Difference between revisions of "Translations:Server Configuration/57/en"

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{| class="wikitable" width="100%"
+
{| class="wikitable mw-datatable"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
! style="width:250px;"| File Content !! Property !! Description
+
! style="width:222px;"| Property !! Description
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| rowspan="10" style="vertical-align:top;"|
+
| track || The track we run.
<span style="color:red; font-weight:bold;">{</span></br>
+
* [[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
"track": "spa",</br>
+
Setting a wrong value
"preRaceWaitingTimeSeconds": 60,</br>
+
will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly.  
"sessionOverTimeSeconds": 120,</br>
 
"ambientTemp": 26,</br>
 
"cloudLevel": 0.3,</br>
 
"rain": 0.0,</br>
 
"weatherRandomness": 3,</br>
 
"configVersion": 1,</br>
 
"sessions": <span style="color:blue; font-weight:bold;">[</span></br>
 
<span style="color:orange; font-weight:bold;">{</span></br>
 
"hourOfDay": 10,</br>
 
"dayOfWeekend": 1,</br>
 
"timeMultiplier": 1,</br>
 
"sessionType": "P",</br>
 
"sessionDurationMinutes": 20</br>
 
<span style="color:orange; font-weight:bold;">},</span></br>
 
<span style="color:orange; font-weight:bold;">{</span></br>
 
"hourOfDay": 17,</br>
 
"dayOfWeekend": 2,</br>
 
"timeMultiplier": 8,</br>
 
"sessionType": "Q",</br>
 
"sessionDurationMinutes": 10</br>
 
<span style="color:orange; font-weight:bold;">},</span></br>
 
<span style="color:orange; font-weight:bold;">{</span></br>
 
"hourOfDay": 16,</br>
 
"dayOfWeekend": 3,</br>
 
"timeMultiplier": 3,</br>
 
"sessionType": "Q",</br>
 
"sessionDurationMinutes": 20</br>
 
<span style="color:orange; font-weight:bold;">}</span></br>
 
<span style="color:blue; font-weight:bold;">]</span></br>
 
<span style="color:red; font-weight:bold;">}</span>
 
| track || The track we run. Check also:
 
* [[ACC_Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
 
Setting a wrong value will also print out the available track keys in the log.
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
 
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| sessionOverTimeSeconds ||  Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.<br /> <span style="color:red;">'''Careful''': default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
+
| sessionOverTimeSeconds ||  Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.
 +
* <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| ambientTemp || Sets the baseline ambient temperature in °C. Check also:
+
| ambientTemp || Sets the baseline ambient temperature in °C.  
* [[ACC_Multiplayer_Overview#What_is_simulated.3F|What_is_simulated?: Race Weekend]]
+
* [[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]
 
* cloudLevel
 
* cloudLevel
 
* rain
 
* rain
 
* weatherRandomness
 
* weatherRandomness
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| cloudLevel || Sets the baseline cloud level, see “Race weekend simulation”. Values (0.0, 0.1, .... 1.0)
+
| cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]].
 +
* Values 0.0, 0.1, .... 1.0
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| rain || Determines how much rain falls at the beginning of a session. The higher the value, the more there are puddles and rivulets.
+
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
<ul>
+
<gallery mode="traditional">
<li style="display: inline-block;">[[File:Rain00.jpg|frame|none|138px|0.0 = dry]]</li>
+
Rain00.jpg|0.0 = dry
<li style="display: inline-block;">[[File:Rain01.jpg|frame|none|138px|to 0.2 light rain]]</li>
+
Rain01.jpg|to 0.2 light rain
<li style="display: inline-block;">[[File:Rain03.jpg|frame|none|138px|to 0.5 rain]]</li>
+
Rain03.jpg|to 0.5 rain
<li style="display: inline-block;">[[File:Rain06.jpg|frame|none|138px|to 0.7 heavy rain]]</li>
+
Rain06.jpg|to 0.7 heavy rain
<li style="display: inline-block;">[[File:Rain08.jpg|frame|none|138px|to 1.0 very heavy]]</li>
+
Rain08.jpg|to 1.0 very heavy
</ul>
+
</gallery>
 
Values greater than 0.1 can override the value of cloudLevel.
 
