Difference between revisions of "Custom Car"

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<!--T:25-->
 
<!--T:25-->
In ACC you have the opportunity to create your own vehicle paintwork and add your own team. This can be done in-game or outside.</br>
+
In the game, you have the opportunity to create your own vehicle livery for each vehicle. The body can be modified externally or it can be replaced completely.</br>
Server Administrator from [[Multiplayer_Overview#Variants_of_Servers|Multiplayer Servers]] can assign vehicle liveries to drivers or teams via [[Server_Configuration#entrylist.json|Server Configuration / entrylist.json]].
+
Operators of multiplayer servers can assign vehicle liveries, drivers or teams via an access list [[Server_Configuration#entrylist.json|Server Configuration / entrylist.json]].
  
== Livery editing in Game == <!--T:27-->
+
== InGame-Skin-Editor == <!--T:71-->
  
<!--T:32-->
+
<!--T:72-->
You can get to the editor as follows:
+
* select a Race Class & Team-Tile in Multiplayer or ...
* click on Multiplayer or Single Player
+
* select the "Open Series" in Single Player
* select a racing series in the Single Player menu and then go to the team selection
+
* click on "ADD" and choose one of the vehicle types
** 2018 = GT3 2018
 
** 2019 = all GT3 2018/2019, Lamborghini Huracan ST und Porsche Cup
 
** GT Challenge = all GT3 2018/2019, Lamborghini Huracan ST und Porsche Cup
 
** GT4 = GT4 Serie Cars
 
* in Multiplayer choose a racing class ( Primary, GT3, GT4, ST or Cup ) and then go to the team selection
 
  
<!--T:33-->
+
=== Individual Settings === <!--T:57-->
If you want to edit your skin outside of the game, go to:
 
* C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Cars
 
  
=== Options === <!--T:57-->
+
<!--T:69-->
 
* Race Number
 
* Race Number
 
* Team Name
 
* Team Name
Line 41: Line 34:
 
[[File:Livery Editor 2.png|400px]]
 
[[File:Livery Editor 2.png|400px]]
  
== Extern: Skin Mod == <!--T:42-->
+
== How can I modify my paintwork outside of the game? == <!--T:42-->
  
 
<!--T:43-->
 
<!--T:43-->
A CarSkin consists of two parts:</br>
+
a skin mod consists of the file in the cars folder and a folder with several different files in the liveries folder. Your find here Documents \ Assetto Corsa Competizione \ Customs</br>
* Install-Path: C:\Users\**yourWinProfileName**\Documents\Assetto Corsa Competizione\Customs\Cars\
+
* ...Cars
* Install-Path: C:\Users\**yourWinProfileName**\Documents\Assetto Corsa Competizione\Customs\Lieveries\myTeam\
+
** myTeam.json
 +
* ...Liveries \ myTeamFolder \
 +
** decals.png & sponsors.png
 +
** decals.json & sponsors.json
 +
** decals_0.dds & sponsors_0.dds ( this file generates the game when you view your project in the showroom )
 +
** decals_1.dds & sponsors_1.dds ( this file generates the game when you look at your project on the track )
 +
** optional: ReadMe.txt
 +
 
 +
=== edit .json-File in "Cars"-Folder === <!--T:73-->
  
=== Preparations for your own livery === <!--T:51-->
+
<!--T:33-->
 +
First you have the possibility to edit the generated .json file. Go to:
  
<!--T:52-->
+
<!--T:74-->
* create a team in the game as described above ( ↑ )
+
* Documents \ Assetto Corsa Competizione \ Customs \ Cars
* got to C:\Users\**yourWinProfileName**\Documents\Assetto Corsa Competizione\Customs\Cars
+
* there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time )
* create a .json file with your team name there - If there is already a file in it, then copy and rename it.
+
* the file name can be changed
* open the file and write your team name on the line: "teamName": "", - save.
+
* open you .json File
* got to C:\Users\**yourWinProfileName**\Documents\Assetto Corsa Competizione\Customs\Liveries
 
* create a Folder with same name
 
* write the name in your .json file on the line: "customSkinName": "", - save.
 
* start Assetto Corsa Competizione and got to Car and choose your Skin
 
* click on save - sponsors.json and decals.json will be created
 
* -
 
* -
 
  
<!--T:45-->
+
<!--T:11-->
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| Folders !! Files !! Description
 
 
|-
 
|-
| Customs
+
! style="width:180px;"| Settings !! InGame</br>Editor !! Description !! style="min-width:300px;width:500px"|Value !! Hints
 
|-
 
|-
| || Cars || || myTeam.json° ||
+
| carGuid ||  
 
|-
 
|-
| || Liveries || myTeam° || decals.json ||
+
| teamGuid ||  
 
|-
 
|-
| || || || decals.png ||
+
| raceNumber || {{yes C|}} || set a favored starting number, from 1 to 998 possible || 1, 2, ..., 998 ||
 +
* if a driver with this number is on the server, then you will get the next free number
 +
* Admins have the possibility to assign certain start numbers via an access list
 
|-
 
|-
| || || || sponsors.json ||
+
| raceNumberPadding || || ||
 +
* 1 = one- and two-digit bib numbers are preceded by a 0
 +
* 0 = Start number is displayed as entered in "raceNumber"
 
|-
 
|-
| || || || sponsors.png ||
+
| auxLightKey || {{yes C|}} || position of auxiliary LEDs ||
|}
+
* 0 not LED
 
+
* 1 to 19
<!--T:50-->
+
||
° Rename this folder and this file in your Teamname, name both the same.
+
* depending on the vehicle, also less
 
