Difference between revisions of "Car Setups and Pitstop"
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== Pitstop == <!--T:2--> | == Pitstop == <!--T:2--> | ||
− | A pit stop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open | + | A pit stop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: ''RCTL Pitlane is open'' |
=== Mandatory Pitstop === <!--T:6--> | === Mandatory Pitstop === <!--T:6--> |
Revision as of 21:32, 10 November 2019
Setup
- Acc wiki carsetup engl 2.jpg
???
- Acc wiki carsetup engl 4.jpg
???
Pitstop
A pit stop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open
Mandatory Pitstop
- Variant 1: general Pitstop opens after the leader has completed the first lap.
- Variant 2: Pit lane window is limited in time.
Driver Swap
Have in the entrylist.json you 2 rider under "drivers", so they form a team together. Both drivers can be on the server. The waiting driver is not here as a spectator in the sense of spectator fashion.
Using the Pit strategy page in the (M)ulti(F)unctional(D)isplay, the driver can assign a driver swap which will be automatically executed during the next pitstop.
References
- Suspension and Spart... setups, I mean setups! - Kunos Forum - ACC Blog von Aristotelis
- ECU maps implementation - Kunos Forum - ACC Blog von Aristotelis
- Brake ducts and Tyre damage - Kunos Forum - ACC Blog von Aristotelis
- Bumpstop telemetry in the setup screen - Kunos Forum - ACC Blog von Aristotelis
- MSRL - Midnight Sim Racing Liga - YouTube Playlist: MSRL SetupGuide (German):