Values greater than 0.1 can override the value of cloudLevel.
</ul>
 
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
 
| weatherRandomness || Sets the dynamic weather level:
 
| weatherRandomness || Sets the dynamic weather level:
<ul>
+
* 0 = static weather
<li>0 = static weather</li>
+
* 1 - 4 = fairly realistic weather
<li>1 - 4 = fairly realistic weather</li>
+
* 5 - 7 = more sensational
<li>5 - 7 = more sensational</li>
 
</ul>
 
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| postQualySeconds || The time after the last driver is finished (or the sessionOverTimeSeconds passed) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
+
| postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
 
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
 
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
 +
|- style="vertical-align:top;"
 +
| metaData || A user defined string that will be transferred to the result outputs.
 +
|- style="vertical-align:top;"
 +
| simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions.
 +
|- style="vertical-align:top;"
 +
| isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only.
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
 
| sessions || A list of session objects, see the next table
 
| sessions || A list of session objects, see the next table
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
! !! Property !! Description
+
! Property !! Description
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| rowspan="6"|
+
| hourOfDay || Session starting hour of the day
| hourOfDay || Session starting hour of the day (values 0 - 23)
+
* Values 0, 1, 2 ... 22, 23
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| dayOfWeekend || Race weekend day: 1 = Friday, 2 = Saturday, 3 = Sunday; see “ Race weekend simulation”.
+
| dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]:
 +
* 1 = Friday
 +
* 2 = Saturday
 +
* 3 = Sunday
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| timeMultiplier || Rate at which the session time advances in realtime. Values 0, 1, ... 24
+
| timeMultiplier || Rate at which the session time advances in realtime.
 +
* Values 0, 1, ... 24
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| sessionType || Race session type: P, Q, R for (P)ractice, (Q)ualy, (R)ace
+
| sessionType || Race session type:
 +
* P = ( P )ractice
 +
* Q = ( Q )ualifying
 +
* R = ( R )ace
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
 
| sessionDurationMinutes || Session duration in minutes
 
| sessionDurationMinutes || Session duration in minutes
 
|}
 
|}

Latest revision as of 15:18, 23 September 2020

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Message definition (Server Configuration)
{| class="wikitable mw-datatable"
|- style="vertical-align:top;"
! style="width:222px;"| Property !! Description
|- style="vertical-align:top;" 
| track || The track we run.
* ↓[[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
Setting a wrong value
will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly. 
|- style="vertical-align:top;"
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
|- style="vertical-align:top;" 
| sessionOverTimeSeconds ||  Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.
* <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
|- style="vertical-align:top;" 
| ambientTemp || Sets the baseline ambient temperature in °C. 
* →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]
* cloudLevel
* rain
* weatherRandomness
|- style="vertical-align:top;" 
| cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]].
* Values 0.0, 0.1, .... 1.0
|- style="vertical-align:top;" 
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
<gallery mode="traditional">
Rain00.jpg|0.0 = dry
Rain01.jpg|to 0.2 light rain
Rain03.jpg|to 0.5 rain
Rain06.jpg|to 0.7 heavy rain
Rain08.jpg|to 1.0 very heavy
</gallery>
Values greater than 0.1 can override the value of cloudLevel.
|- style="vertical-align:top;" 
| weatherRandomness || Sets the dynamic weather level:
* 0 = static weather
* 1 - 4 = fairly realistic weather
* 5 - 7 = more sensational
|- style="vertical-align:top;" 
| postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
|- style="vertical-align:top;" 
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
|- style="vertical-align:top;" 
| metaData || A user defined string that will be transferred to the result outputs.
|- style="vertical-align:top;" 
| simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions.
|- style="vertical-align:top;" 
| isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only.
|- style="vertical-align:top;" 
| sessions || A list of session objects, see the next table
|- style="vertical-align:top;" 
! Property !! Description
|- style="vertical-align:top;" 
| hourOfDay || Session starting hour of the day
* Values 0, 1, 2 ... 22, 23
|- style="vertical-align:top;" 
| dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]:
* 1 = Friday
* 2 = Saturday
* 3 = Sunday
|- style="vertical-align:top;" 
| timeMultiplier || Rate at which the session time advances in realtime.
* Values 0, 1, ... 24
|- style="vertical-align:top;" 
| sessionType || Race session type:
* P = ( P )ractice
* Q = ( Q )ualifying
* R = ( R )ace
|- style="vertical-align:top;" 
| sessionDurationMinutes || Session duration in minutes
|}
Translation{| class="wikitable mw-datatable"
|- style="vertical-align:top;"
! style="width:222px;"| Property !! Description
|- style="vertical-align:top;" 
| track || The track we run.
* ↓[[Server_Configuration#ID_Lists|ID-Lists/Track Name ID's]]
Setting a wrong value
will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly. 
|- style="vertical-align:top;"
| preRaceWaitingTimeSeconds || Preparation time before a race. Cannot be less than 30s.
|- style="vertical-align:top;" 
| sessionOverTimeSeconds ||  Time after that a session is forcibly closing after the timer reached <span style="color:red;font-weight:bold;">'0:00</span>. Something like 107% of the expected laptime is recommended.
* <span style="color:red;">Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone</span>
|- style="vertical-align:top;" 
| ambientTemp || Sets the baseline ambient temperature in °C. 
* →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]
* cloudLevel
* rain
* weatherRandomness
|- style="vertical-align:top;" 
| cloudLevel || Sets the baseline cloud level, →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]].
* Values 0.0, 0.1, .... 1.0
|- style="vertical-align:top;" 
| rain || If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.
<gallery mode="traditional">
Rain00.jpg|0.0 = dry
Rain01.jpg|to 0.2 light rain
Rain03.jpg|to 0.5 rain
Rain06.jpg|to 0.7 heavy rain
Rain08.jpg|to 1.0 very heavy
</gallery>
Values greater than 0.1 can override the value of cloudLevel.
|- style="vertical-align:top;" 
| weatherRandomness || Sets the dynamic weather level:
* 0 = static weather
* 1 - 4 = fairly realistic weather
* 5 - 7 = more sensational
|- style="vertical-align:top;" 
| postQualySeconds || The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
|- style="vertical-align:top;" 
| postRaceSeconds || Additional time after the race ended for everyone, before the next race weekend starts.
|- style="vertical-align:top;" 
| metaData || A user defined string that will be transferred to the result outputs.
|- style="vertical-align:top;" 
| simracerWeatherConditions || <span style="color:red;">Experimental / not supported:</span> if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions.
|- style="vertical-align:top;" 
| isFixedConditionQualification || <span style="color:red;">Experimental / not supported:</span> if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only.
|- style="vertical-align:top;" 
| sessions || A list of session objects, see the next table
|- style="vertical-align:top;" 
! Property !! Description
|- style="vertical-align:top;" 
| hourOfDay || Session starting hour of the day
* Values 0, 1, 2 ... 22, 23
|- style="vertical-align:top;" 
| dayOfWeekend || Race weekend day / →[[Multiplayer_Overview#Race_weekend|Race Weekend Simulation]]:
* 1 = Friday
* 2 = Saturday
* 3 = Sunday
|- style="vertical-align:top;" 
| timeMultiplier || Rate at which the session time advances in realtime.
* Values 0, 1, ... 24
|- style="vertical-align:top;" 
| sessionType || Race session type:
* P = ( P )ractice
* Q = ( Q )ualifying
* R = ( R )ace
|- style="vertical-align:top;" 
| sessionDurationMinutes || Session duration in minutes
|}
Property Description
track The track we run.

