From ACC Wiki (Unofficial)
Jump to navigation
Jump to search
Line 46:
Line 46:
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ambientTemp || Sets the baseline ambient temperature in °C. Check also:
| ambientTemp || Sets the baseline ambient temperature in °C. Check also:
− * [[ACC_Multiplayer_Overview#What_is_simulated.3F|What_is_simulated?: Race Weekend]]
+ * [[Multiplayer_Overview #What_is_simulated.3F|What_is_simulated?: Race Weekend]]
* cloudLevel
* cloudLevel
* rain
* rain
Revision as of 18:07, 8 November 2019
Information about message (contribute ) This message has no documentation.
If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Server Configuration )
{| class="wikitable mw-datatable" |- style="vertical-align:top;" ! style="width:222px;"| Property !! Description |- style="vertical-align:top;" | track || The track we run. * ↓[[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]] Setting a wrong value will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly. |- style="vertical-align:top;" | preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s. |- style="vertical-align:top;" | sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended. * <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span> |- style="vertical-align:top;" | ambientTemp || Sets the baseline ambient temperature in °C. * →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]] * cloudLevel * rain * weatherRandomness |- style="vertical-align:top;" | cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]. * Values 0.0, 0.1, .... 1.0 |- style="vertical-align:top;" | rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance. <gallery mode="traditional"> Rain00.jpg|0.0 = dry Rain01.jpg|to 0.2 light rain Rain03.jpg|to 0.5 rain Rain06.jpg|to 0.7 heavy rain Rain08.jpg|to 1.0 very heavy </gallery> Values greater than 0.1 can override the value of cloudLevel. |- style="vertical-align:top;" | weatherRandomness || Sets the dynamic weather level: * 0 = static weather * 1 - 4 = fairly realistic weather * 5 - 7 = more sensational |- style="vertical-align:top;" | postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure. |- style="vertical-align:top;" | postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts. |- style="vertical-align:top;" | metaData || A user defined string that will be transferred to the result outputs. |- style="vertical-align:top;" | simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions. |- style="vertical-align:top;" | isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only. |- style="vertical-align:top;" | sessions || A list of session objects, see the next table |- style="vertical-align:top;" ! Property !! Description |- style="vertical-align:top;" | hourOfDay || Session starting hour of the day * Values 0, 1, 2 ... 22, 23 |- style="vertical-align:top;" | dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]: * 1 = Friday * 2 = Saturday * 3 = Sunday |- style="vertical-align:top;" | timeMultiplier || Rate at which the session time advances in realtime. * Values 0, 1, ... 24 |- style="vertical-align:top;" | sessionType || Race session type: * P = ( P )ractice * Q = ( Q )ualifying * R = ( R )ace |- style="vertical-align:top;" | sessionDurationMinutes || Session duration in minutes |}
{| class="wikitable mw-datatable"
|- style="vertical-align:top;"
! style="width:222px;"| Property !! Description
|- style="vertical-align:top;"
| track || The track we run.
* ↓[[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
Setting a wrong value
will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly.
|- style="vertical-align:top;"
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
|- style="vertical-align:top;"
| sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.
* <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
|- style="vertical-align:top;"
| ambientTemp || Sets the baseline ambient temperature in °C.
* →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]
* cloudLevel
* rain
* weatherRandomness
|- style="vertical-align:top;"
| cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]].
* Values 0.0, 0.1, .... 1.0
|- style="vertical-align:top;"
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
<gallery mode="traditional">
Rain00.jpg|0.0 = dry
Rain01.jpg|to 0.2 light rain
Rain03.jpg|to 0.5 rain
Rain06.jpg|to 0.7 heavy rain
Rain08.jpg|to 1.0 very heavy
</gallery>
Values greater than 0.1 can override the value of cloudLevel.
|- style="vertical-align:top;"
| weatherRandomness || Sets the dynamic weather level:
* 0 = static weather
* 1 - 4 = fairly realistic weather
* 5 - 7 = more sensational
|- style="vertical-align:top;"
| postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
|- style="vertical-align:top;"
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
|- style="vertical-align:top;"
| metaData || A user defined string that will be transferred to the result outputs.
