Difference between revisions of "Car Setups and Pitstop"

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* Variant 1: mandatory pitstop possible throughout the race.
 
* Variant 1: mandatory pitstop possible throughout the race.
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** check also: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]]
 
* Variant 2: Pitlane Window is limited in time. ''( Pit stop for damage repair always possible )''
 
* Variant 2: Pitlane Window is limited in time. ''( Pit stop for damage repair always possible )''
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** check also: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / mandatoryPitstopCount]]
 
** check also: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]]
 
** check also: [[Server_Configuration#eventRules.json|Server Configuration / eventRules.json / pitWindowLengthSec]]
  

Revision as of 22:58, 10 November 2019

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Setup

Pitstop

A pitstop is always possible when the leader completes the first lap. In the middle of the bottom of the screen is the message of the Race Control: RCTL Pitlane is open

Acc-wiki rctl pitlane ist open.jpg

Mandatory Pitstop

Driver Swap

Pit / Driver Swap

Have in the entrylist.json you 2 rider under "drivers", so they form a team together. Both drivers can be on the server. The waiting driver is not here as a spectator in the sense of spectator fashion.

Using the Pit strategy page in the (M)ulti(F)unctional(D)isplay, the driver can assign a driver swap which will be automatically executed during the next pitstop.

References