Difference between revisions of "Custom cars"

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== create File “entrylist.json” ==
+
<span style="color:red; font-size:20px;">New Site !!!</span> https://wiki.acc.nonameweb.ch/wiki/ACC_Custom_Cars
create File “entrylist.json” in Folder “cfg”, with the following content:
 
 
 
<source lang=json>
 
{  "entries":[
 
{  "drivers": [
 
{  "playerID": "S765611xxxxxxxxxx1"}
 
              ],
 
"overrideDriverInfo": 0,
 
"overrideCarModelForCustomCar": 1,
 
"customCar": "exampleCar.json",
 
},
 
{  "drivers": [
 
{  "playerID": "S765611xxxxxxxxxx2"}
 
              ],
 
"overrideDriverInfo": 0,
 
"overrideCarModelForCustomCar": 1,
 
"customCar": "exampleCar2.json",
 
        }
 
  ]
 
}
 
</source>
 
{| class="wikitable"
 
|-
 
! ... !! Note
 
|-
 
| playerID || SteamID from Driver, insert an "S" in front of it
 
|-
 
| more properties || For further information see in the "Server Admin Manual" to: \Steam\steamapps\common\Assetto Corsa Competizione\server in '''VI. Entry List'''
 
|-
 
| overrideDriverInfo || If set to 1, the driver’s name and category will be overridden by what is setup in the entry list. If set to 0, it’s up to the client joining.  
 
|-
 
| overrideCarModelForCustomCar || If "customCar" is used, this setting will apply the car model configured if the value is set to 1 ( which is the default ). If set to 0, all values except the "carModelType" are applied, so the user is free to pick a car but while team name and appearance will be applied
 
|-
 
| customCar|| If set to a filename, the car, team and appearance will be used no matter what the user chose ( Exception: “overrideCarModelForCustomCar” ). This is useful for leagues and events, where we want consistent car appearance and the chosen car model for the corresponding driver/team. The custom car file has to be located in a “cars” folder next to the entrylist.json ( also works for centralEntryListPath ). Leave blank ( “” = default ) to let the user chose the car via car selection UI.
 
|}
 

Latest revision as of 09:13, 28 October 2019