Difference between revisions of "Game Settings/it"

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<languages/>
 
<languages/>
 +
 +
[[File:Options_overview_eng.png|right|500px]]
  
 
__TOC__
 
__TOC__
 
<gallery  style="text-align:left;" mode="packed-hover">
 
File:Options_overview_eng.png|Overview
 
File:Options video eng.png|Options: Video
 
File:Options video 2 eng.png|Options: Video
 
File:Options video 4 eng.png|Options: Video
 
File:Acc-wiki triplescreen and viewsettings.jpg|Viewsettings
 
File:Options_audio_eng.png|Options: Audio
 
File:Options_controls_eng.png|Option: Controls
 
File:Options_general_eng.png|Options: General
 
File:Options_assists_eng.png|Options: Assists
 
File:Options_hud_eng.png|Options: HUD
 
</gallery>
 
  
 
== Video ==
 
== Video ==
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|-  
 
|-  
 
| Risoluzione || Valori più alti portano a un'immagine migliore. Si consiglia di scegliere la risoluzione nativa del monitor. Per ulteriori impostazioni di manipolazione della risoluzione, vedere:
 
| Risoluzione || Valori più alti portano a un'immagine migliore. Si consiglia di scegliere la risoluzione nativa del monitor. Per ulteriori impostazioni di manipolazione della risoluzione, vedere:
* ↓[[Game Settings#Base|Base / Risoluzione]]
+
* ↓ Base / Risoluzione
* ↓[[Game Settings#Avanzamento|Avanzamento / Upsampling temporale]]
+
* ↓ Avanzamento / Upsampling temporale
 
|| menuSettings.json || resolution (x, y)  
 
|| menuSettings.json || resolution (x, y)  
 
|-  
 
|-  
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| Limite FPS Nei Menu || Avoid excessive GPU usage in the menus by capping the framerate in the main UI. || menuSettings.json || graphicOptions → fpsCapUI
 
| Limite FPS Nei Menu || Avoid excessive GPU usage in the menus by capping the framerate in the main UI. || menuSettings.json || graphicOptions → fpsCapUI
 
|-  
 
|-  
| Triplo Schermo || Attiva il supporto per il triplo schermo. Vedere: ↓[[Game_Settings/it#Visualizza_impostazioni_incl._Schermo_triplo|Visualizza_impostazioni_incl._Schermo_triplo]] || menuSettings.json || useTripleScreen
+
| Triplo Schermo || Attiva il supporto per il triplo schermo. Vedere: ↓ "Visualizza_impostazioni incl. Schermo triplo" || menuSettings.json || useTripleScreen
 
|-  
 
|-  
 
| Uscita HDR || Enables high dynamic range output on HDR-compatible Displays. || menuSettings.json || useHDROutput
 
| Uscita HDR || Enables high dynamic range output on HDR-compatible Displays. || menuSettings.json || useHDROutput
 
|}
 
|}
  
 +
<div class="mw-translate-fuzzy">
 
=== Visualizza impostazioni incl. Schermo triplo ===
 
=== Visualizza impostazioni incl. Schermo triplo ===
 +
</div>
  
You won't find these settings in these options. You have to be in a vehicle to get there. Now press the F1 key on your keyboard, a menu with various options appears. Click on "View Settings" there.</br>
+
You won't find these settings in these options. You have to be in a vehicle to get there. Now press the ESC-key on your keyboard, a menu with various options appears. Click on "View Settings" there.</br>
 
Not all settings are available for the different driving views ( F1 key)
 
Not all settings are available for the different driving views ( F1 key)
  
 +
<div class="mw-translate-fuzzy">
 
{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Descrizione !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Descrizione !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Linea
+
! File !! Linea
 
|-
 
|-
 
| altezza || Regola il livello degli occhi del pilota / -30 a 30
 
| altezza || Regola il livello degli occhi del pilota / -30 a 30
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| Correzione del projektion || / 0.0 a 1.0
 
| Correzione del projektion || / 0.0 a 1.0
 
|-
 
|-
! colspan="2"| TRIPLE SCREEN
+
! colspan="4"| TRIPLE SCREEN
 
|-
 
|-
 
| Distance From Screen || Set here how big is the distance from your eyes to the middle monitor / 0mm a 3000mm || cameraSettings.json || tripleDistance
 
| Distance From Screen || Set here how big is the distance from your eyes to the middle monitor / 0mm a 3000mm || cameraSettings.json || tripleDistance
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|-
 
|-
 
|-
 
|-
| colspan="2"|
+
| colspan="4"|
 
If you selected "disabled" under Video / Triple Screen, they should be grayed out.
 
If you selected "disabled" under Video / Triple Screen, they should be grayed out.
 
[[File:Acc-wiki triplescreen screenshot.jpg|800px|left]]
 
[[File:Acc-wiki triplescreen screenshot.jpg|800px|left]]
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| HDR Contrast || || cameraSettings.json || hDRContrast
 
| HDR Contrast || || cameraSettings.json || hDRContrast
 
|}
 
|}
 +
</div>
  
=== Predefined Setting ===
+
=== Predefined Settings ===
  
 
{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 200px; width: 10%"| Setting !! style="width:75%"| Description !! colspan="2" style="width:15%"| is saved under
+
! style="min-width: 200px; width: 10%"| Setting !! Description !! colspan="2" style="width:15%"| is saved under
 
|-  
 
|-  
 
| Manage Custom Video Presets || Save your graphic sets here ( only settings from here on ) || Documents\Assetto Corsa Competizione\Customs\VideoSettings
 
| Manage Custom Video Presets || Save your graphic sets here ( only settings from here on ) || Documents\Assetto Corsa Competizione\Customs\VideoSettings
 
|-  
 
|-  
| Presets || select: LOW / MID / HIGH / EPIC / VR LOW / VR HIGH / CUSTOM (or the name of the saved custom preset used)
+
| Presets || select: LOW / MID / HIGH / EPIC / VR LOW / VR HIGH / CUSTOM ( or the name of the saved custom preset used )
 
|}
 
|}
  
 
=== Base ===
 
=== Base ===
  
 +
<div class="mw-translate-fuzzy">
 
{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Descrizione !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Descrizione !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
 
! !! !! File !! Linea
 
! !! !! File !! Linea
 
|-
 
|-
| Scala di risoluzione || Consente il downscaling (per prestazioni migliori) e l'upscaling (per una migliore qualità dell'immagine) della risoluzione del gioco senza modificare la risoluzione del sistema. || menuSettings || resolutionQuality
+
| Risoluzione Scalabile || Consente il downscaling (per prestazioni migliori) e l'upscaling (per una migliore qualità dell'immagine) della risoluzione del gioco senza modificare la risoluzione del sistema. || menuSettings || resolutionQuality
 
|-
 
|-
| Visualizza distanza || Imposta la distanza dalla telecamera per gli oggetti da disegnare. || menuSettings || viewDistanceQuality
+
| Distanza Visualizza || Imposta la distanza dalla telecamera per gli oggetti da disegnare. || menuSettings || viewDistanceQuality
 
|-
 
|-
 
| Ombre || Imposta la qualità delle ombre dinamiche degli oggetti traccia. Le impostazioni più alte richiedono una notevole potenza di calcolo.
 
| Ombre || Imposta la qualità delle ombre dinamiche degli oggetti traccia. Le impostazioni più alte richiedono una notevole potenza di calcolo.
 
|-
 
|-
| Shadows Distance || Set the Distance of dynamic Shadows of Track Objects. The highest Settings require significant computing power. || menuSettings || shadowDistanceQuality
+
| Distanza Ombre || Set the Distance of dynamic Shadows of Track Objects. The highest Settings require significant computing power. || menuSettings || shadowDistanceQuality
 
|-
 
|-
 
| Antialiasing || Imposta la quantità di antialiasing per il tipo di antialiasing selezionato. || menuSettings || antiAliasingQuality
 
| Antialiasing || Imposta la quantità di antialiasing per il tipo di antialiasing selezionato. || menuSettings || antiAliasingQuality
 
|-
 
|-
| Tipo di antialiasing || Imposta il metodo utilizzato per evitare i bordi frastagliati nell'immagine. Il risultato temporale risulta in un'immagine più fluida, mentre FXAA è più nitido ma consente di mostrare più bordi frastagliati.
+
| Metodo Antialiasing || Imposta il metodo utilizzato per evitare i bordi frastagliati nell'immagine. Il risultato temporale risulta in un'immagine più fluida, mentre FXAA è più nitido ma consente di mostrare più bordi frastagliati.
 
