Difference between revisions of "Custom Car"
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Revision as of 13:09, 19 December 2019
In ACC it is possible to paint your own vehicle.
On the one hand, you can create vehicle paintwork with the Livery-Editor integrated in the game. Another method is to create the configuration files yourself Made by Hand or to edit the liveries created in the livery editor.
Another method is to create your paint job with external programs and then replace an original team. For this we refer to the tutorial from Cauri Design on RaceDedepartment: https://www.racedepartment.com/downloads/acc-skins-tutorial-tools.29995/
Notes for Server-Administrators
Server Administrator from Multiplayer Servers can assign vehicle liveries to drivers or teams via Server Configuration / entrylist.json.
- Quick Guide:
- create File “entrylist.json” in Folder “cfg”
- create a Folder “cars” in Folder “cfg”
- deposit the skins in the folder "cars"
Everything about multiplayer server settings can be found here: Server Configuration
Livery-Editor
Made by Hand
Even if the InGame Livery Editor is available, this area will be expanded and kept up to date. But this happens only sparingly if there is time for it.
For each vehicle a skin can be deposited on the own PC. You can use them on public or private multiplayer servers. In the "single player", in the modes from "training" to "fast race", you can use your own skins. For all other subsequent modes you can not do this. Even career and championship are excluded.
- Create a .json file for each vehicle you want to drive with your own skin ( Audi_R8_LMS_MyTeam_558.json ) or download all CustomCar-Files here: https://www.dropbox.com/s/1fcnspn23tgnwd1/acc_wiki_customcars_allcars_files.zip?dl=0
- You can deposit them here: \ Documents \ Assetto Corsa Competizione \Customs \ Cars
- continue as below File Content
Create CarSkin
First of all, a guide how to view his creation.
After creating a skin file, start ACC and click the "Multiplayer" tile and then Team. In the tab "Vehicle" you choose the car model for which you are currently painting. In tab "Team" the team name should now be selectable. Then you have to give your team a name "teamName": "",
.
Changes in the file make them visible in the showroom by switching showroom off/on.
File Content
File Content | Settings | Description |
---|---|---|
{ |
carGuid | |
teamGuid | ||
raceNumber | set a favored starting number, from 1 to 998 possible | |
raceNumberPadding | ||
auxLightKey | Position of LED-Lights: 0 no LED, 1 to 9 ( At which point is different from vehicle to vehicle ) | |
auxLightColor | Color of LED-Lights: Color and Material IDs | |
skinTemplateKey | Choose a pattern for the selected vehicle model: Car ID's / Template ID's | |
skinColor1Id | select Base-Color for state coach: Color and Material IDs | |
skinColor2Id | select second Color for state coach: Color and Material IDs | |
skinColor3Id | select third Color for state coach: Color and Material IDs | |
sponsorId | Premade logos of major sponsors | |
skinMaterialType1 skinMaterialType2 skinMaterialType3 rimMaterialType1 rimMaterialType2 |
Standard = 0 ; mat = 1 to 3 ; gloss = 4 to 6 | |
rimColor1Id | select Base-Color for rim: Color and Material IDs | |
rimColor2Id | select second Color for rims ( ring ): Color and Material IDs | |
rimMaterialType1 | ||
rimMaterialType2 | ||
teamName | Enter the name of your team here. The name is displayed "Vehicle selection / Team". | |
nationality | .. | |
displayName | .. | |
competitorName | ... | |
competitorNationality | ... | |
teamTemplateKey | ... | |
carModelType | enter the corresponding ID for the vehicle model: Car ID's / Template ID's. | |
licenseType | ... | |
cupCategory | Driver drives in the Cup-Category: 0 = Alles ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National ( works only if file connected with entrylist.json ??? ) | |
useEnduranceKit | select Normal Bodykit = 0; Endurance-Bodykit = 1 ( BUG! Edurance-kit only ) | |
customSkinName | ... |
Car ID's / Template ID's
"carModelType": ; "skinTemplateKey": ;
LED IDs
Choose "auxLightKey": ,
, and color "auxLightColor": ,
with Color and Material IDs. Set the value to 0 to avoid installing any LEDs
Sponsor ID's
"sponsorid": ,
Caution: 2 Bugs
- on 2019er (acc v1.1) cars they are not yet displayed
- in saved repetitions the main sponsors are not displayed
Sponsor | Dark | ID | ID | Light |
---|---|---|---|---|
not a sponsor | 0 | 0 | ||
Fanatec | 1 | 2 | ||
Thrustmaster | 3 | 4 | ||
Logitech | 5 | 6 | ||
Nvidia | 7 | 8 | ||
Sparco Gaming | 9 | 10 | ||
rseat | 11 | 12 | ||
AK Informatica | 13 | 14 | ||
Assetto Corsa Competizione | 15 | 16 |
Color and Material IDs
"skinColor1Id": ; skinColor2Id": ; skinColor3Id": ; "rimColor1Id": ; "rimColor2Id": ;
"skinMaterialType1": ; "skinMaterialType2": ; "skinMaterialType3": ; "rimMaterialType1": ; "rimMaterialType2": ;
"auxLightColor": ;
There are 7 material ID's and 360 colors ID's. This results in a total number of possibilities of 2520.
All 1904 color/material images variants available so far can be found here.
Here I show 7 colors for illustrative purposes.
( indirect light / Color-Picture = Audi / 7 PM / Zolder / CloudLevel: 0.2 [20%] )
Color ID | Material ID 0 | Material ID 1 | Material ID 2 | Material ID 3 | Material ID 4 | Material ID 5 | Material ID 6 |
---|---|---|---|---|---|---|---|
normal | mat | mat | mat | gloss | chrome | chrome | |
0 | |||||||
41 | |||||||
150 | |||||||
223 | |||||||
285 | |||||||
285 | |||||||
338 |