Difference between revisions of "Car Setups and Pitstop"
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A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: ''RCTL Pitlane is open'' | A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: ''RCTL Pitlane is open'' | ||
− | * Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]] | + | * Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / "mandatoryPitstopCount": -1;]] |
− | * Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]] | + | * Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / "pitWindowLengthSec": -1;]] |
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* Variant 1: mandatory Pitstop possible throughout the race. | * Variant 1: mandatory Pitstop possible throughout the race. | ||
− | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]] | + | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / "mandatoryPitstopCount": 1;]] |
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* Variant 2: mandatory Pitstop Window is limited in time. ''( Pitstop for damage repair always possible )'' | * Variant 2: mandatory Pitstop Window is limited in time. ''( Pitstop for damage repair always possible )'' | ||
− | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]] | + | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / "mandatoryPitstopCount": 1;]] |
− | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]] | + | ** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / "pitWindowLengthSec: 600;]] = 10 Minutes |
*** Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute | *** Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute | ||
Revision as of 01:01, 11 November 2019
Setup
- Acc wiki carsetup engl 2.jpg
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- Acc wiki carsetup engl 4.jpg
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Pitstop
A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open
- Server Setting: Server Configuration / eventRules.json / "mandatoryPitstopCount": -1;
- Server Setting: Server Configuration / eventRules.json / "pitWindowLengthSec": -1;
Mandatory Pitstop
- Variant 1: mandatory Pitstop possible throughout the race.
- Variant 2: mandatory Pitstop Window is limited in time. ( Pitstop for damage repair always possible )
- Server Setting: Server Configuration / eventRules.json / "mandatoryPitstopCount": 1;
- Server Setting: Server Configuration / eventRules.json / "pitWindowLengthSec: 600; = 10 Minutes
- Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute
Driver Swap
Have in the entrylist.json you 2 rider under "drivers", so they form a team together. Both drivers can be on the server. The waiting driver is not here as a spectator in the sense of spectator fashion.
Using the Pit strategy page in the (M)ulti(F)unctional(D)isplay ( key: insert ), the driver can assign a driver swap which will be automatically executed during the next pitstop.
References
- Suspension and Spart... setups, I mean setups! - Kunos Forum - ACC Blog von Aristotelis
- ECU maps implementation - Kunos Forum - ACC Blog von Aristotelis
- Brake ducts and Tyre damage - Kunos Forum - ACC Blog von Aristotelis
- Bumpstop telemetry in the setup screen - Kunos Forum - ACC Blog von Aristotelis
- MSRL - Midnight Sim Racing Liga - YouTube Playlist: MSRL SetupGuide (German):