|-
 
|-
 
| Effetti || Imposta la qualità degli effetti visivi || menuSettings || effectsQuality
 
| Effetti || Imposta la qualità degli effetti visivi || menuSettings || effectsQuality
 
|-
 
|-
| Post elaborazione || Imposta la qualità degli effetti di post-elaborazione come Motion blur e profondità di campo. || menuSettings || postProcessQuality
+
| Effetti Post-Processing || Imposta la qualità degli effetti di post-elaborazione come Motion blur e profondità di campo. || menuSettings || postProcessQuality
 
|-
 
|-
| Fogliame || Imposta il livello di vegetazione di livello secondario visibile. || menuSettings || foliageQuality
+
| Dettagli Vegetazione || Imposta il livello di vegetazione di livello secondario visibile. || menuSettings || foliageQuality
 
|-
 
|-
| Trama || Imposta il livello di qualità delle trame degli oggetti. || menuSettings || textureQuality
+
| Texture || Imposta il livello di qualità delle trame degli oggetti. || menuSettings || textureQuality
 
|-
 
|-
| Distanza vista speculare || Imposta la distanza delle auto avversarie da mostrare negli specchi. || menuSettings || mirrorDistance
+
| Distanza Visibilita Specchietti || Imposta la distanza delle auto avversarie da mostrare negli specchi. || menuSettings || mirrorDistance
 
|-
 
|-
| Qualità dello specchio || Imposta la qualità per l'immagine negli specchi. || menuSettings || mirrorQualityLevel
+
| Dettagli Specchi Retrovisori || Imposta la qualità per l'immagine negli specchi. || menuSettings || mirrorQualityLevel
 
|-
 
|-
| Risoluzione speculare || Imposta la risoluzione dell'immagine renderizzata negli specchi. || menuSettings || mirrorsResolution
+
| Risoluzione Specchi Retrovisori || Imposta la risoluzione dell'immagine renderizzata negli specchi. || menuSettings || mirrorsResolution
 
|-
 
|-
| Visibilità degli avversari || Imposta il Numero di macchine avversarie visibili contemporaneamente. Il rendering di un minor numero di auto può consentire di gareggiare con griglie più grandi.
+
| Auto Avversarie Visibili || Imposta il Numero di macchine avversarie visibili contemporaneamente. Il rendering di un minor numero di auto può consentire di gareggiare con griglie più grandi.
 
|}
 
|}
 +
</div>
  
 
=== Virtual Reality ===
 
=== Virtual Reality ===
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
 
| VR Pixel Density || Set the percentage of samples for VR rendering. Going over 100% results in a sharper Image but requires more processing power.
 
| VR Pixel Density || Set the percentage of samples for VR rendering. Going over 100% results in a sharper Image but requires more processing power.
 
|-
 
|-
| Virtual to Real Scale ||  
+
| Virtual to Real Scale || Decreasing this value will increase the perceived world scale.
 
|}
 
|}
  
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
| Materials Quality || Level of complexity of some Materials. Epic settings can significantly impact GPU performance in every configuration scenario. || menuSetting.json || materialsQuality
+
| Materials Quality || Level of complexity of some Materials. Setting this to Epic enables extremely performance-intensive tesselation effects on the kerbs and gravel, giving them a 3D effect. || menuSetting.json || materialsQuality
 
|-
 
|-
| Temporal Upsampling || Engine feature used in conjunction with Resolution Scale. Results in a better Overall Image Quality when [[Game_Settings#Basic|↑Basic /Resolution Scale]] is lower than 100. It is also useful to avoid specular higlight flickering of limit Materials. || menuSetting.json || temporalUpsampling
+
| Temporal Upsampling || Engine feature used in conjunction with Resolution Scale. Results in a better Overall Image Quality when [[Game_Settings#Basic|↑Basic /Resolution Scale]] is lower than 100. It is also useful to avoid specular higlight flickering off of lit materials. || menuSetting.json || temporalUpsampling
 
|-
 
|-
 
| Bloom Quality || Quality level of light diffusion in high contrast scenarios. || menuSetting.json || bloomQuality
 
| Bloom Quality || Quality level of light diffusion in high contrast scenarios. || menuSetting.json || bloomQuality
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
 
| Motion Blur || Show blur effect with the fast movement of track objects. || menuSettings.json || isMBlurEnabled
 
| Motion Blur || Show blur effect with the fast movement of track objects. || menuSettings.json || isMBlurEnabled
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| Sharpness || Set the percentage of a post-processing filter that increases the sharpness of the overall image. It is highly suggested to edit Sharpness only if Advanced Sharpen filter is disabled. || menuSettings.json || sharpen
 
| Sharpness || Set the percentage of a post-processing filter that increases the sharpness of the overall image. It is highly suggested to edit Sharpness only if Advanced Sharpen filter is disabled. || menuSettings.json || sharpen
 
|-
 
|-
| Camera drift Effect || Post-Processing Effect that simulates a dirty lens in the Camera. || menuSettings.json || cameraDirtLevel
+
| Camera Dirt Effect || Post-Processing Effect that simulates a dirty lens in the Camera. Setting it to 1.0 disables the effect.|| menuSettings.json || cameraDirtLevel
 
|-
 
|-
 
| Image Contrast || Adjust the contrast of the ingame image. || menuSettings.json || imageContrast
 
| Image Contrast || Adjust the contrast of the ingame image. || menuSettings.json || imageContrast
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="vertical-align:top;min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
| Output Device || Set the Output Device for the Audio Output. || menuSettings.json || "audio""driveraudio""name"
+
| Output Device || Sets the Output Device for the Audio Output. || menuSettings.json || audio → driveraudio → name
 
|-
 
|-
| Master || Set the overall volume. || menuSettings.json || "audio""main"
+
| Master || Sets the overall volume. || menuSettings.json || audio → main
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
| Onboard Engine || Set the volume of onboard engine sound. || menuSettings.json || "audio""engineInt"
+
| Onboard Engine || Sets the volume of onboard engine sound. || menuSettings.json || audio → engineInt
 
|-
 
|-
| Exterior Engine || Set the volume of exterior engine sound. || menuSettings.json || "audio""engineExt"
+
| Exterior Engine || Sets the volume of exterior engine sound. || menuSettings.json || audio → engineExt
 
|-
 
|-
| Tyres || Set the volume of tyre skids, brake squealing, ABS, kerbs rumble and surface noises. || menuSettings.json || "audio""wheel"
+
| Tyres || Sets the volume of tyre skids, brake squealing, ABS, kerbs rumble and surface noises. || menuSettings.json || audio → wheel
 
|-
 
|-
| Chassis || || menuSettings.json || "audio""bodywork"
+
| Chassis || Sets the volume of sounds emitted by the car`s suspension, chassis and air-jacks. || menuSettings.json || audio → bodywork
 
|-
 
|-
| Damage || Set the volume of crashes, vehicle damage and bodywork sounds. || menuSettings.json || "audio""damage"
+
| Damage || Sets the volume of crashes, vehicle damage and bodywork sounds. || menuSettings.json || audio → damage
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
| Opponents || Set the volume of the opponents. This value is a factor multiplied by the exterior engine volume. ||  menuSettings.json || "audio"→ "opponent"
+
| Opponents || Sets the volume of the opponents. This value is a factor multiplied by the exterior engine volume. ||  menuSettings.json || audio→ opponent
 
|-
 
|-
| Weather || Set the volume of wind, rain and thunder when using onbard cameras. || menuSettings.json || "audio""wind"
+
| Weather || Sets the volume of wind, rain and thunder when using onbard cameras. || menuSettings.json || audio → wind
 
|-
 
|-
| Ambience || Set the volume of the soundscape ( crowd, track, speakers, pit lane alarm ), rain and thunder when using track cameras. || menuSettings.json || "audio""environment"
+
| Ambience || Sets the volume of the soundscape ( crowd, track, speakers, pit lane alarm ), rain and thunder when using track cameras. || menuSettings.json || audio → environment
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
| Radio Comms || Set the volume of the radio comms. || menuSettings.json || "audio""comms"
+
| Radio Comms || Set the volume of the radio comms. || menuSettings.json || audio → comms
 
