Difference between revisions of "Custom cars"

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== ACC Custom Cars Handbook ==
+
<span style="color:red; font-size:20px;">New Site !!!</span> https://wiki.acc.nonameweb.ch/wiki/ACC_Custom_Cars
This tutorial reflects my knowledge of this topic.
 
 
 
=== create File “entrylist.json” ===
 
create File “entrylist.json” in Folder “cfg”, with the following content:
 
 
 
<source lang=json>
 
{  "entries":[
 
{  "drivers": [
 
{  "playerID": "S765611xxxxxxxxxx1"}
 
              ],
 
"overrideDriverInfo": 0,
 
"overrideCarModelForCustomCar": 1,
 
"customCar": "exampleCar.json",
 
},
 
{  "drivers": [
 
{  "playerID": "S765611xxxxxxxxxx2"}
 
              ],
 
"overrideDriverInfo": 0,
 
"overrideCarModelForCustomCar": 1,
 
"customCar": "exampleCar2.json",
 
        }
 
  ]
 
}
 
</source>
 
{| class="wikitable"
 
|-
 
! ... !! description
 
|-
 
| playerID || SteamID from Driver, insert an "S" in front of it
 
|-
 
| more properties || For further information see in the "Server Admin Manual" to: \Steam\steamapps\common\Assetto Corsa Competizione\server in '''VI. Entry List'''
 
|-
 
| overrideDriverInfo || If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining.
 
|-
 
| overrideCarModelForCustomCar || If "customCar" is used, this setting will apply the car model configured if the value is set to 1 ( which is the default ). If set to 0, all values except the "carModelType" are applied, so the user is free to pick a car but while team name and appearance will be applied
 
|-
 
| customCar|| If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: “overrideCarModelForCustomCar” ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “” = default ) to let the user chose the car via car selection UI.
 
|}
 
 
 
=== create File “exampleCar.json” ===
 
* create a Folder “cars” in Folder “cfg”
 
* create exampleCar.json-File in Folder “cars”, with the following content:
 
<source lang=json>
 
{
 
"raceNumber": 12,
 
"carModelType": 3,
 
"useEnduranceKit": 1,
 
"cupCategory": 0,
 
"skinTemplateKey": 103,
 
"sponsorId": 15,
 
"auxLightKey": 1,
 
"auxLightColor": 67,
 
"skinColor1Id": 345,
 
"skinColor2Id": 200,
 
"skinColor3Id": 125,
 
"skinMaterialType1": 1,
 
"skinMaterialType2": 3,
 
"skinMaterialType3": 1,
 
"rimColor1Id": 345,
 
"rimColor2Id": 200,
 
"rimMaterialType1": 1,
 
"rimMaterialType2": 1,
 
"teamName": "My Team",
 
"displayName": "",
 
"competitorName": ""
 
}
 
</source>
 
{| class="wikitable"
 
|-
 
! ... !! description
 
|-
 
| raceNumber || set a firm starting number, from 1 to 998 possible
 
|-
 
| carModelType || enter the corresponding ID for the vehicle model - Car IDs / Skins IDs.</br>
 
If the line "overrideCarModelForCustomCar" is in the entrylist.json and the value is set to "0", use vehicle from selection menu and all values ​​except "carModelType" are applied to it.
 
|-
 
| useEnduranceKit || select Normal Bodykit = 0; Endurance-Bodykit = 1
 
|-
 
| cupCategory || Driver drives in the Cup-Category: 0 = Alles ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National
 
|-
 
| skinTemplateKey || Choose a pattern for the selected vehicle model: Car IDs / Skins IDs
 
|-
 
| sponsorId || Premade logos of major sponsors
 
|-
 
| auxLightKey || ...
 
|-
 
| auxLightColor || ...
 
|-
 
| skinColor1Id || select Base-Color for state coach: Color and Material IDs
 
|-
 
| skinColor2Id || select second Color for state coach: Color and Material IDs
 
|-
 
| skinColor3Id || select third Color for state coach: Color and Material IDs
 
|-
 
| rimColor1Id || select Base-Color for rim: Color and Material IDs
 
|-
 
| rimColor1Id || select second Color for rims (ring ): Color and Material IDs
 
|-
 
| skinMaterialType1</br>skinMaterialType2</br>skinMaterialType3</br>rimMaterialType1</br>rimMaterialType2 || Standard = 0 ; mat = 1 to 3 ; gloss = 4 to 6
 
|-
 
| teamName || Enter the name of your team here. The name is displayed in the HUD ( F2 ) table- and broadcast-view. bottom right next to the start number.
 
|-
 
| displayName || ..
 
|-
 
| competitorName || ...
 
|}
 

Latest revision as of 09:13, 28 October 2019