Difference between revisions of "Custom Car"

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* Documents \ Assetto Corsa Competizione \ Customs \ Cars
 
* Documents \ Assetto Corsa Competizione \ Customs \ Cars
* open you .json File
+
* there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time.json )
 +
* open you .json File  
  
 
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Revision as of 11:27, 29 December 2021


Other languages:
Deutsch • ‎English • ‎italiano
Cars 8 101.jpg

In the game you have the possibility to create your own vehicle livery for each vehicle. The body can still be modified externally or it can be completely replaced.
Server Administrator from Multiplayer Servers can assign vehicle liveries to drivers or teams via Server Configuration / entrylist.json.

You can get to the InGame-Editor as follows

  • select a Race Class & Team-Tile in Multiplayer or ...
  • select the "Open Series" in Single Player
  • click on "ADD" and choose one of the vehicle types

Individual Settings

  • Race Number
  • Team Name
  • Nationality
  • Banner & Sponsors
  • Livery-Template
  • Body and Tire colored pick

Livery Editor 0.png Livery Editor 1.png Livery Editor 2.png

How can I modify my paintwork outside of the game?

Edit JSON File

First you have the possibility to edit the generated .json file. Go to:

  • Documents \ Assetto Corsa Competizione \ Customs \ Cars
  • there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time.json )
  • open you .json File
Settings Description
carGuid
teamGuid
raceNumber set a favored starting number, from 1 to 998 possible / also selectable in the editor of the game
raceNumberPadding defines how many leading zeroes the race number has (values: 0-2) / largely obsolete due to similar functionality in-game
auxLightKey position of auxiliary LEDs / also selectable in the editor of the game
auxLightColor Color of auxiliary LED-Lights / also selectable in the editor of the game
skinTemplateKey Choose a pattern for the selected vehicle model: ↓IDs for Cars, Templates, LEDs, Sponsors / ID: 99 = carbon-skin, the color of the rim cannot be changed
skinColor1Id select Base-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
skinColor2Id select Second-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
skinColor3Id select Third-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
sponsorId Premade logos of major sponsors / select it in the editor of the game / it is not needed if sonsors.png is in the skin folder
skinMaterialType1 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
skinMaterialType2 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
skinMaterialType3 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
rimColor1Id select Base-Color for rim: ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black )
rimColor2Id select Second-Color for rims ( ring ): ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black )
rimMaterialType1 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
rimMaterialType2 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
teamName Enter the name of your team here. The name is displayed "Vehicle selection / Team".
nationality / also selectable in the editor of the game
displayName / overwritten by CompetitorName
competitorName used to differentiate entries within the same team, ie "GT Team Red" and "GT Team Blue"
competitorNationality / also selectable in the editor of the game ( nationality )
teamTemplateKey ...
carModelType select it in the editor of the game or here: ↓IDs for Cars, Templates, LEDs, Sponsors.
licenseType / overwritten by CupCategory
cupCategory Driver drives in the Cup-Category: 0 = your Rating ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National
useEnduranceKit select Normal Bodykit = 0; Endurance-Bodykit = 1 ( Known bug: All custom cars forced to use Endurance kit )
customSkinName defines the folder name of fully custom skins
bannerTemplateKey defines what banner style the car uses / also selectable in the editor of the game

A skin consists of two parts, under: Documents\Assetto Corsa Competizione\Customs\...

  • ...Cars
    • myTeam.json-File
  • ...Lieveries\myTeam\
    • decors.json
    • decors.png
    • decors_0.dds ( self-generated )
    • sponsors.json
    • sponsors.png
    • sponsors_0.dds ( self-generated )
    • optional: ReadMe.txt

Preparations for your own livery

  • create a team in the game as described above ( ↑Livery editing in Game ), now go to main menu
  • got to Documents\Assetto Corsa Competizione\Customs\Cars, there you will find a file that is named as follows StartNumber-YYMMDD-time.json ( Example: 42-201016-095902.json )
  • change the file name, it should be clear which vehicle it is and which team ( Mercedes_AMG_GT3_myTeam_21.json )
  • got to Documents\Assetto Corsa Competizione\Customs\Liveries and create a Folder with same name
  • write the name in your .json file on the line: "customSkinName": "Mercedes_AMG_GT3_myTeam_21", - save.
  • go back to your team in ACC, click edit and save immediately afterwards - sponsors.json and decals.json will be created in your Folder