|-
 
|-
| Starting Comms || on/off || menuSettings.json || "audio""startingComms"
+
| Starting Comms || on/off || menuSettings.json || audio → startingComms
 
|-
 
|-
| Spotter || on/off || menuSettings.json || "audio""spotter"
+
| Spotter || Enables or disables Spotter calls, such as "Car left", "Clear", etc. || menuSettings.json || audio → spotter
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
| Music || Set the volume of the music || menuSettings.json || "audio""music"
+
| Music || Sets the volume of the menu music. || menuSettings.json || audio → music
 
|-
 
|-
| User Interface || Set the volume of the interface interactions || menuSettings.json || "audio""gui"
+
| User Interface || Sets the volume of the interface interactions. || menuSettings.json || audio → gui
 
|-
 
|-
| Video Sequences || Set the volume of the Video Sequences || menuSettings.json || "audio""video"
+
| Video Sequences || Sets the volume of the Video Sequences. || menuSettings.json || audio → video
 
|}
 
|}
  
 
== Controlli ==
 
== Controlli ==
  
 +
<div class="mw-translate-fuzzy">
 
La simulazione è giocabile con diversi controlli <span style="background-color:#e00000;color:white;padding:5px;">FFB Racing Wheels</span>, <span style="background-color:#006b93;color:white;padding:5px">XBox-GamePad</span> e <span style="background-color:#334e33;color:white;padding:5px">Keyboards</span>.
 
La simulazione è giocabile con diversi controlli <span style="background-color:#e00000;color:white;padding:5px;">FFB Racing Wheels</span>, <span style="background-color:#006b93;color:white;padding:5px">XBox-GamePad</span> e <span style="background-color:#334e33;color:white;padding:5px">Keyboards</span>.
 +
</div>
  
 
=== Volanti FFB supportati ===
 
=== Volanti FFB supportati ===
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
| Gain || FFB strength. Use whatever is comfortable, just not so high you get [https://web.archive.org/web/20200422065534/https://old.reddit.com/r/simracing/comments/51j7b0/so_what_does_clipping_feel_like_exactly/ FFB clipping]. / 0% to 100%
+
| Gain || FFB strength. Use whatever is comfortable, just not so high you get FFB clipping. / 0% to 100%
 
|-
 
|-
| Minimum Force || Only for steering wheels that have a force feedback deadzone in the center. Most notably the Logitech G25-27-29, need around 7% to 12% minimum force. Maybe some Thrustmasters need a tiny bit too, but that only affects the center dead zone of force. [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-48#post-1028227] / 0% to 15%
+
| Minimum Force || Only for steering wheels that have a force feedback deadzone in the center. Most notably the Logitech G25-27-29, need around 7% to 12% minimum force. Maybe some Thrustmasters need a tiny bit too, but that only affects the center dead zone of force. If the wheel shakes while going in a straight line, decrease this value. [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-48#post-1028227] / 0% to 15%
 
|-
 
|-
 
| Dynamic Damping || Models real gyroscopic forces from the wheels. It makes the steering wheel more "unwilling" to move from whatever angle the front wheels point, and the faster you go the stronger it gets. 100% is the intended realistic value, but might on some steering wheels saturate the signal and cause a very flat FFB feeling (clipping).[https://www.assettocorsa.net/forum/index.php?threads/dynamic-damper-details.52794/#post-1005331] / 0% to 200%
 
| Dynamic Damping || Models real gyroscopic forces from the wheels. It makes the steering wheel more "unwilling" to move from whatever angle the front wheels point, and the faster you go the stronger it gets. 100% is the intended realistic value, but might on some steering wheels saturate the signal and cause a very flat FFB feeling (clipping).[https://www.assettocorsa.net/forum/index.php?threads/dynamic-damper-details.52794/#post-1005331] / 0% to 200%
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| Road Effects || An artificial effect to simulate forces that are felt mostly through the body rather than through the steering wheel in a real car. Can make subtler "real" effects harder to detect if set too high. For pure FFB, you can leave it at 0. [https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-v-forza-6-v-pcars-at-mp4-12c-brands-nordschleife.29482/page-2#post-606238] [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-74#post-1088523] / 0% to 100%
 
| Road Effects || An artificial effect to simulate forces that are felt mostly through the body rather than through the steering wheel in a real car. Can make subtler "real" effects harder to detect if set too high. For pure FFB, you can leave it at 0. [https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-v-forza-6-v-pcars-at-mp4-12c-brands-nordschleife.29482/page-2#post-606238] [https://www.assettocorsa.net/forum/index.php?threads/acc-ffb.50905/page-74#post-1088523] / 0% to 100%
 
|-
 
|-
| Frequency || How fast should the query of the FFB information be made or processed. / 111Hz / 222Hz / 333Hz
+
| Frequency || How fast should the query of the FFB information be made or processed. / 111Hz / 266Hz / 400Hz
 
* <span style="color:red;">'''CAUTION:''' For old racing steering wheels, example G25 / G27, leave the value at 111Hz</span>  
 
* <span style="color:red;">'''CAUTION:''' For old racing steering wheels, example G25 / G27, leave the value at 111Hz</span>  
 
|| controls.json || "forceFeedbackIntervalSteps"
 
|| controls.json || "forceFeedbackIntervalSteps"
 
|-
 
|-
! colspan="2"| Advanced
+
! colspan="4"| Advanced
 
|-
 
|-
 
| Steer Lock || Set maximum steering angle. Set the Native Angle of the Steering Wheel / Wheel Base. / 0° to 1200°  
 
| Steer Lock || Set maximum steering angle. Set the Native Angle of the Steering Wheel / Wheel Base. / 0° to 1200°  
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="background-color:#334e33;color:white;min-width: 175px; width: 10%"| Button !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="background-color:#334e33;color:white;min-width: 175px; width: 10%" rowspan="2"| Button !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
 
| '''F1''' || Switch on the driving camera</br> ( Driver / dash / helmet / bonnet / front / flying camera close & far )  
 
| '''F1''' || Switch on the driving camera</br> ( Driver / dash / helmet / bonnet / front / flying camera close & far )  
Line 343: Line 340:
 
* Open Photo Mode Menu → Press the mouse wheel  
 
* Open Photo Mode Menu → Press the mouse wheel  
 
* Camera Speed → Turn the mouse wheel
 
* Camera Speed → Turn the mouse wheel
* change of direction - keys: ← → ↑ ↓
+
* Change camera direction → Mouse click and drag
 +
* Change camera position - keys: ← → ↑ ↓
 +
* Unlock camera from car position: Ctrl + F7
 
|-
 
|-
 
| '''F8''' || Create a screenshot. You find them under: ...:\Users\***\Documents\Assetto Corsa Competizione\Screenshots
 
| '''F8''' || Create a screenshot. You find them under: ...:\Users\***\Documents\Assetto Corsa Competizione\Screenshots
Line 435: Line 434:
 
| '''NumPad6''' || look to the right  
 
| '''NumPad6''' || look to the right  
 
|-
 
|-
| '''M''' || Save replay (outsmart 1H limitation of replays)
+
| '''M''' || Save replay ( outsmart 1H limitation of replays )
 
|-
 
|-
 
| '''ALT + M''' || Save highlight  
 
| '''ALT + M''' || Save highlight  
Line 444: Line 443:
 