+
* depending on the vehicle in different places
===  myTeam.json ( under construction ) === <!--T:46-->
 
 
 
<!--T:11-->
 
{| class="wikitable" style="width:100%;"
 
! style="width:180px;"| Settings !! Description
 
 
|-
 
|-
| carGuid ||
+
| auxLightColor || {{yes C|}} || Color of auxiliary LED-Lights || [[Custom_Car#IDs_Tables|see here ↓]]
 
|-
 
|-
| teamGuid ||
+
| skinTemplateKey || {{yes C|}} || Choose a pattern for the selected vehicle model || [[Custom_Car#IDs_Tables|see here ↓]] ||
 +
* Number 99 gives all-carbon look
 
|-
 
|-
| raceNumber || set a favored starting number, from 1 to 998 possible / <span style="color:green;">also selectable in the editor of the game</span>
+
| skinColor1Id || {{yes C|}} || select Base-Color for state coach ( Base Layer ) || rowspan="3"| [[Custom_Car#IDs_Tables|see here ↓]]
 
|-
 
|-
| raceNumberPadding ||
+
| skinColor2Id || {{yes C|}} || select Second-Color for state coach ( Accent )
 
|-
 
|-
| auxLightKey || position of LEDs / select it in the editor of the game
+
| skinColor3Id || {{yes C|}} || select Third-Color for state coach ( Trim )
 
|-
 
|-
| auxLightColor || Color of LED-Lights / select it in the editor of the game
+
| sponsorId || {{yes C|}} || Prefabricated logos of the main sponsors
 
|-
 
|-
| skinTemplateKey || Choose a pattern for the selected vehicle model: ↓[[Custom_Car#IDs_for_Cars.2C_Templates.2C_LEDs.2C_Sponsors|IDs for Cars, Templates, LEDs, Sponsors]] / <span style="color:red;">ID: 99 = carbon-skin, the color of the rim cannot be changed</span>
+
| skinMaterialType1 || {{yes C|}} || surface finish for main-color ( Base Layer ) || rowspan="3"|
 +
* 0 = Glossy
 +
* 1 = Matte
 +
* 2 = Satin
 +
* 3 = Metallic-Satin
 +
* 4 = Metallic
 +
* 5 = Chrome
 +
* 6 = Clear Chrome
 
|-
 
|-
| skinColor1Id || select Base-Color for state coach: ↓[[Custom_Car#IDs_for_Colors_and_Materials|IDs for Colors and Materials]] or select it in the editor of the game / <span style="color:red;">it is not needed if transparency is not used in decals.png or sponsors.png</span>
+
| skinMaterialType2 || {{yes C|}} || surface finish for secound-color ( Accent )
 +
|| ↓[[Custom_Car#Tables:_IDs_for_Colors_and_Materials|Sample image]]
 
|-
 
|-
| skinColor2Id || select Second-Color for state coach: ↓[[Custom_Car#IDs_for_Colors_and_Materials|IDs for Colors and Materials]] or select it in the editor of the game / <span style="color:red;">it is not needed if transparency is not used in decals.png or sponsors.png</span>
+
| skinMaterialType3 || {{yes C|}} || surface finish for secound third-color ( Trim )
 
|-
 
|-
| skinColor3Id || select Third-Color for state coach: ↓[[Custom_Car#IDs_for_Colors_and_Materials|IDs for Colors and Materials]] or select it in the editor of the game / <span style="color:red;">it is not needed if transparency is not used in decals.png or sponsors.png</span>
+
| rimColor1Id || {{yes C|}} || Basic colour for the rims ||  [[Custom_Car#IDs_Tables|see here ↓]]
 
|-
 
|-
| sponsorId || Premade logos of major sponsors / select it in the editor of the game / <span style="color:red;">it is not needed if sonsors.png is in the skin folder</span>
+
| rimColor2Id || {{yes C|}} || second color for the rims ( ring ) ||  [[Custom_Car#IDs_Tables|see here ↓]]
 
|-
 
|-
| skinMaterialType1 || 0 = Glossy; 1 = Matte;  2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓[[Custom_Car#IDs_for_Colors_and_Materials|example image]]
+
| rimMaterialType1 || {{yes C|}} || surface finish for the base-color of the rims ( Base ) || rowspan="2"|
 +
* 1 = Glossy
 +
* 2 = Matte
 +
* 3 = Metallic-Satin
 +
* 4 = Metallic
 +
* 5 = Chrome
 
|-
 
|-
| skinMaterialType2 || 0 = Glossy; 1 = Matte;  2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓[[Custom_Car#IDs_for_Colors_and_Materials|example image]]
+
| rimMaterialType2 || {{yes C|}} || surface finish for the secound-color of the rims ( Accent )
 
|-
 
|-
| skinMaterialType3 || 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓[[Custom_Car#IDs_for_Colors_and_Materials|example image]]
+
| teamName || {{yes C|}} || Enter the name of your team here || || The name then appears in the team selection.
 
