Difference between revisions of "Car Setups and Pitstop"

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* Variant 2: mandatory Pitstop Window is limited in time. ''( Pitstop for damage repair always possible )''
 
* Variant 2: mandatory Pitstop Window is limited in time. ''( Pitstop for damage repair always possible )''
 
** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]] (1)
 
** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]] (1)
** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]] (600 [10 Minutes])
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** Server Setting: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]] ("600" [10 Minutes])
 
*** Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute
 
*** Example: Race: 60 min / Window: 10min = from 25. Minute to 35. Minute
  

Revision as of 22:21, 10 November 2019

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Setup

Pitstop

A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open

Acc-wiki rctl pitlane ist open.jpg

Mandatory Pitstop

Driver Swap

Pit / Driver Swap

Have in the entrylist.json you 2 rider under "drivers", so they form a team together. Both drivers can be on the server. The waiting driver is not here as a spectator in the sense of spectator fashion.

Using the Pit strategy page in the (M)ulti(F)unctional(D)isplay ( key: insert ), the driver can assign a driver swap which will be automatically executed during the next pitstop.

References