{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="vertical-align:top;min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
| Language || Set the language for the Game. || menuSettings.json || "currentLanguage"
+
| Language || Set the language for the Game. || menuSettings.json || currentLanguage
 
|-
 
|-
| Skip intro sequence || Disable the intro camera sequence when entering a session. This option is automatically set to off in VR mode and Multiplayer. || menuSettings.json || "skipIntroSequence"
+
| Skip intro sequence || Disable the intro camera sequence when entering a session. This option is automatically set to off in VR mode and Multiplayer. || menuSettings.json || skipIntroSequence
 
|-
 
|-
| D-Box Motion || Enable or disable the D-Box motion Plugin. || menuSettings.json || "isNativeDBoxEnabled"
+
| D-Box Motion || Enable or disable the D-Box motion Plugin. || menuSettings.json || isNativeDBoxEnabled
 
|-
 
|-
| Fanatec Leds || Enable or disable the Fanatec LED Plugin. || menuSettings.json || "isNativeFanatecLedsEnabled"
+
| Fanatec Leds || Enable or disable the Fanatec LED Plugin. || menuSettings.json || isNativeFanatecLedsEnabled
 
|-
 
|-
 
| ||
 
| ||
 
|-
 
|-
| Replay max Length || Set the maximum length of a saved replay. ( max is 1h 15min ) || replay.json || "maxTimeReplaySeconds"
+
| Replay max Length || Set the maximum length of a saved replay. ( max is 1h 15min ) || replay.json || maxTimeReplaySeconds
 +
|-
 +
| Replay quality || Set the quality level of the replay. || replay.json || replayQuality
 
|-
 
|-
| Replay quality || Set the quality level of the replay. || replay.json || "replayQuality"
+
| Far AI replay quality || Set the replay quality of distant opponent cars from the player car. || replay.json || farAIReplayQuality
 
|-
 
|-
| Far AI replay quality || Set the replay quality of distant opponent cars from the player car. || replay.json || "farAIReplayQuality"
+
| Auto highlights || Enable or disable automatic saving of replay highlights. || replay.json || automaticHiglightEnabled
 
|-
 
|-
| Auto highlights || Enable or disable automatic saving of replay highlights. || replay.json || "automaticHiglightEnabled"
+
| Player-only Auto highlights || Enable or disable automatic featuring only the player car || replay.json || useOnlyPlayerCarHighlights
 
|-
 
|-
| Player-only Auto highlights || Enable or disable automatic featuring only the player car || replay.json || "useOnlyPlayerCarHighlights"
+
| Manual highlights per Time || Set the pre-time duration of replay highlights. || replay.json || highlightsRecTimeBefore
 
|-
 
|-
| Manual highlights per Time || Set the pre-time duration of replay highlights. || replay.json || "highlightsRecTimeBefore"
+
| Manual highlights post Time || Set the post-time duration of replay highlights. || replay.json || highlightsRecTimeAfter
 
|-
 
|-
| Manual highlights post Time || Set the post-time duration of replay highlights. || replay.json || "highlightsRecTimeAfter"
+
| Auto Save replay || Enable or disable automatic saving of replays. || replay.json || autoSaveEnabled
 
|-
 
|-
| Auto Save replay || Enable or disable automatic saving of replays. || replay.json || "autoSaveEnabled"
+
| Min replay Time for autosave || Set the minimum reply time duration for automatic replay saving || replay.json || autoSaveMinTimeSeconds
 
|-
 
|-
| Min replay Time for autosave || Set the minimum reply time duration for automatic replay saving || replay.json || "autoSaveMinTimeSeconds"
+
| Replay Race Autosave Slots || Set the Number of automatic saving slots for race sessions. || replay.json || autoSaveRaceNumber
 
|-
 
|-
| Replay Race Autosave Slots || Set the Number of automatic saving slots for race sessions. || replay.json || "autoSaveRaceNumber"
+
| Replay Qualy Autosave Slots || Set the number of automatic saving slots for qualifying sessions. || replay.json || autoSaveQualifyNumber
 
|-
 
|-
| Replay Qualy Autosave Slots || Set the number of automatic saving slots for qualifying sessions. || replay.json || "autoSaveQualifyNumber"
+
| Replay Other Autosave Slots || Set the number of automatic saving slots for other sessions. || replay.json || autoSaveOthersNumber
 
|-
 
|-
| Replay Other Autosave Slots || Set the number of automatic saving slots for other sessions. || replay.json || "autoSaveOthersNumber"
+
| 16:9 Broadcast Cameras || Contrain the aspect ratio of cameras used for broadcasting to 16:9. This will cause a letterbox/pillarbox effect on screens of a different aspect ratio.
 +
* HINT: changing this setting will only take effect after reentering the session.
 +
|| ||
 
|-
 
|-
| Pitcrew Animation || Toggle the visibility of the pit crew and related animations. || menuSettings.json || "pitcrewAnimationEnabled"
+
| Pitcrew Animation || Toggle the visibility of the pit crew and related animations. || menuSettings.json || pitcrewAnimationEnabled
 
|-
 
|-
| Pit Markers || Toggle the visibility of additional animated pit marker. || menuSettings.json || "pitmarkersVisible"
+
| Pit Markers || Toggle the visibility of additional animated pit marker. || menuSettings.json || pitmarkersVisible
 
|-
 
|-
| Rating || Allow to turn off Rating for Singleplayer game modes. You can use this to protect your SA Rating, or just freeze your Ratings while you show Assetto Corsa Competitione to friends and family. Please note that this intended to disable any kind of progress, including Track Medals and Special Event leaderboard entries.
+
| Rating || Allow to turn off Rating for Singleplayer game modes. You can use this to protect your SA Rating, or just freeze your Ratings while you show Assetto Corsa Competitione to friends and family. Please note that this intended to disable any kind of progress, including Track Medals and Special Event leaderboard entries. || ksonmatchmakingparameters.json || isRatingMPOnly
 
|-
 
|-
| Online Stats || Allows to turn off Driver Statistik for Singleplayer game modes. You can use thiss to freeze your Statistik while you show Assetto Corsa Competitione to friends and family.
+
| Online Stats || Allows to turn off Driver Statistik for Singleplayer game modes. You can use thiss to freeze your Statistik while you show Assetto Corsa Competitione to friends and family. || ksonmatchmakingparameters.json || isStatisticsMPOnly
 
|}
 
|}
  
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{| class="wikitable mw-datatable" style="width:100%"
 
{| class="wikitable mw-datatable" style="width:100%"
 
|-
 
|-
! style="vertical-align:top;min-width: 175px; width: 10%"| Settings !! style="width:75%"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
+
! style="min-width: 175px; width: 10%" rowspan="2"| Settings !! rowspan="2"| Description !! colspan="2" style="width:15%"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! File !! Line
+
! File !! Line
 
|-
 
|-
| Gearbox || GT3 racing cars use sequential gearboxes that change gears in a sequence without using a manual clutch. Automatic mode changes gears automatically except for reverse and neutral. Automatic mode affects your realism score. || assists.json || autoGear
+
| Gearbox || GT3 racing cars use sequential gearboxes that change gears in a sequence without using a manual clutch. Automatic mode changes gears automatically, except for reverse and neutral. Automatic mode affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || autoGear
 
|-
 
|-
| Clutch || Automatic clutch mode operates the clutch automatically when the car is stopped or starts from a standstill. By doing so, it protects the engine from stalling. It changes to automatic mode if engine start is also set to automatic. Manual clutch settings will let you operate the clutch manually during start or when the car is stopped with a gear engaged. Failing to operate the clutch correctly will result in the car stalling. || assists.json || autoClutch
+
| Clutch || Automatic clutch mode operates the clutch automatically when the car is stopped or starts from a standstill. By doing so, it protects the engine from stalling. <b>Note: The car will still stall with autoclutch in some situations.</b> It changes to automatic mode if engine start is also set to automatic. Manual clutch settings will let you operate the clutch manually during start or when the car is stopped with a gear engaged. Failing to operate the clutch correctly will result in the car stalling. || assists.json || autoClutch
 
|-
 
|-
 
| Engine Start || Automatic engine start means the engine will start automatically even when you spin or stop with a gear engaged. If the engine stalls, it will start again automatically. When it is selected, the clutch will also be set to automatic mode. Manual engine start requires you to set up inputs to control the ignition and engine starter. If the engine stalls while driving, you will need to restart it by pressing the key or button configured in the controller settings. || assists.json || autoEngineSwitch
 
| Engine Start || Automatic engine start means the engine will start automatically even when you spin or stop with a gear engaged. If the engine stalls, it will start again automatically. When it is selected, the clutch will also be set to automatic mode. Manual engine start requires you to set up inputs to control the ignition and engine starter. If the engine stalls while driving, you will need to restart it by pressing the key or button configured in the controller settings. || assists.json || autoEngineSwitch
 
|-
 
|-
| Wipers || Toggle automatic or manual wipers. The automatic wiper function will automatically enable the wiper and set the appropriate wiper speed according to the weather conditions.It also sense water spray kicked up by opponent cars in front of the player. || assists.json || autoWiper
+
| Wipers || Toggles automatic or manual wipers. The automatic wiper function will automatically enable the wiper and set the appropriate wiper speed according to the weather conditions. It also senses water spray kicked up by opponent cars in front of the player. || assists.json || autoWiper
 
