Difference between revisions of "Quick Modes"
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| Day / Night Time || Sets the Time of the Day in the Session. | | Day / Night Time || Sets the Time of the Day in the Session. | ||
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== Hotstint == | == Hotstint == |
Revision as of 21:59, 28 February 2020
Practice
This session allows practicing with a specific car/track combination. The car will start from the garage.
Setting | Description |
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Day / Night Time | Sets the Time of the Day in the Session. |
Time Multiplier | Sets the amount of multiplier to apply to the session time of the day. |
Hotlap
In Hotlap mode, you will experience a free practice session hunting for the fastest lap. The car will start before the finish line to allow the best launch down the main straight. Conditions are static and reset at the start of each new lap. Leaving the track will invalidate the lap.
Setting | Description |
---|---|
Day / Night Time | Sets the Time of the Day in the Session. |
Ghost Car | Enable or Disalbe the ghost car while driving. |
Ghost car time offset | Set the Ghost car's time advantage offset. |
Use ghost car saved for | Use the recorded ghost car for the car model specified if available. Set to "SELECTED CAR MODEL" to always follow your current selected car. |
Hotlap Superpole
This sessions allows you to do a two-lap shootout with a specific car/track combination. the car will start from the pitlane and you will have an outlap and two timed laps. The end result will consist of the fastest lap of the two. Leaving the track will invalidate your lap
Setting | Description |
---|---|
Day / Night Time | Sets the Time of the Day in the Session. |
Hotstint
As opposed to Hotlap, the Hotstint game mode urges the player to be able to do consistent laptimes in addition to being fast in a single lap. Similarly to the Hotlap mode, weather and track conditions are scripted, albeit not static, so players can still compete on a leaderboard in a comparable enviroment. In this game mode, going offtrack will not invalidate the lap, but gaining time by cutting will still be penalized.
Setting | Description |
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Day / Night Time | Sets the Time of the Day in the Session. |
Stint length | Sets the duration of the Session |
Time Multiplier | Sets the amount of multiplier to apply to the session time of the day. |
Quick Race
Quick Race mode consists of custom race session without any Practice or Qualifying session.
In this game mode, the grid size depends on the player's selected entry. Selecting a Sprint Cup entry will generate a field full of Sprint Cup entrants, while an Endurance Cup entry will generate an Endurance Cup filed. The number of real-life Sprint Cup entries is limited to approximatley 30 cars, which might result in a smaller grid in-game then a maximum number of opponents set in the menu if such an entry is selected.
Setting | Description |
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Day / Night Time | Sets the Time of the Day in the Session. |
Race length | Sets the duration of the quick race session. |
Time Multiplier | Sets the amount of multiplier to apply to the session time of the day. |
Starting Position | Sets the starting position of the player's car on the grid. |
Opponent count | Sets the amount of opponents in the race.
Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs |
Opponent skill | Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level. |
Opponent aggressiveness | Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively. |
Single make | Constrains the filed composition to your currently selected car model. |