|- style="vertical-align:top;"
| simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions.
|- style="vertical-align:top;"
| isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only.
|- style="vertical-align:top;"
| sessions || A list of session objects, see the next table
|- style="vertical-align:top;"
! Property !! Description
|- style="vertical-align:top;"
| hourOfDay || Session starting hour of the day
* Values 0, 1, 2 ... 22, 23
|- style="vertical-align:top;"
| dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]:
* 1 = Friday
* 2 = Saturday
* 3 = Sunday
|- style="vertical-align:top;"
| timeMultiplier || Rate at which the session time advances in realtime.
* Values 0, 1, ... 24
|- style="vertical-align:top;"
| sessionType || Race session type:
* P = ( P )ractice
* Q = ( Q )ualifying
* R = ( R )ace
|- style="vertical-align:top;"
| sessionDurationMinutes || Session duration in minutes
|}
Translation {| class="wikitable" width="100%" |- style="vertical-align:top;" ! style="width:250px;"| File Content !! Property !! Description |- style="vertical-align:top;" | rowspan="10" style="vertical-align:top;"| <span style="color:red; font-weight:bold;">{</span></br> "track": "spa",</br> "preRaceWaitingTimeSeconds": 60,</br> "sessionOverTimeSeconds": 120,</br> "ambientTemp": 26,</br> "cloudLevel": 0.3,</br> "rain": 0.0,</br> "weatherRandomness": 3,</br> "configVersion": 1,</br> "sessions": <span style="color:blue; font-weight:bold;">[</span></br> <span style="color:orange; font-weight:bold;">{</span></br> "hourOfDay": 10,</br> "dayOfWeekend": 1,</br> "timeMultiplier": 1,</br> "sessionType": "P",</br> "sessionDurationMinutes": 20</br> <span style="color:orange; font-weight:bold;">},</span></br> <span style="color:orange; font-weight:bold;">{</span></br> "hourOfDay": 17,</br> "dayOfWeekend": 2,</br> "timeMultiplier": 8,</br> "sessionType": "Q",</br> "sessionDurationMinutes": 10</br> <span style="color:orange; font-weight:bold;">},</span></br> <span style="color:orange; font-weight:bold;">{</span></br> "hourOfDay": 16,</br> "dayOfWeekend": 3,</br> "timeMultiplier": 3,</br> "sessionType": "Q",</br> "sessionDurationMinutes": 20</br> <span style="color:orange; font-weight:bold;">}</span></br> <span style="color:blue; font-weight:bold;">]</span></br> <span style="color:red; font-weight:bold;">}</span> | track || The track we run. Check also: * [[ACC_Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]] Setting a wrong value will also print out the available track keys in the log. |- style="vertical-align:top;" | preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s. |- style="vertical-align:top;" | sessionOverTimeSeconds || Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.<br /> <span style="color:red;">'''Careful''': default 2 minutes does not properly cover tracks like Spa or Silverstone</span> |- style="vertical-align:top;" | ambientTemp || Sets the baseline ambient temperature in °C. Check also: * [[Multiplayer_Overview#What_is_simulated.3F|What_is_simulated?: Race Weekend]] * cloudLevel * rain * weatherRandomness |- style="vertical-align:top;" | cloudLevel || Sets the baseline cloud level, see “Race weekend simulation”. Values (0.0, 0.1, .... 