|-
 
|-
| Lights || Toggle automatic or manual lights. Using automatic lights will automatically turn on the appropriate light stage according to the time of day and weather conditions. || assists.json || autoLights
+
| Lights || Toggles automatic or manual lights. Using automatic lights will automatically turn on the appropriate light stage according to the time of day and weather conditions. || assists.json || autoLights
 
|-
 
|-
| Pit Limiter || Toggle automatic or manual pit limiter. The automatic pit limiter will engage the pit limiter when crossing the pitlane entry line. However, the automatic pit limiter does not function as automatic brake, the car still needs to be slowed down to the pit speed limit before entering the pitlane. Also you need to be in first Gear. When you shift up it will automatically turn off the Limiter. || assists.json || autoPitLimiter
+
| Pit Limiter || Toggles automatic or manual pit limiter. The automatic pit limiter will engage the pit limiter when crossing the pitlane entry line. However, the automatic pit limiter does not function as automatic brake, the car still needs to be slowed down to the pit speed limit before entering the pitlane. Also, you need to be in first gear. When you shift up, it will automatically turn off the limiter. || assists.json || autoPitLimiter
 
|-
 
|-
| Stability Control || Stability control allows more stable cornering and makes it harder to spin. The higher percentage is set, the more stable the car will be, and thus, easer to drive. The use of stability control is prohibited in blancpain regulations, so this setting is to be considered an additional gameplay assist and not a realistic option. Enabling any percentage of stability control affects your realism score. || assists.json ||
+
| Stability Control || Stability control allows more stable cornering and makes it harder to spin. The higher percentage is set, the more stable the car will be, and thus, easer to drive. The use of stability control is prohibited in blancpain regulations, so this setting is to be considered an additional gameplay assist and not a realistic option. Enabling any percentage of stability control affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || stabilityControlLevelMin </br> stabilityControlLevelMax
* stabilityControlLevelMin  
 
* stabilityControlLevelMax
 
 
|-
 
|-
| Ideal Line || Enabling the Ideal line draws a graphical line on the circuit that is visible during driving. The line shows the optimum racing line to follow. The line will change colours if you need to brake before a curve or accelerate out of a curve. Enabling the Ideal line affects your realism score. || assists.json || showIdealLine
+
| Ideal Line || Enabling the Ideal line draws a graphical line on the circuit that is visible during driving. The line shows the optimum racing line to follow. The line will change colours if you need to brake before a curve or accelerate out of a curve. Enabling the Ideal line affects your realism score. <b>(Realism score is unimplemented.)</b> || assists.json || showIdealLine
 
|}
 
|}
  
 
== HUD ==
 
== HUD ==
 +
 +
[[File:Hud_eng.png|500px]]
  
 
{| class="wikitable mw-datatable"
 
{| class="wikitable mw-datatable"
 
|-
 
|-
! !! !!  Settings !! Description !! colspan="2"| Documents\Assetto Corsa Competizione\Config\
+
! No. !! Settings !! | Description !! colspan="2"| Documents\Assetto Corsa Competizione\Config\
 
|-
 
|-
! !! !! !! !! File !! Line
+
| - || Scale || Adjust the overall scaling of all the HUD elements. || hud.json || overallHUDScale
|-
 
| style="vertical-align:top" rowspan="40"| [[File:Hud_eng.png|500px]] || - || Scale || Adjust the overall scaling of all the HUD elements. || hud.json || overallHUDScale
 
 
|-
 
|-
 
| - || Left Margin || Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. || hud.json || safezoneLeft
 
| - || Left Margin || Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. || hud.json || safezoneLeft
Line 585: Line 586:
 
== Tweaks ==
 
== Tweaks ==
  
 +
=== Prevents self-generating DDS files for SkinMods ===
 +
 +
* go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config
 +
* search to ”texDDS”: 1,
 +
* change value 1 to 0 ( change only if ACC is not running )
 +
 +
=== Better graphics for SkinMods ===
 +
 +
* go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config
 +
* search to ”texCap”: 1,
 +
* change value 1 to 0 ( change only if ACC is not running )
 +
 +
[[File:TexCap 1 and 0.png]]
  
 
=== WheelCheck / LUT Generator: FFB Processing ===
 
=== WheelCheck / LUT Generator: FFB Processing ===
Line 593: Line 607:
 
</gallery>
 
</gallery>
  
* Download WheelCheck: https://www.dropbox.com/s/3zxf5yd1bvujyi5/WheelCheck_1_72.zip?dl=0
+
* Download the iRacing WheelCheck: https://www.dropbox.com/s/3zxf5yd1bvujyi5/WheelCheck_1_72.zip?dl=0
 
# Extract & Run WheelCheck
 
# Extract & Run WheelCheck
 
# Max Count to: 50 or higher for better Results
 
# Max Count to: 50 or higher for better Results
Line 599: Line 613:
  
 
* Download LUT Generator: https://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
 
* Download LUT Generator: https://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
# Ectrect & Run LUT Generator
+
# Extract & Run LUT Generator
# Select the CSV generated from the WheelCheck ( Dokuments/log2_DATE.csv )
+
# Select the CSV generated from the WheelCheck ( Documents/log2_DATE.csv )
 
# Save the generated LUT File under Documents/Assetto Corsa Competizione/cfg/myLut.lut
 
# Save the generated LUT File under Documents/Assetto Corsa Competizione/cfg/myLut.lut
 
# Now you should see the Output Graph
 
# Now you should see the Output Graph
Line 622: Line 636:
 
[[File:Acc-wiki tweaks bighud.jpg|200px|Big HUD: 2560x1440 with 400%]]
 
[[File:Acc-wiki tweaks bighud.jpg|200px|Big HUD: 2560x1440 with 400%]]
  
In the game you can set in the settings that HUD to 120%. Bigger? Yes!
+
The size of the HUD elements can be increased. This is helpful for higher-resolution screens, as well as VR.
  
# got to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
+
# Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
# open the File hud.json
+
# Open the file "hud.json"
# scroll down to the penultimate row: overallHUDScale
+
# Scroll down to overallHUDScale
# edit value, example: 400%
+
# Edit the value, example: 400%
# save and start ACC and go to Track
+
# Save, start ACC, start a session, hit Drive and observe the changes to the HUD.
  
=== FPS & More make visible ===
+
=== FPS / System Info make visible ===
  
 
[[File:Acc wiki tweaks fPSVisible.jpg|200px|"fPSVisible": 1;]]
 
[[File:Acc wiki tweaks fPSVisible.jpg|200px|"fPSVisible": 1;]]
  
# got to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
+
# Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
# open the File hud.json
+
# Open the file hud.json
# go to Row "fPSVisible"
+
# Go to "fPSVisible"
 
# Set value to 1
 
# Set value to 1
  

Latest revision as of 09:59, 29 May 2022


Other languages:
Deutsch • ‎English • ‎italiano
Options overview eng.png

Video

Voci Descrizione Documents\Assetto Corsa Competizione\Config\
File Linea
Schermo intero Impostazione se il gioco deve essere visualizzato a schermo intero o in finestra. Lo schermo intero è efficiente in termini di risorse. menuSettings.json useFullscreen
Risoluzione Valori più alti portano a un'immagine migliore. Si consiglia di scegliere la risoluzione nativa del monitor. Per ulteriori impostazioni di manipolazione della risoluzione, vedere:
  • ↓ Base / Risoluzione
  • ↓ Avanzamento / Upsampling temporale
menuSettings.json resolution (x, y)
V-Sync Permette di sincronizzare la frequenza dei fotogrammi del gioco con la frequenza di aggiornamento del monitor per una migliore stabilità e un'immagine più fluida. La disabilitazione di V-Sync può comportare un frame rate più elevato, ma questa azione può introdurre artefatti indesiderati nel gioco. È possibile che si verifichi un certo ritardo di uscita quando V-Sync è attivato. Se hai un monitor Free-Sync o G-Sync puoi disattivare il V-Sync. ... .json
Limite Framerate limit the maximum amount of FPS that should be achieved ( works with V-Sync on and off ) menuSettings.json frameLimit
Limite FPS Nei Menu Avoid excessive GPU usage in the menus by capping the framerate in the main UI. menuSettings.json graphicOptions → fpsCapUI
Triplo Schermo Attiva il supporto per il triplo schermo. Vedere: ↓ "Visualizza_impostazioni incl. Schermo triplo" menuSettings.json useTripleScreen
Uscita HDR Enables high dynamic range output on HDR-compatible Displays. menuSettings.json useHDROutput