|-
 
|-
| rimColor1Id || select Base-Color for rim: ↓[[Custom_Car#IDs_for_Colors_and_Materials|IDs for Colors and Materials]] or select it in the editor of the game / <span style="color:red;">unchangeable if 99 was entered for "skinTemplateKey" ( black )</span>
+
| nationality || || ||  0 Other, 49 Andorra, 14 Argentina, 28 Armenia, 50 Azerbaijan, 41 Australia,  9 Austria, 79 Bahrain,  7 Belgium, 17 Brazil, 51 Bulgaria, 34 Canada, 82 Chile, 35 China, 81 Chinese Taipei, 47 Columbia, 33 Croatia, 52 Cuba, 53 Czech Republic, 32 Denmark, 86 England, 54 Estonia, 31 Finland,  3 France, 55 Georgia,  2 Germany,  5 Great Britain, 22 Greece, 46 Hong Kong, 6 Hungaria, 56 India, 38 Indonesia, 78 Iran, 16 Ireland, 57 Israel,  1 Italy, 58 Jamaica, 48 Japan, 45 Kuwait, 59 Latvia, 27 Lebanon, 60 Lithuania, 44 Luxembourg, 61 Macao, 84 Madagascar, 62 Malysia, 85 Malta, 29 Mexico, 15 Monaco, 63 Nepal, 12 Netherlands, 64 New Caledonia, 40 New Zealand, 65 Nigeria, 66 Northern Ireland, 24 Norway, 21 Oman, 67 Paua New Guinea, 68 Philippines, 13 Poland, 36 Portugal, 19 Puerto Rico, 69 Qatar, 70 Rumania, 10 Russia, 42 San Marino, 23 Saudi Arabia, 72 Scotland, 72 Serbia, 37 Singapore, 20 Slovakia, 73 Slovenia, 18 South Afrika, 26 South Korea,  4 Spain, 30 Sweden,  8 Switzerland, 74 Taiwan, 11 Thailand, 25 Turkey, 75 Ukraine, 43 United Arab Emirates, 83 Uruguay, 39 USA, 76 Venezuela, 77 Wales, 80 Zimbabwe
 
|-
 
|-
| rimColor2Id || select Second-Color for rims ''( ring )'': ↓[[Custom_Car#IDs_for_Colors_and_Materials|IDs for Colors and Materials]] or select it in the editor of the game / <span style="color:red;">unchangeable if 99 was entered for "skinTemplateKey" ( black )</span>
+
| displayName ||
 
|-
 
|-
| rimMaterialType1 || 1 = Glossy;  2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
+
| competitorName ||
 
|-
 
|-
| rimMaterialType2 || 1 = Glossy;  2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome
+
| competitorNationality ||
 
|-
 
|-
| teamName || Enter the name of your team here. The name is displayed "Vehicle selection / Team".
+
| teamTemplateKey ||
 
|-
 
|-
| nationality || select it in the editor of the game
+
| carModelType || {{yes C|}} || ID for the vehicle model ||  [[Custom_Car#IDs_Tables|see here ↓]]
 
|-
 
|-
| displayName || ..
+
| cupCategory || {{yes C|}} || Driver drives in the Cup category ||
 +
* 0 = All
 +
* 1 = ProAm
 +
* 2 = AM
 +
* 3 = Silver
 +
* 4 = National
 +
||
 
|-
 
|-
| competitorName || ...
+
| licenseType ||
 
|-
 
|-
| competitorNationality || select it in the editor of the game ( nationality )
+
| useEnduranceKit || || choose: ||
 +
* 0 = Normal Bodykit
 +
* 1 = Endurance-Bodykit
 +
|| <span style="color:red;">BUG! Endurance-BodyKit is always on</span>
 
|-
 
|-
| teamTemplateKey || ...
+
| customSkinName ||
 
|-
 
|-
| carModelType || select it in the editor of the game or here: [[Custom_Car#IDs_for_Cars.2C_Templates.2C_LEDs.2C_Sponsors|IDs for Cars, Templates, LEDs, Sponsors]].
+
| bannerTemplateKey ||
 +
|}
 +
 
 +
=== decals.png & sponsors.png === <!--T:75-->
 +
 
 +
<!--T:76-->
 +
* Now you can look around for templates for the vehicles, I found the following:
 +
** schwarzbierbude - SBB Templates: [http://www.schwarzbierbude.de/component/option,com_remository/Itemid,26/func,select/id,160/lang,de/ Downloads > ACC Car Templates]
 +
** https://www.racedepartment.com/downloads/acc-gt4-templates-part-1.34995/
 +
** https://www.racedepartment.com/downloads/acc-gt4-templates-part-2-1-0.35014/
 +
* you use these to draw your design and export it to your folder as a PNG file format
 +
 
 +
=== decals.json & sponsors.json === <!--T:47-->
 +
 
 +
<!--T:61-->
 +
The material properties can be changed using the files '''decals.json''' or '''sponsors.json'''
 +
 
 +
<!--T:62-->
 +
Here is a list of presets that you can use to get the same materials as in ACC in game livery editor.
 +
 
 +
<!--T:63-->
 +
'''Glossy:'''
 +
    "baseRoughness": 0,
 +
    "clearCoat": 1,
 +
    "clearCoatRoughness": 0,
 +
    "metallic": 0
 +
 
 +
<!--T:64-->
 +
'''Matte:'''
 +
    "baseRoughness": 0.45,
 +
    "clearCoat": 0.3,
 +
    "clearCoatRoughness": 0.6,
 +
    "metallic": 0
 +
 
 +
<!--T:65-->
 +
'''Satin:'''
 +
    "baseRoughness": 0.45,
 +
    "clearCoat": 0.1,
 +
    "clearCoatRoughness": 0.3,
 +
    "metallic": 0
 +
 
 +
<!--T:66-->
 +
'''Satin Metallic:'''
 +
    "baseRoughness": 0.3,
 +
    "clearCoat": 0.5,
 +
    "clearCoatRoughness": 0.3,
 +
    "metallic": 0.7
 +
 
 +
<!--T:67-->
 +
'''Metallic:'''
 +
    "baseRoughness": 0,
 +
    "clearCoat": 1,
 +
    "clearCoatRoughness": 0,
 +
    "metallic": 0.625
 +
 