1.0) |- style="vertical-align:top;" | rain || Determines how much rain falls at the beginning of a session. The higher the value, the more there are puddles and rivulets. <ul> <li style="display: inline-block;">[[File:Rain00.jpg|frame|none|138px|0.0 = dry]]</li> <li style="display: inline-block;">[[File:Rain01.jpg|frame|none|138px|to 0.2 light rain]]</li> <li style="display: inline-block;">[[File:Rain03.jpg|frame|none|138px|to 0.5 rain]]</li> <li style="display: inline-block;">[[File:Rain06.jpg|frame|none|138px|to 0.7 heavy rain]]</li> <li style="display: inline-block;">[[File:Rain08.jpg|frame|none|138px|to 1.0 very heavy]]</li> </ul> Values greater than 0.1 can override the value of cloudLevel. </ul> |- style="vertical-align:top;" | weatherRandomness || Sets the dynamic weather level: <ul> <li>0 = static weather</li> <li>1 - 4 = fairly realistic weather</li> <li>5 - 7 = more sensational</li> </ul> |- style="vertical-align:top;" | postQualySeconds || The time after the last driver is finished (or the sessionOverTimeSeconds passed) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure. |- style="vertical-align:top;" | postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts. |- style="vertical-align:top;" | sessions || A list of session objects, see the next table |- style="vertical-align:top;" ! !! Property !! Description |- style="vertical-align:top;" | rowspan="6"| | hourOfDay || Session starting hour of the day (values 0 - 23) |- style="vertical-align:top;" | dayOfWeekend || Race weekend day: 1 = Friday, 2 = Saturday, 3 = Sunday; see “ Race weekend simulation”. |- style="vertical-align:top;" | timeMultiplier || Rate at which the session time advances in realtime. Values 0, 1, ... 24 |- style="vertical-align:top;" | sessionType || Race session type: P, Q, R for (P)ractice, (Q)ualy, (R)ace |- style="vertical-align:top;" | sessionDurationMinutes || Session duration in minutes |}
File Content
Property
Description
{
"track": "spa",
"preRaceWaitingTimeSeconds": 60,
"sessionOverTimeSeconds": 120,
"ambientTemp": 26,
"cloudLevel": 0.3,
"rain": 0.0,
"weatherRandomness": 3,
"configVersion": 1,
"sessions": [
{
"hourOfDay": 10,
"dayOfWeekend": 1,
"timeMultiplier": 1,
"sessionType": "P",
"sessionDurationMinutes": 20
},
{
"hourOfDay": 17,
"dayOfWeekend": 2,
"timeMultiplier": 8,
"sessionType": "Q",
"sessionDurationMinutes": 10
},
{
"hourOfDay": 16,
"dayOfWeekend": 3,
"timeMultiplier": 3,
"sessionType": "Q",
"sessionDurationMinutes": 20
}
]
}
track
The track we run. Check also:
Setting a wrong value will also print out the available track keys in the log.
preRaceWaitingTimeSeconds
Preparation time before a race. Cannot be less than 30s.
sessionOverTimeSeconds
Time after that a session is forcibly closing after the timer reached '0:00 . Something like 107% of the expected laptime is recommended. Careful : default 2 minutes does not properly cover tracks like Spa or Silverstone
ambientTemp
Sets the baseline ambient temperature in °C. Check also:
cloudLevel
Sets the baseline cloud level, see “Race weekend simulation”. Values (0.0, 0.1, .... 1.0)
rain
Determines how much rain falls at the beginning of a session. The higher the value, the more there are puddles and rivulets.
0.0 = dry
to 0.2 light rain
to 0.5 rain
to 0.7 heavy rain
to 1.0 very heavy
Values greater than 0.1 can override the value of cloudLevel.
weatherRandomness
Sets the dynamic weather level:
0 = static weather
1 - 4 = fairly realistic weather
5 - 7 = more sensational
postQualySeconds
The time after the last driver is finished (or the sessionOverTimeSeconds passed) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
postRaceSeconds
Additional time after the race ended for everyone, before the next race weekend starts.
sessions
A list of session objects, see the next table
Property
Description
hourOfDay
Session starting hour of the day (values 0 - 23)
dayOfWeekend
Race weekend day: 1 = Friday, 2 = Saturday, 3 = Sunday; see “ Race weekend simulation”.
timeMultiplier
Rate at which the session time advances in realtime. Values 0, 1, ... 24
sessionType
Race session type: P, Q, R for (P)ractice, (Q)ualy, (R)ace
sessionDurationMinutes
Session duration in minutes