Visualizza impostazioni incl. Schermo triplo

You won't find these settings in these options. You have to be in a vehicle to get there. Now press the ESC-key on your keyboard, a menu with various options appears. Click on "View Settings" there.
Not all settings are available for the different driving views ( F1 key)

Settings Descrizione Documents\Assetto Corsa Competizione\Config\
File Linea
altezza Regola il livello degli occhi del pilota / -30 a 30
Laterale regola il sedile a sinistra o a destra / -30 a 30
Distanza Distanza dal pilota al cruscotto / -60 a 60
FOV Campo visivo / 10° a 90° cameraSettings.json cameraFOV
Pitch regola l'angolo di visione verso il basso o verso l'alto / -20.0° a 20.0°
Pilota e volante Entrambi / Solo sterzo / Sterzo bloccato / Sterzo Nascosto
Dashboard Display in HUD ON / OFF cameraSettings.json "dashInHud"
Dashboard Display Opacity / 0 to 100% cameraSettings.json "dashOpacity"
Lock to Horizon Blocco orizzonte / 0% a 100% cameraSettings.json horizonLock
Movimento Regola il movimento dell' auto / 0% a 100%
Fattore di Dashcam Quanta parte del movimento del veicolo impostato deve essere assunto nella prospettiva DASH. / 0% a 100% cameraSettings.json dashcamFactor
Guarda con il volante Regola il movimento della testa durante lo sterzo / 0% a 100% cameraSettings.json lookWithSteerGain
Gamma LWW / 0% a 100% cameraSettings.json lookWithSteerGamma
LWW Smooth / 0% a 100% cameraSettings.json lookWithSteerSmoothing
Correzione del projektion / 0.0 a 1.0
TRIPLE SCREEN
Distance From Screen Set here how big is the distance from your eyes to the middle monitor / 0mm a 3000mm cameraSettings.json tripleDistance
Screen Width / 0mm a 3000mm cameraSettings.json tripleWidth
Bezel Width How wide are the side edges of your monitors / -1000mm a 1000mm cameraSettings.json tripleBezel
Side Screen Angle At what angle to the middle monitor are the side monitors set up. / 0° a 90° cameraSettings.json tripleAngle

If you selected "disabled" under Video / Triple Screen, they should be grayed out.

Acc-wiki triplescreen screenshot.jpg
HDR Exposure cameraSettings.json hDRExposure
HDR Contrast cameraSettings.json hDRContrast

Predefined Settings

Setting Description is saved under
Manage Custom Video Presets Save your graphic sets here ( only settings from here on ) Documents\Assetto Corsa Competizione\Customs\VideoSettings
Presets select: LOW / MID / HIGH / EPIC / VR LOW / VR HIGH / CUSTOM ( or the name of the saved custom preset used )

Base

Settings Descrizione Documents\Assetto Corsa Competizione\Config\
File Linea
Risoluzione Scalabile Consente il downscaling (per prestazioni migliori) e l'upscaling (per una migliore qualità dell'immagine) della risoluzione del gioco senza modificare la risoluzione del sistema. menuSettings resolutionQuality
Distanza Visualizza Imposta la distanza dalla telecamera per gli oggetti da disegnare. menuSettings viewDistanceQuality
Ombre Imposta la qualità delle ombre dinamiche degli oggetti traccia. Le impostazioni più alte richiedono una notevole potenza di calcolo.
Distanza Ombre Set the Distance of dynamic Shadows of Track Objects. The highest Settings require significant computing power. menuSettings shadowDistanceQuality
Antialiasing Imposta la quantità di antialiasing per il tipo di antialiasing selezionato. menuSettings antiAliasingQuality
Metodo Antialiasing Imposta il metodo utilizzato per evitare i bordi frastagliati nell'immagine. Il risultato temporale risulta in un'immagine più fluida, mentre FXAA è più nitido ma consente di mostrare più bordi frastagliati.
Effetti Imposta la qualità degli effetti visivi menuSettings effectsQuality
Effetti Post-Processing Imposta la qualità degli effetti di post-elaborazione come Motion blur e profondità di campo. menuSettings postProcessQuality
Dettagli Vegetazione Imposta il livello di vegetazione di livello secondario visibile. menuSettings foliageQuality
Texture Imposta il livello di qualità delle trame degli oggetti. menuSettings textureQuality
Distanza Visibilita Specchietti Imposta la distanza delle auto avversarie da mostrare negli specchi. menuSettings mirrorDistance
Dettagli Specchi Retrovisori Imposta la qualità per l'immagine negli specchi. menuSettings mirrorQualityLevel
Risoluzione Specchi Retrovisori Imposta la risoluzione dell'immagine renderizzata negli specchi. menuSettings mirrorsResolution
Auto Avversarie Visibili Imposta il Numero di macchine avversarie visibili contemporaneamente. Il rendering di un minor numero di auto può consentire di gareggiare con griglie più grandi.

Virtual Reality

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
VR Pixel Density Set the percentage of samples for VR rendering. Going over 100% results in a sharper Image but requires more processing power.
Virtual to Real Scale Decreasing this value will increase the perceived world scale.

Avanzato

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Materials Quality Level of complexity of some Materials. Setting this to Epic enables extremely performance-intensive tesselation effects on the kerbs and gravel, giving them a 3D effect. menuSetting.json materialsQuality
Temporal Upsampling Engine feature used in conjunction with Resolution Scale. Results in a better Overall Image Quality when ↑Basic /Resolution Scale is lower than 100. It is also useful to avoid specular higlight flickering off of lit materials. menuSetting.json temporalUpsampling
Bloom Quality Quality level of light diffusion in high contrast scenarios. menuSetting.json bloomQuality
Volumetric Fog Atmospheric effect that makes haze visible when hit by light. menuSetting.json volumetricFog
Foliage LOD Quality Simple multiplier for instanced mesh LOD switching. Epic setting can impact GPU Performance with low/mid-range configurations. menuSetting.json foliageLodQuality
Car LOD Quality Adjust car model level of detail - lower values make cars appear less detailed in the distance at the benefit of higher framerates. menuSetting.json carLODSet
HLOD Enable or disable HLOD's. HLOD is a hierarchical level of detail function that combines complex track objects into simplified objects at greater distance. Enabling them increases performance by lowering the number of draw calls per frame. menuSetting.json hLODEnabled
Advanced Sharpen Filter An additional post-processing Filter that improves clarity for details further away from the playing position. It is highly suggested to Enable Advanced Sharpen Filter only if Sharpen setting in the Basic tab is unchanged. menuSetting.json advancedSharpenFilter

Personalizzazione dell'immagine

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Motion Blur Show blur effect with the fast movement of track objects. menuSettings.json isMBlurEnabled
Saturation Set the amount of color saturation of the ingame image. menuSettings.json colorSaturation
White Balance Adjust the white balance of the in-game image. The Settings range from cold to warm. menuSettings.json whiteBalance
Sharpness Set the percentage of a post-processing filter that increases the sharpness of the overall image. It is highly suggested to edit Sharpness only if Advanced Sharpen filter is disabled. menuSettings.json sharpen
Camera Dirt Effect Post-Processing Effect that simulates a dirty lens in the Camera. Setting it to 1.0 disables the effect. menuSettings.json cameraDirtLevel
Image Contrast Adjust the contrast of the ingame image. menuSettings.json imageContrast
Exposure Gain Adjust the exposure gain of the in-game image menuSettings.json imageExposureGain
Tone Mapping Selects the filmic tonemapper ( ACES ) or the legacy ( Default ) one. THe filmic tonemapper gives a cinematic look more similar to the one used for output. menuSettings.json useLegacyTonemapper
HDR Color Gamut Selects between REC2020 ( standard color gamut for HDR ) and DCI-P3 ( closer to current HDR displays, colours are more saturated ) menuSettings.json hDRColorGamut
HDR UI Brightness Adjust the brightness of the UI when using HDR output. menuSettings.json hDRUILevel