 +
<!--T:68-->
 +
'''Chrome:'''
 +
    "baseRoughness": 0,
 +
    "clearCoat": 1,
 +
    "clearCoatRoughness": 0,
 +
    "metallic": 0.9
 +
 
 +
=== decals_0/ _1.dds  & sponsors_0/ _1.dds === <!--T:77-->
 +
 
 +
<!--T:78-->
 +
While working on your project, you should prevent the DDS files automatically generated by the game from being generated. Because with every change to the PNG file, the dds files must first be deleted in order to be able to see the changes in the game. In addition, the generation process takes several seconds, depending on the resolution of the PNG file. ''( 2K fast / 4K over 1 second / 8K several seconds )''
 +
 
 +
<!--T:79-->
 +
* go to File menuSettings.json: Documents \ Assetto Corsa Competizione \ Config
 +
* search to ”texDDS”: 1,
 +
* change value 1 to 0 ''( change only if ACC is not running )''
 +
 
 +
== Team editing in Game == <!--T:34-->
 +
 
 +
<!--T:35-->
 +
you can get there on the following paths in the game:
 +
* Driver Profile / Costumize
 +
 
 +
<!--T:36-->
 +
If you want to edit outside of the game, go to:
 +
* C: \ Users \ ***username*** \ Documents \ Assetto Corsa Competizione \ Customs\Drivers
 +
* You can find the description here: [[Custom Car#Text-Editor: Team|Text-Editor: Team]]
 +
 
 +
<!--T:37-->
 +
[[File:Customization.png|750px]]
 +
 
 +
<!--T:39-->
 +
your find .json-Files here: C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
 +
 
 +
=== driver1.json, driver2.json, driver3.json  === <!--T:40-->
 +
 
 +
<!--T:41-->
 +
{| class="wikitable" style="width:100%;"
 
|-
 
|-
| licenseType || ...
+
! style="width:180px;"| File Content !! style="width:150px;"| Settings !! Description
 +
|- style="vertical-align:top;"
 +
| rowspan="40"|
 +
<span style="color:red; font-weight:bold;">{</span></br>
 +
"firstName": "First",</br>
 +
"lastName": "Teammate",</br>
 +
"shortName": "FTM",</br>
 +
"nationality": 2,</br>
 +
"driverCategory": 2,</br>
 +
"helmetTemplateKey": 508,</br>
 +
"helmetBaseColor": 531,</br>
 +
"helmetDetailColor": 521,</br>
 +
"helmetMaterialType": 1,</br>
 +
"helmetGlassColor": 7,</br>
 +
"helmetGlassMetallic": 0.0,</br>
 +
"glovesTemplateKey": 12,</br>
 +
"suitTemplateKey": 503,</br>
 +
"suitDetailColor1": 350,</br>
 +
"suitDetailColor2": 531,</br>
 +
"playerID": "0",</br>
 +
"aiSkill": 100,</br>
 +
"aiAggro": 50,</br>
 +
"aiRainSkill": 50,</br>
 +
"aiConsistency": 50</br>
 +
<span style="color:red; font-weight:bold;">}</span>
 
|-
 
|-
| cupCategory || Driver drives in the Cup-Category: 0 = your Rating ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National <span style="color:red;">''( works only if file connected with entrylist.json ??? )''</span>
+
| firstName ||  
 
|-
 
|-
| useEnduranceKit || select Normal Bodykit = 0; Endurance-Bodykit = 1 <span style="color:red;">''( BUG! Edurance-kit only )''</span>
+
| lastName ||  
 +
|-
 +
| shortName ||
 +
|-
 +
| nationality ||
 
|-
 
|-
| customSkinName || ...
+
| driverCategory || 0 for a Bronze driver, 1 for a Silver driver, 2 for a Gold driver and 3 for a Platinum driver.
 +
|-
 +
| helmetTemplateKey ||
 +
|-
 +
| helmetBaseColor ||
 +
|-
 +
| helmetDetailColor ||
 +
|-
 +
| helmetMaterialType ||
 +
|-
 +
| helmetGlassColor ||
 +
|-
 +
| helmetGlassMetallic ||
 +
|-
 +
| glovesTemplateKey ||
 +
|-
 +
| suitTemplateKey ||
 +
|-
 +
| suitDetailColor1 ||
 +
|-
 +
| suitDetailColor2 ||
 +
|-
 +
| playerID ||
 +
|-
 +
| aiSkill ||
 +
|-
 +
| aiAggro ||
 
|-
 
|-
| bannerTemplateKey || ...
+
| aiRainSkill ||  
|}
 
 
 
=== decals.png & sponsors.png ( under construction ) === <!--T:53-->
 
 
 
=== decals.json & sponsors.json ( under construction ) === <!--T:47-->
 
 
 
<!--T:49-->
 
{| class="wikitable" style="width:100%;"
 
 
|-
 
|-
|
+
| aiConsistency ||
{
 
"baseRoughness": 0,
 
"clearCoat": 0,
 
"clearCoatRoughness": 0,
 
"metallic": 0
 
}
 
 
|}
 
|}
  
== IDs for Cars, Templates, LEDs, Sponsors == <!--T:54-->
+
== IDs Tables == <!--T:6-->
  
