* [[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
* [[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
Setting a wrong value
Setting a wrong value
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| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
−
| sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.<br /> <span style="color:red;">'''Careful''': default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
+
| sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.
+
* <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
|- style="vertical-align:top;"
|- style="vertical-align:top;"
−
| ambientTemp || Sets the baseline ambient temperature in °C. Check also:
+
| ambientTemp || Sets the baseline ambient temperature in °C.
| cloudLevel || Sets the baseline cloud level, see “Race weekend simulation”. Values (0.0, 0.1, .... 1.0)
+
| cloudLevel || Sets the baseline cloud level, see “Race weekend simulation”.
+
* Values 0.0, 0.1, .... 1.0
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
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</gallery>
</gallery>
Values greater than 0.1 can override the value of cloudLevel.
Values greater than 0.1 can override the value of cloudLevel.
−
</ul>
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| weatherRandomness || Sets the dynamic weather level:
| weatherRandomness || Sets the dynamic weather level:
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* 5 - 7 = more sensational
* 5 - 7 = more sensational
|- style="vertical-align:top;"
|- style="vertical-align:top;"
−
| postQualySeconds || The time after the last driver is finished (or the sessionOverTimeSeconds passed) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
+
| postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| rowspan="6"|
| rowspan="6"|
−
| hourOfDay || Session starting hour of the day (values 0 - 23)
Setting a wrong value
will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly.
preRaceWaitingTimeSeconds
Preparation time before a race. Cannot be less than 30s.
sessionOverTimeSeconds
Time after that a session is forcibly closing after the timer reached '0:00. Something like 107% of the expected laptime is recommended.
Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone
Sets the baseline cloud level, see “Race weekend simulation”.
Values 0.0, 0.1, .... 1.0
rain
If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
0.0 = dry
to 0.2 light rain
to 0.5 rain
to 0.7 heavy rain
to 1.0 very heavy
Values greater than 0.1 can override the value of cloudLevel.
weatherRandomness
Sets the dynamic weather level:
0 = static weather
1 - 4 = fairly realistic weather
5 - 7 = more sensational
postQualySeconds
The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
postRaceSeconds
Additional time after the race ended for everyone, before the next race weekend starts.