Setting a wrong value will also print out the available track keys in the log. With the 1.1 update containing the 2019 season content, each track has a _2019 variant. Using this track will set the BoP and track grip correspondingly.

preRaceWaitingTimeSeconds Preparation time before a race. Cannot be less than 30s.
sessionOverTimeSeconds Time after that a session is forcibly closing after the timer reached '0:00. Something like 107% of the expected laptime is recommended.
  • Careful: default 2 minutes does not properly cover tracks like Spa or Silverstone
ambientTemp Sets the baseline ambient temperature in °C.
cloudLevel Sets the baseline cloud level, →Race Weekend Simulation.
  • Values 0.0, 0.1, .... 1.0
rain If weather randomness is off, defines the static rain level. With dynamic weather, it increases the rain chance.

Values greater than 0.1 can override the value of cloudLevel.

weatherRandomness Sets the dynamic weather level:
  • 0 = static weather
  • 1 - 4 = fairly realistic weather
  • 5 - 7 = more sensational
postQualySeconds The time after the last driver is finished ( or the sessionOverTimeSeconds passed ) in Q sessions and the race start. Should not be set to 0, otherwise grid spawning is not secure.
postRaceSeconds Additional time after the race ended for everyone, before the next race weekend starts.
metaData A user defined string that will be transferred to the result outputs.
simracerWeatherConditions Experimental / not supported: if set to 1, this will limit the maximum rain/wetness to roughly 2/3 of the maximum values, translating to something between medium and heavy rain. It may be useful if you feel forced to run very low cloudLevel and weatherRandomness values just to avoid thunderstorm; however high levels (0.4+ clouds combined with 5+ randomness) will still result in quite serious conditions.
isFixedConditionQualification Experimental / not supported: if set to 1, the server will take the rain, cloud, temperature, rain levels literally and make sure whatever is set up never changes. Daytime transitions still happen visually, but do not affect the temperatures or road wetness. Also rubber/grip is always the same. This is intended to be used for private league qualification servers only.
sessions A list of session objects, see the next table
Property Description
hourOfDay Session starting hour of the day
  • Values 0, 1, 2 ... 22, 23
dayOfWeekend Race weekend day / →Race Weekend Simulation:
  • 1 = Friday
  • 2 = Saturday
  • 3 = Sunday
timeMultiplier Rate at which the session time advances in realtime.
  • Values 0, 1, ... 24
sessionType Race session type:
  • P = ( P )ractice
  • Q = ( Q )ualifying
  • R = ( R )ace
sessionDurationMinutes Session duration in minutes