Create a Livery

Details about the files & folders

myTeam.json

Settings Description
carGuid
teamGuid
raceNumber set a favored starting number, from 1 to 998 possible / also selectable in the editor of the game
raceNumberPadding defines how many leading zeroes the race number has (values: 0-2) / largely obsolete due to similar functionality in-game
auxLightKey position of auxiliary LEDs / also selectable in the editor of the game
auxLightColor Color of auxiliary LED-Lights / also selectable in the editor of the game
skinTemplateKey Choose a pattern for the selected vehicle model: ↓IDs for Cars, Templates, LEDs, Sponsors / ID: 99 = carbon-skin, the color of the rim cannot be changed
skinColor1Id select Base-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
skinColor2Id select Second-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
skinColor3Id select Third-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png
sponsorId Premade logos of major sponsors / select it in the editor of the game / it is not needed if sonsors.png is in the skin folder
skinMaterialType1 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
skinMaterialType2 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
skinMaterialType3 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image
rimColor1Id select Base-Color for rim: ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black )
rimColor2Id select Second-Color for rims ( ring ): ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black )
rimMaterialType1 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
rimMaterialType2 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
teamName Enter the name of your team here. The name is displayed "Vehicle selection / Team".
nationality / also selectable in the editor of the game
displayName / overwritten by CompetitorName
competitorName used to differentiate entries within the same team, ie "GT Team Red" and "GT Team Blue"
competitorNationality / also selectable in the editor of the game ( nationality )
teamTemplateKey ...
carModelType select it in the editor of the game or here: ↓IDs for Cars, Templates, LEDs, Sponsors.
licenseType / overwritten by CupCategory
cupCategory Driver drives in the Cup-Category: 0 = your Rating ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National
useEnduranceKit select Normal Bodykit = 0; Endurance-Bodykit = 1 ( Known bug: All custom cars forced to use Endurance kit )
customSkinName defines the folder name of fully custom skins
bannerTemplateKey defines what banner style the car uses / also selectable in the editor of the game

decals.png & sponsors.png ( under construction )

decals.json & sponsors.json

The material properties can be changed using the files decals.json or sponsors.json

Here is a list of presets that you can use to get the same materials as in ACC in game livery editor.

Glossy:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0

Matte:

   "baseRoughness": 0.45,
   "clearCoat": 0.3,
   "clearCoatRoughness": 0.6,
   "metallic": 0

Satin:

   "baseRoughness": 0.45,
   "clearCoat": 0.1,
   "clearCoatRoughness": 0.3,
   "metallic": 0

Satin Metallic:

   "baseRoughness": 0.3,
   "clearCoat": 0.5,
   "clearCoatRoughness": 0.3,
   "metallic": 0.7