 
<!--T:55-->
 
<!--T:55-->
Line 177: Line 325:
 
| '''Aston Martin Vantage V12 GT3''' || 12 || 100, 101, 102 || 1 - 2
 
| '''Aston Martin Vantage V12 GT3''' || 12 || 100, 101, 102 || 1 - 2
 
|-
 
|-
| '''Aston Martin Vantage V8 2019''' || 20 || 100, 101, 102, 103, 104 || 1 - 2
+
| '''Aston Martin Vantage V8 2019''' || 20 || 100, 101, 102, 103, 104, 105, 106 || 1 - 4
 
|-
 
|-
 
| '''Aston Martin Vantage GT4 || 51 || 100, 101, 102, 103 || 1
 
| '''Aston Martin Vantage GT4 || 51 || 100, 101, 102, 103 || 1
Line 184: Line 332:
 
|-
 
|-
 
| '''Audi R8 LMS Evo 2019''' || 19 || 100, 101, 102, 103, 104 || 1 - 10
 
| '''Audi R8 LMS Evo 2019''' || 19 || 100, 101, 102, 103, 104 || 1 - 10
 +
|-
 +
| '''Audi R8 LMS Evo2 2022''' || 31 ||  ||
 
|-
 
|-
 
| '''Audi R8 LMS GT4''' || 52 || 100, 101, 102, 103, 104 || 1
 
| '''Audi R8 LMS GT4''' || 52 || 100, 101, 102, 103, 104 || 1
Line 190: Line 340:
 
|-
 
|-
 
| '''Bentley Continental GT3 2018''' || 8 || 100, 101, 102, 103, 104 || 1
 
| '''Bentley Continental GT3 2018''' || 8 || 100, 101, 102, 103, 104 || 1
 +
|-
 +
| '''BMW M2 Club Sport Racing''' || 27 ||  ||
 
|-
 
|-
 
| '''BMW M4 GT4''' || 53 || 100, 101, 102, 103 || 1
 
| '''BMW M4 GT4''' || 53 || 100, 101, 102, 103 || 1
 +
|-
 +
| '''BMW M4 GT3''' || 30 ||  ||
 
|-
 
|-
 
| '''BMW M6 GT3''' || 7 || 100, 101, 102, 103, 104 || 1 - 3
 
| '''BMW M6 GT3''' || 7 || 100, 101, 102, 103, 104 || 1 - 3
Line 198: Line 352:
 
|-
 
|-
 
| '''Emil Frey Jaguar G3''' || 14 || 100 || 1
 
| '''Emil Frey Jaguar G3''' || 14 || 100 || 1
 +
|-
 +
| '''Ferrari 488 Challenger Evo''' || 26 ||  ||
 
|-
 
|-
 
| '''Ferrari 488 GT3''' || 2 || 100, 101, 102, 103, 104 || 1 - 9
 
| '''Ferrari 488 GT3''' || 2 || 100, 101, 102, 103, 104 || 1 - 9
 +
|-
 +
| '''Ferrari 488 GT3 Evo''' || 24 || 100, 101, 102, 103, 104 || 1 - 10
 
|-
 
|-
 
| '''Ginetta G55 GT4''' || 56 || 100, 101, 102, 103 || 1
 
| '''Ginetta G55 GT4''' || 56 || 100, 101, 102, 103 || 1
Line 216: Line 374:
 
|-
 
|-
 
| '''Lamborghini Huracan SuperTrofeo''' || 18 || 100, 101, 102, 103, 104 || 1 - 6
 
| '''Lamborghini Huracan SuperTrofeo''' || 18 || 100, 101, 102, 103, 104 || 1 - 6
 +
|-
 +
| '''Lamborghini Huracan SuperTrofeo Evo2''' || 29 ||  ||
 
|-
 
|-
 
| '''Lexus RC F GT3''' || 15 || 100, 101 || 1 - 2
 
| '''Lexus RC F GT3''' || 15 || 100, 101 || 1 - 2
Line 228: Line 388:
 
|-
 
|-
 
| '''Mercedes AMG GT3''' || 1 || 100, 101, 102, 103, 104 || 1 - 17
 
| '''Mercedes AMG GT3''' || 1 || 100, 101, 102, 103, 104 || 1 - 17
 +
|-
 +
| '''Mercedes AMG GT3 2020''' || 25 || 100, 101, 102, 103, 104 || 4 - 19
 
|-
 
|-
 
| '''Mercedes AMG GT4''' || 60 || 100, 101, 102, 103, 104 || 1 - 3
 
| '''Mercedes AMG GT4''' || 60 || 100, 101, 102, 103, 104 || 1 - 3
Line 242: Line 404:
 
|-
 
|-
 
| '''Porsche 991 II GT3 R 2019''' || 23 || 100, 101, 102, 103, 104, 105 || 1 - 3
 
| '''Porsche 991 II GT3 R 2019''' || 23 || 100, 101, 102, 103, 104, 105 || 1 - 3
 +
|-
 +
| '''Porsche 992 GT3 Cup''' || 28 ||  ||
 
|-
 
|-
 
| ? || 54 || ? || ?
 
| ? || 54 || ? || ?
Line 248: Line 412:
 
<!--T:56-->
 
<!--T:56-->
 
Fanatec, Thrustmaster, Logitech, Nvidia, Sparco Gaming, rseat, AK Informatica, Assetto Corsa Competizione
 
Fanatec, Thrustmaster, Logitech, Nvidia, Sparco Gaming, rseat, AK Informatica, Assetto Corsa Competizione
 
== IDs for Colors and Materials == <!--T:6-->
 
  
 