Audio

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Output Device Sets the Output Device for the Audio Output. menuSettings.json audio → driveraudio → name
Master Sets the overall volume. menuSettings.json audio → main
Onboard Engine Sets the volume of onboard engine sound. menuSettings.json audio → engineInt
Exterior Engine Sets the volume of exterior engine sound. menuSettings.json audio → engineExt
Tyres Sets the volume of tyre skids, brake squealing, ABS, kerbs rumble and surface noises. menuSettings.json audio → wheel
Chassis Sets the volume of sounds emitted by the car`s suspension, chassis and air-jacks. menuSettings.json audio → bodywork
Damage Sets the volume of crashes, vehicle damage and bodywork sounds. menuSettings.json audio → damage
Opponents Sets the volume of the opponents. This value is a factor multiplied by the exterior engine volume. menuSettings.json audio→ opponent
Weather Sets the volume of wind, rain and thunder when using onbard cameras. menuSettings.json audio → wind
Ambience Sets the volume of the soundscape ( crowd, track, speakers, pit lane alarm ), rain and thunder when using track cameras. menuSettings.json audio → environment
Radio Comms Set the volume of the radio comms. menuSettings.json audio → comms
Starting Comms on/off menuSettings.json audio → startingComms
Spotter Enables or disables Spotter calls, such as "Car left", "Clear", etc. menuSettings.json audio → spotter
Music Sets the volume of the menu music. menuSettings.json audio → music
User Interface Sets the volume of the interface interactions. menuSettings.json audio → gui
Video Sequences Sets the volume of the Video Sequences. menuSettings.json audio → video

Controlli

La simulazione è giocabile con diversi controlli FFB Racing Wheels, XBox-GamePad e Keyboards.

Volanti FFB supportati

style="width:175px" Marca Volanti Pedaliere Cambio-H
Fanatec tutti tutti tutti
Logitech G25, G27, G29, G920 incluso con i volanti
  • incluso con i volanti G25, G27
  • Driving Force Shifter G29, G920
Thrustmaster T150, T300, T300RS, T500RS, TS-PC Racer T3PA, T3PA-PRO TH8A
Simucube tutti
...

Force Feedback - FFB

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Gain FFB strength. Use whatever is comfortable, just not so high you get FFB clipping. / 0% to 100%
Minimum Force Only for steering wheels that have a force feedback deadzone in the center. Most notably the Logitech G25-27-29, need around 7% to 12% minimum force. Maybe some Thrustmasters need a tiny bit too, but that only affects the center dead zone of force. If the wheel shakes while going in a straight line, decrease this value. [1] / 0% to 15%
Dynamic Damping Models real gyroscopic forces from the wheels. It makes the steering wheel more "unwilling" to move from whatever angle the front wheels point, and the faster you go the stronger it gets. 100% is the intended realistic value, but might on some steering wheels saturate the signal and cause a very flat FFB feeling (clipping).[2] / 0% to 200%
Road Effects An artificial effect to simulate forces that are felt mostly through the body rather than through the steering wheel in a real car. Can make subtler "real" effects harder to detect if set too high. For pure FFB, you can leave it at 0. [3] [4] / 0% to 100%
Frequency How fast should the query of the FFB information be made or processed. / 111Hz / 266Hz / 400Hz
  • CAUTION: For old racing steering wheels, example G25 / G27, leave the value at 111Hz
controls.json "forceFeedbackIntervalSteps"
Advanced
Steer Lock Set maximum steering angle. Set the Native Angle of the Steering Wheel / Wheel Base. / 0° to 1200°
Steer Liniarity ... / 1.00 to 4.00
Brake Gamma Changes the linearity of the brake axis / 1.00 to 5.00
Gearshift Debouncing Double upshift when operating the gear? Here with a higher value try to fix. / 50ms, 60ms to 500ms

Tasti di scelta rapida

Button Description Documents\Assetto Corsa Competizione\Config\
File Line
F1 Switch on the driving camera
( Driver / dash / helmet / bonnet / front / flying camera close & far )
F2 Switch HUD forward ( blank / HUD help / table / broadcast )
Shift + F2 Switch HUD backwards ( blank / HUD help / table / broadcast )
F3 Switch on TV cameras (near / far / helicopter)
F6 Switch on vehicle cameras
F7 Turn on the free camera
  • Open Photo Mode Menu → Press the mouse wheel
  • Camera Speed → Turn the mouse wheel
  • Change camera direction → Mouse click and drag
  • Change camera position - keys: ← → ↑ ↓
  • Unlock camera from car position: Ctrl + F7
F8 Create a screenshot. You find them under: ...:\Users\***\Documents\Assetto Corsa Competizione\Screenshots
F11 Switch window mode: window with frame and full screen
Enter Open chat in multiplayer
Insert Switch on the multifunction display ( RealTime / Standing / Vehicle Setup / Pitstop [ in race only ] )
TAB current table ( in driving mode )
Shift + ← watch next vehicle
Shift + → watch the previous vehicle
Shift + ↑ back to your vehicle
CTRL + ← Field of View "FOV" lower
CTRL + → Field of view "FOV" higher
CTRL + ↑ Move driver position forward
CTRL + ↓ Move driver position to the rear
CTRL + Shift + ↑ driver position: up
CTRL + Shift + ↓ driver position: down
CTRL + Shift + ← driver position: left
CTRL + Shift + → driver position: right
ALT + ↑ camera pitch ( angle ): up
ALT + ↓ camera pitch ( angle ): down
ALT + ← left indicator
ALT + → right indicator
Shift + I Ignition on/off
S Start the Engine
ALT + R Switch Wiper Mode
ALT + W Wiper on/off
Shift + A ABS: Increase
CTRL + A ABS: Decrease
Shift + B Brake Bias: Increase
CTRL + B Brake Bias: Decrease
Shift + E Engine Map: Increase
CTRL + E Engine Map: Decrease
Shift + T Traction Control - TC: Increase
CTRL + T Traction Control - TC: Decrease
Shift + Y Traction Control Cut -TCC: Increase ( examble: Ferrari )
CTRL + Y Traction Control Cut -TCC: Decrease
Shift + D Racelogic ( dashboard ) - switch to the previous display
CTRL + D Racelogic ( dashboard ) - switch to the next display
ALT + D Racelogic ( dashboard ) - switch through the ads
L Light modes: on / off / endurance auxiliary lights
Shift + L Flasher
CTRL + L Rain light on/off ( located at the rear of the vehicle )
ALT + L Pit Limiter on/off
V Driver name: on/off / only in multiplayer view
NumPad2 look backwards
NumPad4 look to the left
NumPad6 look to the right
M Save replay ( outsmart 1H limitation of replays )
ALT + M Save highlight

Generale

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Language Set the language for the Game. menuSettings.json currentLanguage
Skip intro sequence Disable the intro camera sequence when entering a session. This option is automatically set to off in VR mode and Multiplayer. menuSettings.json skipIntroSequence
D-Box Motion Enable or disable the D-Box motion Plugin. menuSettings.json isNativeDBoxEnabled
Fanatec Leds Enable or disable the Fanatec LED Plugin. menuSettings.json isNativeFanatecLedsEnabled
Replay max Length Set the maximum length of a saved replay. ( max is 1h 15min ) replay.json maxTimeReplaySeconds
Replay quality Set the quality level of the replay. replay.json replayQuality
Far AI replay quality Set the replay quality of distant opponent cars from the player car. replay.json farAIReplayQuality
Auto highlights Enable or disable automatic saving of replay highlights. replay.json automaticHiglightEnabled
Player-only Auto highlights Enable or disable automatic featuring only the player car replay.json useOnlyPlayerCarHighlights
Manual highlights per Time Set the pre-time duration of replay highlights. replay.json highlightsRecTimeBefore
Manual highlights post Time Set the post-time duration of replay highlights. replay.json highlightsRecTimeAfter
Auto Save replay Enable or disable automatic saving of replays. replay.json autoSaveEnabled
Min replay Time for autosave Set the minimum reply time duration for automatic replay saving replay.json autoSaveMinTimeSeconds
Replay Race Autosave Slots Set the Number of automatic saving slots for race sessions. replay.json autoSaveRaceNumber
Replay Qualy Autosave Slots Set the number of automatic saving slots for qualifying sessions. replay.json autoSaveQualifyNumber
Replay Other Autosave Slots Set the number of automatic saving slots for other sessions. replay.json autoSaveOthersNumber
16:9 Broadcast Cameras Contrain the aspect ratio of cameras used for broadcasting to 16:9. This will cause a letterbox/pillarbox effect on screens of a different aspect ratio.
  • HINT: changing this setting will only take effect after reentering the session.
Pitcrew Animation Toggle the visibility of the pit crew and related animations. menuSettings.json pitcrewAnimationEnabled
Pit Markers Toggle the visibility of additional animated pit marker. menuSettings.json pitmarkersVisible
Rating Allow to turn off Rating for Singleplayer game modes. You can use this to protect your SA Rating, or just freeze your Ratings while you show Assetto Corsa Competitione to friends and family. Please note that this intended to disable any kind of progress, including Track Medals and Special Event leaderboard entries. ksonmatchmakingparameters.json isRatingMPOnly
Online Stats Allows to turn off Driver Statistik for Singleplayer game modes. You can use thiss to freeze your Statistik while you show Assetto Corsa Competitione to friends and family. ksonmatchmakingparameters.json isStatisticsMPOnly