Metallic:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0.625

Chrome:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0.9

IDs for Cars, Templates, LEDs, Sponsors

Car carModelType skinTemplateKey auxLightKey sponsorId
Alpine A110 GT4 50 100, 101, 102, 103 1
Aston Martin Vantage V12 GT3 12 100, 101, 102 1 - 2
Aston Martin Vantage V8 2019 20 100, 101, 102, 103, 104, 105, 106 1 - 4
Aston Martin Vantage GT4 51 100, 101, 102, 103 1
Audi R8 GT3 2015 3 100, 101, 102, 103 1 - 9
Audi R8 LMS Evo 2019 19 100, 101, 102, 103, 104 1 - 10
Audi R8 LMS GT4 52 100, 101, 102, 103, 104 1
Bentley Continental GT3 2015 11 100, 101, 102, 103, 104 1 - 3
Bentley Continental GT3 2018 8 100, 101, 102, 103, 104 1
BMW M4 GT4 53 100, 101, 102, 103 1
BMW M6 GT3 7 100, 101, 102, 103, 104 1 - 3
Chevrolet Camaro GT4 55 100, 101, 102, 103 1 - 2
Emil Frey Jaguar G3 14 100 1
Ferrari 488 GT3 2 100, 101, 102, 103, 104 1 - 9
Ferrari 488 GT3 Evo 24 100, 101, 102, 103, 104 1 - 10
Ginetta G55 GT4 56 100, 101, 102, 103 1
Honda NSX GT3 17 100, 101, 102, 103, 104 1 - 6
Honda NSX Evo 2019 21 100, 101, 102 1 - 6
KTM X-Bow GT4 57 100, 101, 102, 103 1
Lamborghini Gallardo R-EX 13 100, 101, 102 no LEDs
Lamborghini Huracan GT3 4 100, 101, 102 1 - 9
Lamborghini Huracan Evo 2019 16 100, 101, 102, 103, 104 1 - 11
Lamborghini Huracan SuperTrofeo 18 100, 101, 102, 103, 104 1 - 6
Lexus RC F GT3 15 100, 101 1 - 2
Maserati MC GT4 58 100, 101, 102, 103 1
McLaren 570S GT4 59 100 1
McLaren 650s GT3 5 100, 101 1 - 2
McLaren 720S GT3 Special 22 100 1
Mercedes AMG GT3 1 100, 101, 102, 103, 104 1 - 17
Mercedes AMG GT3 2020 25 100, 101, 102, 103, 104 4 - 19
Mercedes AMG GT4 60 100, 101, 102, 103, 104 1 - 3
Nissan GT-R Nismo GT3 2015 10 100, 101, 102, 103 1
Nissan GT-R Nismo GT3 2018 6 100, 101, 102, 103, 104 1 - 4
Porsche 718 Cayman GT4 61 100, 101, 102, 103 1
Porsche 991 GT3 0 100, 101, 102, 103, 104 1 - 3
Porsche 991 II GT3 Cup 9 100, 101, 102, 103, 104, 105, 106, 107, 108, 109 1
Porsche 991 II GT3 R 2019 23 100, 101, 102, 103, 104, 105 1 - 3
? 54 ? ?

Fanatec, Thrustmaster, Logitech, Nvidia, Sparco Gaming, rseat, AK Informatica, Assetto Corsa Competizione

IDs for Colors and Materials

"skinColor1Id": ; skinColor2Id": ; skinColor3Id": ; "rimColor1Id": ; "rimColor2Id": ;
"skinMaterialType1": ; "skinMaterialType2": ; "skinMaterialType3": ; "rimMaterialType1": ; "rimMaterialType2": ;
"auxLightColor": ;

Farben.png

Color ID Material ID 0 Material ID 1 Material ID 2 Material ID 3 Material ID 4 Material ID 5 Material ID 6
glossy matte satin satin-metallic Metallic chrome clear-chrome
0 0_0 0_1 0_2 0_3 0_4 0_5 0_6
41 0_0 41_1 0_2 0_3 0_4 0_5 0_6
150 150_0 150_1 150_2 150_3 150_4 150_5 150_6
223 223_0 223_1 223_2 223_3 223_4 223_5 223_6
285 241_0 241_1 241_2 241_3 241_4 241_5 241_6
285 285_0 285_1 285_2 285_3 285_4 285_5 285_6
338 338_0 338_1 338_2 338_3 338_4 338_5 338_6

Team editing in Game

you can get there on the following paths in the game:

  • Driver Profile / Costumize

If you want to edit outside of the game, go to:

  • C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
  • You can find the description here: Text-Editor: Team

Customization.png

your find .json-Files here: C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers

driver1.json, driver2.json, driver3.json

File Content Settings Description

{
"firstName": "First",
"lastName": "Teammate",
"shortName": "FTM",
"nationality": 2,
"driverCategory": 2,
"helmetTemplateKey": 508,
"helmetBaseColor": 531,
"helmetDetailColor": 521,
"helmetMaterialType": 1,
"helmetGlassColor": 7,
"helmetGlassMetallic": 0.0,
"glovesTemplateKey": 12,
"suitTemplateKey": 503,
"suitDetailColor1": 350,
"suitDetailColor2": 531,
"playerID": "0",
"aiSkill": 100,
"aiAggro": 50,
"aiRainSkill": 50,
"aiConsistency": 50
}

firstName
lastName
shortName
nationality
driverCategory
helmetTemplateKey
helmetBaseColor
helmetDetailColor
helmetMaterialType
helmetGlassColor
helmetGlassMetallic
glovesTemplateKey
suitTemplateKey
suitDetailColor1
suitDetailColor2
playerID
aiSkill
aiAggro
aiRainSkill
aiConsistency