<!--T:31-->
 
<!--T:31-->
Line 279: Line 441:
 
|-
 
|-
 
| '''338''' || [[File:338_0.jpg|338_0]] || [[File:338_1.jpg|338_1]] || [[File:338_2.jpg|338_2]] || [[File:338_3.jpg|338_3]] || [[File:338_4.jpg|338_4]] || [[File:338_5.jpg|338_5]] || [[File:338_6.jpg|338_6]]
 
| '''338''' || [[File:338_0.jpg|338_0]] || [[File:338_1.jpg|338_1]] || [[File:338_2.jpg|338_2]] || [[File:338_3.jpg|338_3]] || [[File:338_4.jpg|338_4]] || [[File:338_5.jpg|338_5]] || [[File:338_6.jpg|338_6]]
|}
 
 
== Team editing in Game == <!--T:34-->
 
 
<!--T:35-->
 
you can get there on the following paths in the game:
 
* Driver Profile / Costumize
 
 
<!--T:36-->
 
If you want to edit outside of the game, go to:
 
* C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
 
* You can find the description here: [[Custom Car#Text-Editor: Team|Text-Editor: Team]]
 
 
<!--T:37-->
 
[[File:Customization.png|750px]]
 
 
<!--T:39-->
 
your find .json-Files here: C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
 
 
=== driver1.json, driver2.json, driver3.json  === <!--T:40-->
 
 
<!--T:41-->
 
{| class="wikitable" style="width:100%;"
 
|-
 
! style="width:180px;"| File Content !! style="width:150px;"| Settings !! Description
 
|- style="vertical-align:top;"
 
| rowspan="40"|
 
<span style="color:red; font-weight:bold;">{</span></br>
 
"firstName": "First",</br>
 
"lastName": "Teammate",</br>
 
"shortName": "FTM",</br>
 
"nationality": 2,</br>
 
"driverCategory": 2,</br>
 
"helmetTemplateKey": 508,</br>
 
"helmetBaseColor": 531,</br>
 
"helmetDetailColor": 521,</br>
 
"helmetMaterialType": 1,</br>
 
"helmetGlassColor": 7,</br>
 
"helmetGlassMetallic": 0.0,</br>
 
"glovesTemplateKey": 12,</br>
 
"suitTemplateKey": 503,</br>
 
"suitDetailColor1": 350,</br>
 
"suitDetailColor2": 531,</br>
 
"playerID": "0",</br>
 
"aiSkill": 100,</br>
 
"aiAggro": 50,</br>
 
"aiRainSkill": 50,</br>
 
"aiConsistency": 50</br>
 
<span style="color:red; font-weight:bold;">}</span>
 
|-
 
| firstName ||
 
|-
 
| lastName ||
 
|-
 
| shortName ||
 
|-
 
| nationality ||
 
|-
 
| driverCategory ||
 
|-
 
| helmetTemplateKey ||
 
|-
 
| helmetBaseColor ||
 
|-
 
| helmetDetailColor ||
 
|-
 
| helmetMaterialType ||
 
|-
 
| helmetGlassColor ||
 
|-
 
| helmetGlassMetallic ||
 
|-
 
| glovesTemplateKey ||
 
|-
 
| suitTemplateKey ||
 
|-
 
| suitDetailColor1 ||
 
|-
 
| suitDetailColor2 ||
 
|-
 
| playerID ||
 
|-
 
| aiSkill ||
 
|-
 
| aiAggro ||
 
|-
 
| aiRainSkill ||
 
|-
 
| aiConsistency ||
 
 
|}
 
|}
  
 
</translate>
 
</translate>

Latest revision as of 16:48, 9 September 2023


Other languages:
Deutsch • ‎English • ‎italiano
Cars 8 101.jpg

In the game, you have the opportunity to create your own vehicle livery for each vehicle. The body can be modified externally or it can be replaced completely.
Operators of multiplayer servers can assign vehicle liveries, drivers or teams via an access list Server Configuration / entrylist.json.

InGame-Skin-Editor

  • select a Race Class & Team-Tile in Multiplayer or ...
  • select the "Open Series" in Single Player
  • click on "ADD" and choose one of the vehicle types

Individual Settings

  • Race Number
  • Team Name
  • Nationality
  • Banner & Sponsors
  • Livery-Template
  • Body and Tire colored pick

Livery Editor 0.png Livery Editor 1.png Livery Editor 2.png

How can I modify my paintwork outside of the game?

a skin mod consists of the file in the cars folder and a folder with several different files in the liveries folder. Your find here Documents \ Assetto Corsa Competizione \ Customs

  • ...Cars
    • myTeam.json
  • ...Liveries \ myTeamFolder \
    • decals.png & sponsors.png
    • decals.json & sponsors.json
    • decals_0.dds & sponsors_0.dds ( this file generates the game when you view your project in the showroom )
    • decals_1.dds & sponsors_1.dds ( this file generates the game when you look at your project on the track )
    • optional: ReadMe.txt

edit .json-File in "Cars"-Folder

First you have the possibility to edit the generated .json file. Go to:

