Quick Modes

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Quick modes main.jpg

Practice

Quick modes practice.jpg

This session allows practicing with a specific car/track combination. The car will start from the garage.

Setting Description
Day / Night Time Sets the Time of the Day in the Session.
Time Multiplier Sets the amount of multiplier to apply to the session time of the day.




Hotlap

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In Hotlap mode, you will experience a free practice session hunting for the fastest lap. The car will start before the finish line to allow the best launch down the main straight. Conditions are static and reset at the start of each new lap. Leaving the track will invalidate the lap.

Setting Description
Day / Night Time Sets the Time of the Day in the Session.
Ghost Car Enable or Disalbe the ghost car while driving.
Ghost car time offset Set the Ghost car's time advantage offset.
Use ghost car saved for Use the recorded ghost car for the car model specified if available. Set to "SELECTED CAR MODEL" to always follow your current selected car.




Hotlap Superpole

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This sessions allows you to do a two-lap shootout with a specific car/track combination. the car will start from the pitlane and you will have an outlap and two timed laps. The end result will consist of the fastest lap of the two. Leaving the track will invalidate your lap

Setting Description
Day / Night Time Sets the Time of the Day in the Session.





Hotstint

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As opposed to Hotlap, the Hotstint game mode urges the player to be able to do consistent laptimes in addition to being fast in a single lap. Similarly to the Hotlap mode, weather and track conditions are scripted, albeit not static, so players can still compete on a leaderboard in a comparable enviroment. In this game mode, going offtrack will not invalidate the lap, but gaining time by cutting will still be penalized.

Setting Description
Day / Night Time Sets the Time of the Day in the Session.
Stint length Sets the duration of the Session
Time Multiplier Sets the amount of multiplier to apply to the session time of the day.




Quick Race

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Quick Race mode consists of custom race session without any Practice or Qualifying session.

In this game mode, the grid size depends on the player's selected entry. Selecting a Sprint Cup entry will generate a field full of Sprint Cup entrants, while an Endurance Cup entry will generate an Endurance Cup filed. The number of real-life Sprint Cup entries is limited to approximatley 30 cars, which might result in a smaller grid in-game then a maximum number of opponents set in the menu if such an entry is selected.

Setting Description
Day / Night Time Sets the Time of the Day in the Session.
Race length Sets the duration of the quick race session.
Time Multiplier Sets the amount of multiplier to apply to the session time of the day.
Starting Position Sets the starting position of the player's car on the grid.
Opponent count Sets the amount of opponents in the race.

Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs

Opponent skill Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level.
Opponent aggressiveness Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively.
Single make Constrains the filed composition to your currently selected car model.


Sprint Race Weekend

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Sprint Races are short time-based races that originally consist of two 1-hour races.

In the game, Free Practice and Qualifying sessions are available and customizable.

The Qualifying session is split into 2 parts (Q1 and Q2) with each lasting up to 20minutes. Two drivers take part in both race sessions, with each driver praticipating in their corresponding Qualifying split (Driver 1 in Q1 and Driver 2 in Q2).

The grid of Race 1 will be drawn up according to the results of Q1, while the grid of Race 2 will be drawn up according to the results of Q2. Driver 1 will take the start of Race1, while Driver 2 will take the start of Race 2.

In each race, there is a mandatory 10-minute pit window for changing drivers and tyres. The strategy and driver swap can be set up via the pitstop strategy section of the setup or via the MFD pitstop strategy page. It is allowed to perform additional pitstops, but only the pitstop carried out during the pit window phase counts toward fulfilling the mandatory pitstop requirement.

Setting Description
Practice length Sets the duration of the two Practiece sessions or skip them.
Qualifying length Sets the duration of the two qualifying sessions or skip them.
Race length Sets the duration of the two race session. Races are time based and not lap based, meaning that the event will finish when the cars cross the finish line once the chrono is at zero.
Starting Position Sets the starting position of the player's car on the grid.
Opponent count Sets the amount of opponents in the race.

Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs

Opponent skill Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level.
Opponent aggressiveness Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively.
Single make Constrains the filed composition to your currently selected car model.

Endurance 3h Race Weekend

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The 3h Endurance race is a time-based race that originally lasts for 3 hours.

Track grip levels evolve during the weekend, building up in clear weather and washing away with rain. In all sessions, the time multiplier is automatic and depends on the length of each session set by the user.

Minimum 2 and maximum 3 different drivers drive the same car, with each participating in their corresponding Qualifying split (Driver 1 in Q1, Driver 2 in Q2, Driver 3 in Q3). The resulting overall qualifying time will consist of the combined average time achieved by the drivers in Q1, Q2 and Q3.

Driver stint times are indicated on the racing HUD, and their length is determined according to the race length set by the user.

All drivers of a car have a maximum driving time that hey must not exceed. The player is required to swap drivers accordingly with the help of the pitstop stratgey page or the MFD while driving. Maximum driving time are displayed and can be monitored live in the MFD's pitstop strategy page.

In the 3h Endurance race, two full-service pit stops are mandated where all four tyres must be replaced, the car must be refuelled and a minimum pitstop time has to be respected no matter how much fuel is added. All drivers must drive the car during the Race.

It is possible to save during Session.

Setting Description
Practice length Sets the duration of the two Practiece sessions or skip them.
Qualifying length Sets the duration of the two qualifying sessions or skip them.
Race length Sets the duration of the two race session. Races are time based and not lap based, meaning that the event will finish when the cars cross the finish line once the chrono is at zero.
Starting Position Sets the starting position of the player's car on the grid.
Opponent count Sets the amount of opponents in the race.

Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs

Opponent skill Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level.
Opponent aggressiveness Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively.
Single make Constrains the filed composition to your currently selected car model.

Endurance 6h Race Weekend

Quick modes endurance 6h.jpg
Setting Description
Practice length Sets the duration of the two Practiece sessions or skip them.
Qualifying length Sets the duration of the two qualifying sessions or skip them.
Race length Sets the duration of the two race session. Races are time based and not lap based, meaning that the event will finish when the cars cross the finish line once the chrono is at zero.
Starting Position Sets the starting position of the player's car on the grid.
Opponent count Sets the amount of opponents in the race.

Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs

Opponent skill Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level.
Opponent aggressiveness Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively.
Single make Constrains the filed composition to your currently selected car model.

Endurance 24h Race Weekend

Quick modes endurance 24h.jpg
Setting Description
Practice length Sets the duration of the two Practiece sessions or skip them.
Qualifying length Sets the duration of the two qualifying sessions or skip them.
Superpole Enables Superpole session. Superpole is a shootout qualifying session that determines the top 20 grid positions.
Race length Sets the duration of the two race session. Races are time based and not lap based, meaning that the event will finish when the cars cross the finish line once the chrono is at zero.
Starting Position Sets the starting position of the player's car on the grid.
Opponent count Sets the amount of opponents in the race.

Warning: setting high number of opponents requires high processing power, wich may cause performance issues with low and mid range CPUs

Opponent skill Sets the ability of AI cars. 80% is the weakest, 100% is the strongest level.
Opponent aggressiveness Sets the aggression level of AI drivers. Set this parameter to 0% for the calmest driving behaviour or 100% if you want the AI drivers to attempt overtaking aggressively.
Single make Constrains the filed composition to your currently selected car model.

Custom Race Weekend

Quick modes endurance 24h.jpg