Aiuti

All of these driving aids can prohibit operators of password-protected servers, regardless of their settings. →Server Configuration / assistRules.json

Settings Description Documents\Assetto Corsa Competizione\Config\
File Line
Gearbox GT3 racing cars use sequential gearboxes that change gears in a sequence without using a manual clutch. Automatic mode changes gears automatically, except for reverse and neutral. Automatic mode affects your realism score. (Realism score is unimplemented.) assists.json autoGear
Clutch Automatic clutch mode operates the clutch automatically when the car is stopped or starts from a standstill. By doing so, it protects the engine from stalling. Note: The car will still stall with autoclutch in some situations. It changes to automatic mode if engine start is also set to automatic. Manual clutch settings will let you operate the clutch manually during start or when the car is stopped with a gear engaged. Failing to operate the clutch correctly will result in the car stalling. assists.json autoClutch
Engine Start Automatic engine start means the engine will start automatically even when you spin or stop with a gear engaged. If the engine stalls, it will start again automatically. When it is selected, the clutch will also be set to automatic mode. Manual engine start requires you to set up inputs to control the ignition and engine starter. If the engine stalls while driving, you will need to restart it by pressing the key or button configured in the controller settings. assists.json autoEngineSwitch
Wipers Toggles automatic or manual wipers. The automatic wiper function will automatically enable the wiper and set the appropriate wiper speed according to the weather conditions. It also senses water spray kicked up by opponent cars in front of the player. assists.json autoWiper
Lights Toggles automatic or manual lights. Using automatic lights will automatically turn on the appropriate light stage according to the time of day and weather conditions. assists.json autoLights
Pit Limiter Toggles automatic or manual pit limiter. The automatic pit limiter will engage the pit limiter when crossing the pitlane entry line. However, the automatic pit limiter does not function as automatic brake, the car still needs to be slowed down to the pit speed limit before entering the pitlane. Also, you need to be in first gear. When you shift up, it will automatically turn off the limiter. assists.json autoPitLimiter
Stability Control Stability control allows more stable cornering and makes it harder to spin. The higher percentage is set, the more stable the car will be, and thus, easer to drive. The use of stability control is prohibited in blancpain regulations, so this setting is to be considered an additional gameplay assist and not a realistic option. Enabling any percentage of stability control affects your realism score. (Realism score is unimplemented.) assists.json stabilityControlLevelMin
stabilityControlLevelMax
Ideal Line Enabling the Ideal line draws a graphical line on the circuit that is visible during driving. The line shows the optimum racing line to follow. The line will change colours if you need to brake before a curve or accelerate out of a curve. Enabling the Ideal line affects your realism score. (Realism score is unimplemented.) assists.json showIdealLine

HUD

Hud eng.png

No. Settings Description Documents\Assetto Corsa Competizione\Config\
- Scale Adjust the overall scaling of all the HUD elements. hud.json overallHUDScale
- Left Margin Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. hud.json safezoneLeft
- Right Margin Set lateral HUD margins, increase to bringing HUD elements closer to the center of the viewport. hud.json safezoneRight
6 Gear / Speed Enable or disable the gear and speed widget on the racing HUD. This widget shows basic information about the car, uncluding engine speed, ground speed, traction control, ABS, brake bias levels and pedal inputs. hud.json
1 Lap Time Enable or disable the Lap timing information on the HUD. hud.json
11 Circuit Map Enable or disable the circuit map overlay on the racing HUD. hud.json trackMapVisible
7 Tyres App Enable or disable the tyres widget on the racing HUD. hud.json
10 Session Info Enable or disable the session information overlay on the racing HUD. hud.json
5 Rating Practice Info Adjust the competence focus of the rating widget in the practice sessions. Use this option to work on specific driving competences, such as driving consistency and car control. hud.json
- Radar Enable or disable the radar widget on the racing HUD. The radar increases spatial awareness by displaying cars in the proximity of the player car, and uses visual cues to alert the player of overlap to help avoid collisions. hud.json
- Pit Info & Driver Timers hud.json
8 Light Indicators hud.json lightIndicators
- Speed Units Set metric or imperial units when displaying speed values on the racing HUD. hud.json useMPH
4 Virtual Mirror Enable or disable the virtual mirror. The virtual mirror allows the player to see the mirror image even with narrow field of view. This will not work in VR. hud.json virtualMirrorVisible
Proximity Indicators Enable or disable the proximity indicators on the racing HUD. Proximity indicators help indicate opponent cars behind and on the side of the player car. hud.json proximityIndicatorsVisible
- Green Light Enable or disable the green light indicator shown at the start of a race. hud.json greenLightsVisible
- Driver Name Tags Enable or disable driver name tags over cars. Settings include enable, disable and Multiplayer only. hud.json showDriverNamePlates
9 Server Statistics Display server connection statistics during multiplayer session. hud.json serverStatsVisible
- Pop-Up Chat Messages Enable to have new chat messages pop up in the HUD hud.json chatPopupOnMessage
- Centered Comms Panel Set the minimum priority of communication messages to display. Available priorities are Low, Normal, High and Maximum. hud.json
- Minimum Message Priority Enable this to display all communication pamel messages in the lower center of the HUD regardless of priority. hud.json
2 race data hud.json
3 PitLimiter Warning is permanently displayed if the pit limiter has not been activated in the pit lane hud.json

Tweaks

Prevents self-generating DDS files for SkinMods

  • go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config
  • search to ”texDDS”: 1,
  • change value 1 to 0 ( change only if ACC is not running )

Better graphics for SkinMods

  • go to File menuSettings.json: Documents\Assetto Corsa Competizione\Config
  • search to ”texCap”: 1,
  • change value 1 to 0 ( change only if ACC is not running )

TexCap 1 and 0.png

WheelCheck / LUT Generator: FFB Processing

  1. Extract & Run WheelCheck
  2. Max Count to: 50 or higher for better Results
  3. Select Spring force: Step Long 2 (linear force test)
  1. Extract & Run LUT Generator
  2. Select the CSV generated from the WheelCheck ( Documents/log2_DATE.csv )
  3. Save the generated LUT File under Documents/Assetto Corsa Competizione/cfg/myLut.lut
  4. Now you should see the Output Graph
  • Create Documents/Assetto Corsa Competizione/cfg/ff_post_process.ini with followed content
[HEADER]

VERSION=1
TYPE=LUT
ENABLED=1
[GAMMA]
VALUE=1
[LUT]
CURVE=myLUT.lut

Bigger HUD

Big HUD: 2560x1440 with 400%

The size of the HUD elements can be increased. This is helpful for higher-resolution screens, as well as VR.

  1. Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
  2. Open the file "hud.json"
  3. Scroll down to overallHUDScale
  4. Edit the value, example: 400%
  5. Save, start ACC, start a session, hit Drive and observe the changes to the HUD.

FPS / System Info make visible

"fPSVisible": 1;

  1. Go to C: \ Users \ *** \ Documents \ Assetto Corsa Competizione \ Config
  2. Open the file hud.json
  3. Go to "fPSVisible"
  4. Set value to 1

Riferimenti