  • Documents \ Assetto Corsa Competizione \ Customs \ Cars
  • there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time )
  • the file name can be changed
  • open you .json File
Settings InGame
Editor
Description Value Hints
carGuid
teamGuid
raceNumber Green check.webp set a favored starting number, from 1 to 998 possible 1, 2, ..., 998
  • if a driver with this number is on the server, then you will get the next free number
  • Admins have the possibility to assign certain start numbers via an access list
raceNumberPadding
  • 1 = one- and two-digit bib numbers are preceded by a 0
  • 0 = Start number is displayed as entered in "raceNumber"
auxLightKey Green check.webp position of auxiliary LEDs
  • 0 not LED
  • 1 to 19
  • depending on the vehicle, also less
  • depending on the vehicle in different places
auxLightColor Green check.webp Color of auxiliary LED-Lights see here ↓
skinTemplateKey Green check.webp Choose a pattern for the selected vehicle model see here ↓
  • Number 99 gives all-carbon look
skinColor1Id Green check.webp select Base-Color for state coach ( Base Layer ) see here ↓
skinColor2Id Green check.webp select Second-Color for state coach ( Accent )
skinColor3Id Green check.webp select Third-Color for state coach ( Trim )
sponsorId Green check.webp Prefabricated logos of the main sponsors
skinMaterialType1 Green check.webp surface finish for main-color ( Base Layer )
  • 0 = Glossy
  • 1 = Matte
  • 2 = Satin
  • 3 = Metallic-Satin
  • 4 = Metallic
  • 5 = Chrome
  • 6 = Clear Chrome
skinMaterialType2 Green check.webp surface finish for secound-color ( Accent ) Sample image
skinMaterialType3 Green check.webp surface finish for secound third-color ( Trim )
rimColor1Id Green check.webp Basic colour for the rims see here ↓
rimColor2Id Green check.webp second color for the rims ( ring ) see here ↓
rimMaterialType1 Green check.webp surface finish for the base-color of the rims ( Base )
  • 1 = Glossy
  • 2 = Matte
  • 3 = Metallic-Satin
  • 4 = Metallic
  • 5 = Chrome
rimMaterialType2 Green check.webp surface finish for the secound-color of the rims ( Accent )
teamName Green check.webp Enter the name of your team here The name then appears in the team selection.
nationality 0 Other, 49 Andorra, 14 Argentina, 28 Armenia, 50 Azerbaijan, 41 Australia, 9 Austria, 79 Bahrain, 7 Belgium, 17 Brazil, 51 Bulgaria, 34 Canada, 82 Chile, 35 China, 81 Chinese Taipei, 47 Columbia, 33 Croatia, 52 Cuba, 53 Czech Republic, 32 Denmark, 86 England, 54 Estonia, 31 Finland, 3 France, 55 Georgia, 2 Germany, 5 Great Britain, 22 Greece, 46 Hong Kong, 6 Hungaria, 56 India, 38 Indonesia, 78 Iran, 16 Ireland, 57 Israel, 1 Italy, 58 Jamaica, 48 Japan, 45 Kuwait, 59 Latvia, 27 Lebanon, 60 Lithuania, 44 Luxembourg, 61 Macao, 84 Madagascar, 62 Malysia, 85 Malta, 29 Mexico, 15 Monaco, 63 Nepal, 12 Netherlands, 64 New Caledonia, 40 New Zealand, 65 Nigeria, 66 Northern Ireland, 24 Norway, 21 Oman, 67 Paua New Guinea, 68 Philippines, 13 Poland, 36 Portugal, 19 Puerto Rico, 69 Qatar, 70 Rumania, 10 Russia, 42 San Marino, 23 Saudi Arabia, 72 Scotland, 72 Serbia, 37 Singapore, 20 Slovakia, 73 Slovenia, 18 South Afrika, 26 South Korea, 4 Spain, 30 Sweden, 8 Switzerland, 74 Taiwan, 11 Thailand, 25 Turkey, 75 Ukraine, 43 United Arab Emirates, 83 Uruguay, 39 USA, 76 Venezuela, 77 Wales, 80 Zimbabwe
displayName
competitorName
competitorNationality
teamTemplateKey
carModelType Green check.webp ID for the vehicle model see here ↓
cupCategory Green check.webp Driver drives in the Cup category
  • 0 = All
  • 1 = ProAm
  • 2 = AM
  • 3 = Silver
  • 4 = National
licenseType
useEnduranceKit choose:
  • 0 = Normal Bodykit
  • 1 = Endurance-Bodykit
BUG! Endurance-BodyKit is always on
customSkinName
bannerTemplateKey

decals.png & sponsors.png

decals.json & sponsors.json

The material properties can be changed using the files decals.json or sponsors.json

Here is a list of presets that you can use to get the same materials as in ACC in game livery editor.

Glossy:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0

Matte:

   "baseRoughness": 0.45,
   "clearCoat": 0.3,
   "clearCoatRoughness": 0.6,
   "metallic": 0

Satin:

   "baseRoughness": 0.45,
   "clearCoat": 0.1,
   "clearCoatRoughness": 0.3,
   "metallic": 0

Satin Metallic:

   "baseRoughness": 0.3,
   "clearCoat": 0.5,
   "clearCoatRoughness": 0.3,
   "metallic": 0.7

Metallic:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0.625

Chrome:

   "baseRoughness": 0,
   "clearCoat": 1,
   "clearCoatRoughness": 0,
   "metallic": 0.9

decals_0/ _1.dds & sponsors_0/ _1.dds

While working on your project, you should prevent the DDS files automatically generated by the game from being generated. Because with every change to the PNG file, the dds files must first be deleted in order to be able to see the changes in the game. In addition, the generation process takes several seconds, depending on the resolution of the PNG file. ( 2K fast / 4K over 1 second / 8K several seconds )

  • go to File menuSettings.json: Documents \ Assetto Corsa Competizione \ Config
  • search to ”texDDS”: 1,
  • change value 1 to 0 ( change only if ACC is not running )

Team editing in Game

you can get there on the following paths in the game:

  • Driver Profile / Costumize

If you want to edit outside of the game, go to:

  • C: \ Users \ ***username*** \ Documents \ Assetto Corsa Competizione \ Customs\Drivers
  • You can find the description here: Text-Editor: Team

