu to compensate for this difference.
  • drive a few more rounds and watch the psi values.

Tire temperatures bad.png Tire temperatures good.png

Tire Temperatures

In the tire app, the three temperature zones (OMI or IMO) are visualized by three bars. Their color areas change depending on the temperature. Turquoise - Blue - Light Green - Green - Orange - Red. The temperature values can be seen either in the cockpit (depending on the vehicle type) or in the setup menu

Property Values Description
Last Readings Snapshot of the states of your wheels
O M I / I M O 80 84 88 Temperatures (°C) of the Tires: (O)utside (M)iddle (I)nside or (I)nside (M)iddle (O)utside
psi hot 27.3 highest recorded pressure
wear 2.95 2.94 2.94 Degree of wear (O M I / I M O)
Tires Adjustments for your wheels / suspension
psi 25.2 psi Pressure when tire is not stressed
toe 0.2° the position of the wheel to the direction of travel
camber -4.1° the position of the wheel to the roadway / https://en.wikipedia.org/wiki/Camber_angle
caster -10.6° Only on the front wheels! https://en.wikipedia.org/wiki/Caster_angle

Elettronica

Current Setup / TAB Eletronics
Property Values Description
TC 0 - ? Traction Control
ABS 0 - ? Anti-lock braking system
ECU Map Engine control unit [1]
telemetry laps 0 - 30 Here you set the number of laps to be recorded for the tool MoTeC.
TC2

Carburante e strategia

Current Setup / TAB Fuel and Strategy
Property Values Description
Wear
Grain
Blister
Flat Spot
pad wear
disc wear
Fuel and Tyre
fuel 1 - ?
tyre choose DRy or Rain Tyre
tyre set 1 - ?
front brakes 1 - 4 choose the ↓Brake Pads on front axle
rear brakes 1 - 4 choose the ↓Brake Pads on rear axle
fuel last lap Gasoline consumption in the last lap
Pitstop Strategy
N°.
fuel to add
tyre
tyre set
left front
rigth front
left rear
right rear
front brakes 1 - 4 choose the ↓Brake Pads on front axle
rear brakes 1 - 4 choose the ↓Brake Pads on rear axle

Brake pads

Value Description
1 Very aggressive friction coefficient, max braking performance, aggressive disc and pad wear. Pedal modulation can be tricky if out of temperature or as it wears down. Use in hotlap and qualifying sessions, sprint races and can withstand 3 hours races. Risky and dangerous to use over 3 or 4 hours because the pads will wear down, overheat and lose linearity in brake pedal feel.
2 Very Good friction coefficient, very good braking performance, good disc and pad wear. Pedal modulation almost always good and linear, good feedback while overheating and gradual wear. Perfect for endurance racing, but can also be used in hotlap , qualifying sessions as well as sprint races as what it loses in performance, regains in braking modulation and predictability. The default choice for long endurance races, easily makes 12 hours and can make 24 hours race too with a bit of care. Will also overheat and lose linearity in brake pedal feel when worn out, but in a more predictable way and after much longer stints. Because of the lower friction, you could possibly use smaller brake ducts.
3 Moderate friction coefficient, braking zones can be longer in dry, very moderate disc and pad wear. Excellent pedal modulation also in cold ambient conditions, very linear pedal feedback. Excellent choice for wet conditions and very long endurance races. Very predictable and easy to modulate brake pad. Because of the lower friction, you should use smaller brake ducts.
4 extreme aggressive fiction coefficient. Max braking performance, extremely aggressive disc and pad wear, bad cold performance. This is a sprint race pad that can last about an hour but will show worse pedal feel, worse performance and overheating towards the end of the one hour stint. Those kinds of pads are not used in endurance racing, but included for demonstration purposes.

Mechanical Grip

Current Setup / TAB Mechanical Grip
Property Values Description
Front
antiroll bar
brake power
brake bias
steer ratio
Rear
antiroll bar
preload differential
Rear/Front - Left/Right
wheel rate
bumpstop rate
bumpstop range

Ammortizzatori

Current Setup / TAB Dampers
Property Values Description
Rear/Front - Left/Right
bump stops the springs oscillation inward. A higher number wil dampen the compression at a slow rate more.
fast bump A higher number wil dampen the compression at a high rate more.
rebound stops the springs oscillation outward. A higher number wil dampen the decompression at a slow rate more.
fast rebound A higher number wil dampen the decompression at a high rate more.

Aerodinamica

Current Setup / TAB Aero
Property Values Description
Rear
rear ride height high is more forgiving, low is faster but tight.
rearwing a high number Increases drag,rear downforce, understeer and stability but lowers the topspeed and acceleration.
brake ducts Has effect on how fast the discs cool down and earodynamica. low number=cooldown slow, high number= cooldown fast.
Front
front ride height high is more forgiving, low is fast but tight.
splitter increases oversteer, decreases understeer, lowers topspeed.
brake ducts Has effect on how fast the discs cool down and earodynamica. low number=cooldown slow, high number= cooldown fast.
Fuel Load Test
temporary fuel 0 litre - ? litre Simulates the weight of the contents of the tank and the impact on the aero model of the car. Depending on where the tank is located in a car, it has different effects.
Front Aero Variation
Base ride height xx rear - xx front x.x%

Race Start Procedure

In ACC, a server administrator can specify three different methods for starting on a server (→ Server Configuration/settings.json) and whether a short or a complete Formation-Lap should take place.

with Driver Widget

Each driver is guided through the start of the race by a widget. The driver must always try to stay on the green scale here. First in the single file at 90 km/h, then in the double file at 60 km/h.

New start 1.jpg New start 2.jpg New start 3.jpg New start 4.jpg New start 5.jpg New start 6.jpg
  • You can press "Drive" 30 seconds before the end of the countdown. Don't forget to fill up!
  • Now you can start your vehicle, but not yet in change the gear
  • After the countdown has expired, a warning is briefly displayed again
  • The pole-sitter starts first and all other vehicles are now unlocked one after the other and its drivers can engage 1st gear and drive off. - Note: collisions are possible
  • A widget is now displayed for every driver and you are asked to ...
    • Short formation to drive round in double file.
    • Long formation lap in the single file ( 90km/h ) and from a certain point in the double file ( 60 km/h )
  • By always being on the green colored scale of the widget, you are always in the right starting position
  • shortly before the start you will be informed that you must not drive over 60 km/h
  • Drive-through penalties are awarded for driving too fast and not adhering to the starting position

Old Mode

  • at the end of the countdown, all vehicles are released
  • everyone can start the engine and drive off
  • at 90 km/h the vehicles are throttled
  • every driver has to keep his position independently without help. Whatever leads to problems.
  • there are no penalties for wrong behavior here

Free Mode

At the start of the race, only the traffic lights are shown. This is interesting for leagues that have their own race control.

Sosta ai box

Il pit stop per il rifornimento di benzina o la riparazione dei danni è possibile in pratica, nelle qualifiche e nelle gare. Un pilota può impostare la sua strategia di pit stop nell'opzione Carburante e strategia e cambiarla mentre guida nel display multifunzione MFD. In una gara senza pit stop obbligatorio, la pit lane si apre quando il leader della gara ha terminato il primo giro. Al centro della parte inferiore dello schermo viene visualizzato il messaggio della direzione gara: RCTL Pitlane aperta

Acc-wiki rctl pitlane ist open.jpg

Configurazione Server, vedi qui: eventRules.json

Pitstop obbligatorio

  • Variante 1: Pitstop obbligatorio durante la gara.
  • Variante 2: mandatory Pitstop Window is limited in time. ( Durante la sosta è sempre possibile riparare i danni )
  • Esempio: Gara: 18 min / Finetsra: 6min = dal 6° al 12° minuto
    Acc-wiki rctl mpitstop open.jpg
  • Cosa si può chiedere di fare durante una sosta ai box?
    • Rifornimento
    • Cambio gomme
    • Scambio pilota

Configurazione Server, vedi qui: eventRules.json

Cambio pilota

(in MP: Swapping the riders works, but the operation is not intuitive and faulty! Last time tested: 17.11.2019 ACCv1.1.2)

Pit / Cambio pilota

Diversi piloti (in Blanpain real: 4) possono formare una squadra. tutti i piloti possono entrare nel server. tutti pilota in attesa non è uno spettatore, nel senso di spectator fashion.

Tramite la pagina della strategia, nel menu multifunzione display ( tasto: inserisci ), colui che sta guidando, può assegnare un cambio del pilota, che verrà eseguito automaticamente alla sosta ai pit.

In a training or qualification session, drivers of a team can use the chat command to swap drivers while the car is in the pit lane. Simply use the chat command and enter the space in the team widget. For example in "& swap 1" the driver changes to the driver who comes first. The waiting driver must be on the server.

Configurazione Server, vedi qui: eventRules.json and entylist.json

Riferimenti