Customization.png

your find .json-Files here: C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers

driver1.json, driver2.json, driver3.json

File Content Settings Description

{
"firstName": "First",
"lastName": "Teammate",
"shortName": "FTM",
"nationality": 2,
"driverCategory": 2,
"helmetTemplateKey": 508,
"helmetBaseColor": 531,
"helmetDetailColor": 521,
"helmetMaterialType": 1,
"helmetGlassColor": 7,
"helmetGlassMetallic": 0.0,
"glovesTemplateKey": 12,
"suitTemplateKey": 503,
"suitDetailColor1": 350,
"suitDetailColor2": 531,
"playerID": "0",
"aiSkill": 100,
"aiAggro": 50,
"aiRainSkill": 50,
"aiConsistency": 50
}

firstName
lastName
shortName
nationality
driverCategory 0 for a Bronze driver, 1 for a Silver driver, 2 for a Gold driver and 3 for a Platinum driver.
helmetTemplateKey
helmetBaseColor
helmetDetailColor
helmetMaterialType
helmetGlassColor
helmetGlassMetallic
glovesTemplateKey
suitTemplateKey
suitDetailColor1
suitDetailColor2
playerID
aiSkill
aiAggro
aiRainSkill
aiConsistency

IDs Tables

Car carModelType skinTemplateKey auxLightKey sponsorId
Alpine A110 GT4 50 100, 101, 102, 103 1
Aston Martin Vantage V12 GT3 12 100, 101, 102 1 - 2
Aston Martin Vantage V8 2019 20 100, 101, 102, 103, 104, 105, 106 1 - 4
Aston Martin Vantage GT4 51 100, 101, 102, 103 1
Audi R8 GT3 2015 3 100, 101, 102, 103 1 - 9
Audi R8 LMS Evo 2019 19 100, 101, 102, 103, 104 1 - 10
Audi R8 LMS Evo2 2022 31
Audi R8 LMS GT4 52 100, 101, 102, 103, 104 1
Bentley Continental GT3 2015 11 100, 101, 102, 103, 104 1 - 3
Bentley Continental GT3 2018 8 100, 101, 102, 103, 104 1
BMW M2 Club Sport Racing 27
BMW M4 GT4 53 100, 101, 102, 103 1
BMW M4 GT3 30
BMW M6 GT3 7 100, 101, 102, 103, 104 1 - 3
Chevrolet Camaro GT4 55 100, 101, 102, 103 1 - 2
Emil Frey Jaguar G3 14 100 1
Ferrari 488 Challenger Evo 26
Ferrari 488 GT3 2 100, 101, 102, 103, 104 1 - 9
Ferrari 488 GT3 Evo 24 100, 101, 102, 103, 104 1 - 10
Ginetta G55 GT4 56 100, 101, 102, 103 1
Honda NSX GT3 17 100, 101, 102, 103, 104 1 - 6
Honda NSX Evo 2019 21 100, 101, 102 1 - 6
KTM X-Bow GT4 57 100, 101, 102, 103 1
Lamborghini Gallardo R-EX 13 100, 101, 102 no LEDs
Lamborghini Huracan GT3 4 100, 101, 102 1 - 9
Lamborghini Huracan Evo 2019 16 100, 101, 102, 103, 104 1 - 11
Lamborghini Huracan SuperTrofeo 18 100, 101, 102, 103, 104 1 - 6
Lamborghini Huracan SuperTrofeo Evo2 29
Lexus RC F GT3 15 100, 101 1 - 2
Maserati MC GT4 58 100, 101, 102, 103 1
McLaren 570S GT4 59 100 1
McLaren 650s GT3 5 100, 101 1 - 2
McLaren 720S GT3 Special 22 100 1
Mercedes AMG GT3 1 100, 101, 102, 103, 104 1 - 17
Mercedes AMG GT3 2020 25 100, 101, 102, 103, 104 4 - 19
Mercedes AMG GT4 60 100, 101, 102, 103, 104 1 - 3
Nissan GT-R Nismo GT3 2015 10 100, 101, 102, 103 1
Nissan GT-R Nismo GT3 2018 6 100, 101, 102, 103, 104 1 - 4
Porsche 718 Cayman GT4 61 100, 101, 102, 103 1
Porsche 991 GT3 0 100, 101, 102, 103, 104 1 - 3
Porsche 991 II GT3 Cup 9 100, 101, 102, 103, 104, 105, 106, 107, 108, 109 1
Porsche 991 II GT3 R 2019 23 100, 101, 102, 103, 104, 105 1 - 3
Porsche 992 GT3 Cup 28
? 54 ? ?

Fanatec, Thrustmaster, Logitech, Nvidia, Sparco Gaming, rseat, AK Informatica, Assetto Corsa Competizione

"skinColor1Id": ; skinColor2Id": ; skinColor3Id": ; "rimColor1Id": ; "rimColor2Id": ;
"skinMaterialType1": ; "skinMaterialType2": ; "skinMaterialType3": ; "rimMaterialType1": ; "rimMaterialType2": ;
"auxLightColor": ;

Farben.png

Color ID Material ID 0 Material ID 1 Material ID 2 Material ID 3 Material ID 4 Material ID 5 Material ID 6
glossy matte satin satin-metallic Metallic chrome clear-chrome
0 0_0 0_1 0_2 0_3 0_4 0_5 0_6
41 0_0 41_1 0_2 0_3 0_4 0_5 0_6
150 150_0 150_1 150_2 150_3 150_4 150_5 150_6
223 223_0 223_1 223_2 223_3 223_4 223_5 223_6
285 241_0 241_1 241_2 241_3 241_4 241_5 241_6
285 285_0 285_1 285_2 285_3 285_4 285_5 285_6
338 338_0 338_1 338_2 338_3 338_4 338_5 338_6